which I personally like better. That's a very personal preference though, many people like it better with, I guess.[...]whitout texture filtering.
euhh i dont think GameFaqs is a very good source for info.... that review gives the Nintendo DS a 10/10 out of ten in almost everything...hellmasterx said:like a n64 whitout texture filtering.
http://www.gamefaqs.com/portable/ds/review/R83672.html
....does he really know what he's talking about :???:Graphics
The DS can render full 3D graphics, and can easily handle cel-shading. The graphics are slightly superior to that of the Nintendo 64, but games like Spider-Man 2 prove this theory wrong, as this game looks to be Sega Dreamcast quality. The major difference between the DS’s graphics and N64’s graphics is that DS has no texture filtering. This basically means that you may see little squares with different colors all bunched up next to each other without any real transition. The DS can display 3D on both screens at once.
When playing GameBoy Advance games, you may notice a difference between playing on the DS and playing on the GBA. The games look much better on the DS! This is because of the higher resolution on the DS, and expansion of colors. Games looks astonishingly more colorful, and sharper as well. Yet another reason to make the transition from GBA to DS.
9/10
Not necessarily. I have a multi-CPU system, and it won't play any emulation any faster than a single-CPU system unless the emulator was designed for multi-CPU systems. Multi-core is a very similar concept. The only way that you're going to get a speed boost from multi-core is if software design changes radically - designers need to realize that they could be doing many tasks in parallel rather than serially. Then again, until HT came around, there was absolutely no reason to do so on anything other than server systems (Who else would buy an expensive multi-CPU system?).K.I.L.E.R said:Multi-core CPUs will definitely make it quicker to emulate because of the co-processor.