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AKA snkmad
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4,030 Posts
Discussion Starter · #1 ·
Just read, as im too lazy to...err...
Here.
 

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カラム
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365 Posts
Bah, already know about this. Looks like quite a beast :)
 

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European Citizen xD
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344 Posts
Lol :).Actually i got 2.670.000 results.
The AMD vs Intel discussion is neverending.
Which cpu do you think it's better for emus (i.e. pcsx2) ?
Do these new technologies... Hyper Threading , 64 bit , Dual Core ...do they help or there's no difference if the emu is not optimised for them?
 

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Quad Core FTW!!!
Joined
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778 Posts
flowrent said:
Lol :).Actually i got 2.670.000 results.
The AMD vs Intel discussion is neverending.
Which cpu do you think it's better for emus (i.e. pcsx2) ?
Do these new technologies... Hyper Threading , 64 bit , Dual Core ...do they help or there's no difference if the emu is not optimised for them?
Well I can't speak for emus but I think someone asked a similar question and CKEmu said responded. I think he said something like it would make a 2 or 3 FPS difference...do NOT quote me on this however because I have no idea. Try using the search feature here on the forums.

That processor does look awesome. It makes me wonder why Sony / Microsoft had their processors for their next-gen systems created with IBM. I would've went with AMD.
 

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War Games coder
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1,926 Posts
Yes, CK did make a response... but he was talking about graphics cards, not processors. It would be hard to predict how much this would help things.
 

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PCSX2 Coder
Joined
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10,122 Posts
Well as itll stand with PCSX2 0.9

Hyperthreading = will more likely cause a performance loss, more than anything, it is using virtual cores on a single physical core, so each thread loses some performance, so on single threaded programs, like PCSX2 you lose speed ;p Videos might be a bit more normal speed.

Dual Core = Will act pretty simular to a Single core, altho during videos at least (if they work) you will get a bit of a speed boost.

64bit = This should help, lots of ps2 ops use 64bit registers, plus it can write to 128bit float registers, unfortunately 32bit only did 96bit float maximum, 64bit will do the 128. Also any 32bit code is slightly faster in execution.

thats my view on it anyway :)
 
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