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Discussion Starter #1
Well I wanted to check this option out, because since noticing that there is the same option on Pete's CDR plugin 1.2, I unchecked the "Unfiltered framebuffer updates (faster mdecs)" in Pete's D3D 1.49 GPU plugin. So I Though that I could get a better resolution in the mdec's (without those pixel's that show sometimes). So here's the configuration;
 

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Discussion Starter #3 (Edited)
Then I notice that the mdec's resolution weren't that great and I went back to checking; Unfiltered framebuffer updates (faster mdecs);
In which it came out better than before;
 

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Discussion Starter #4
I just want to ask this, when unchecking the Unfiltered framebuffer updates (faster mdecs), is it suppose to have that weird color combonation in "pic 1", or should it have a better and higher resolution?:confused:
 

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Discussion Starter #6
I know that when unchecking "Unfiltered framebuffer updates (faster mdecs)", the mdec's resolution come out bad, but the text's come out smooth, which is nice:) . But when checking the "Unfiltered framebuffer updates (faster mdecs)", you could see the pixels from the text, like for example in here;
 

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when you are doing 'unfiltered mdecs' in the d3d plugins,
they will not use a filtered texture, but a d3d surface, which is
faster on many cards.

Funny enuff nVidia drivers will filter a stretched surface automatically,
so it gets filtered, too...

when you are not doing the 'unfiltered' option, a filtered texture in the
same quality as you have selected in the gpu config will be used for
the mdec... and you are using 4-4-4-4 textures, so you will get a
bad quality.
 

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not if 32bit colour plate helps, also one might expreience performance hit
sure, they are looks nicer then the one you have
 
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