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Discussion Starter · #1 ·
This is a message for Pete!
Pete, is there a way to let the alpha multipass function in your OpenGL driver work like the one for D3D? I don't like the big black triangles that appear with some objects on the screen. (GT2: tachometer; Dragon Ball Final Bout: the town wallpaper;...)

NB: I'm using the OGL driver because it's faster with my video card.
 

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I don't like the big black triangles that appear with some objects on the screen. (GT2: tachometer; Dragon Ball Final Bout: the town wallpaper;...)
In Pete's OpenGL, this problem usually passes in color depth of 16 bit, not in 32 bit :)
This problem doesn't pass with the plugin d3d in 16bit, but OpenGL is the best :cool:
Anyway, who wants to play in color depht of 16bit these days? :D

Plugin: Pete's OpenGL Driver 1.1.50
Author: Pete Bernert

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 2 - edge clamping supported
- Caching: 2 - 128 textures usable

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on (hardware)

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: off [00000000]
 

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I'm using driver 4.13.7078.
I can't play in 32 bit because it will not be fast with my card, even in 640x480!
When I change to color depth of 16bit, the difference in the speed is very small, and only some games are benefitted for this reason (Parasite Eve 2 for example) in these games, I win at least 7 or 10fps more in color depth of 16bit, the difference of quality between 16bit and 32bit, in many aspects, is very remarkable, so I always play in color depth of 32bit :cool:
 

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Discussion Starter · #8 ·
I know now why it is so!
Certain combinations of texture settings, alpha multipass and filtering give sometimes bad results.
I'm using 4444 textures now (was 5551) and I don't have the problem anymore (that's why pete says: bad transparency, I understand now!).
Depending on the game, one can use standard or extended filtering to remove the last glitches!
 
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