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Discussion Starter · #1 ·
This is just my opinion. lol at me if you want, but I think the messed up colours look quite cool actually (at least in the BIOS anyway; I haven't tried out any games with it yet). The whole thing seems to resemble a PS2 from hell or something with all its redness. :D

Take a look: (Running gsdx 0.7 with "Fixed Function Pipeline" option)
 

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Does it take much to read the word (bogus) next to the 'fixed pipeline'.

You don't want funny colours, use pixel shaders 1.4 / 2.0 or 3.0.
 

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I used pixel shaders 1.4 / 2.0 or 3.0 choices but with the same result ; what is REALY MAIN REASON FOR THIS ? I have Nivida Geforce FX5200
 

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Familiar Face
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Actually, I have that same card. What worked for me was to config the video to PS 1.4, shut down the emulator (without running anything else in the emu), reboot, and then restart the emulator. This worked for me, as all colors are what they should be. It's a bit slower than fixed pipeline, but worth it. I don't know if this will solve your problem, but it's worth giving a shot. Hope it works out for you.
http://www.ngemu.com/forums/showthread.php?t=62228
 

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>GF FX 5200 doesn`t support pixel shaders 1.4, 2.0, 3.0, thats why in every choice you get the same.

I think you might have confused it with your card.
The geForce 5200 is a Dx9.0 part supporting SM2.0a
The geForce 3 is a Dx8.0 part supporting SM1.3. Your card does 1.4, but by doing multiple shader passes, unlike Dx9+ parts and ATi's 8500 and above.
Dx8.0 (PS1.3/VS1.1) = GF3/4Ti
Dx8.1 (PS1.4/VS1.1) = Radeon 8500-9200
Dx9.0 (SM2.0) = FX 5xxx (SM2.0a), Radeon 9500+ (SM2.0b)
DX9.0c (SM3.0)= FX 6xxx
 

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zizozac said:
I will use GsDX9.0 0.6 temporary until 0.7 is fixed for our old cards :)
Actually you need to upgrade your card, as 0.7 and beyond will all be using Pixel Shaders. Basically tough luck, you need pretty modern hardware if ya gonna bother with PS2 emulation.
 

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Okay, I have a Athlon XP 1600+ 1.39Ghz and a Geforce 4 Ti 4200. But when I use Gsdx 0.6 with Pixel Shader 2.0 the colours are all perfect. But when I use Gsdx 0.7 and use Pixel Shader 2.0, 1.4, and 3.0, all the colours are wrong. So does Gsdx 0.7 have a bug, since 0.6 worked?
 

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Discussion Starter · #13 ·
I am aware the fact that FFP and PS1.1 isn't working (and yes, I did notice the word 'bogus' beside them too); I only posted them because they looked quite cool. I don't get any problems with the other options.
 

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PS2 PAL[v9], PS3Slim PAL
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yeah, or just stay with them, have fun on PS2 console, and treat PCSX2 seriously after this/next year (upgrade of hardware - GFX, 64 bit processors and such) ;)
 

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Ultra Maniac said:
Okay, I have a Athlon XP 1600+ 1.39Ghz and a Geforce 4 Ti 4200. But when I use Gsdx 0.6 with Pixel Shader 2.0 the colours are all perfect. But when I use Gsdx 0.7 and use Pixel Shader 2.0, 1.4, and 3.0, all the colours are wrong. So does Gsdx 0.7 have a bug, since 0.6 worked?
WoW .. your stats are similar to mine :)
Ive got 2000+ and G4Ti 4200 128MB X4AGP

so youre sayin' Gsdx 0.6 will run it better ? sweeet ....
 

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PCSX2 Coder
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Ultra Maniac said:
Okay, I have a Athlon XP 1600+ 1.39Ghz and a Geforce 4 Ti 4200. But when I use Gsdx 0.6 with Pixel Shader 2.0 the colours are all perfect. But when I use Gsdx 0.7 and use Pixel Shader 2.0, 1.4, and 3.0, all the colours are wrong. So does Gsdx 0.7 have a bug, since 0.6 worked?
the code is different in GSdx 0.6 but your card doesnt support Pixel Shader 2.0, i think 1.2 is the highest the GF4 goes up to, so its likely Gsdx9 0.6 is using pixel shader 1.1, but they all looked ok in 0.6.
 

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GF4Ti's support 1.3. They do 1.4 via multiple passes. They do not support 2.0 or 3.0

>And what if we have OpenGL version of that great plugin ; does this will solve the problem?

How would that help. If anything, D3D is easier to get cross card compatibility in.
 
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