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when you are doing 'unfiltered mdecs' in the d3d plugins,
they will not use a filtered texture, but a d3d surface, which is
faster on many cards.

Funny enuff nVidia drivers will filter a stretched surface automatically,
so it gets filtered, too...

when you are not doing the 'unfiltered' option, a filtered texture in the
same quality as you have selected in the gpu config will be used for
the mdec... and you are using 4-4-4-4 textures, so you will get a
bad quality.
 
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