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Discussion Starter · #1 ·

Yummy!

 

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Discussion Starter · #4 ·
Indeed, done completely in 3D Studio Max 6. Render time of 12 minutes (due to using light tracer / skylight).
 

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AKA snkmad
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Nice stuff!
 

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12 minutes???
It looks good but errr..... cmon it's only 2 eggs with eyes and stuff, how many poly are they?
 

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Discussion Starter · #9 ·
It's not the number of polys, it's the lighting technique that made the render slow, as I have already explained ;) With a standard light setup it only takes 27 seconds, but looks no where near as good.
 

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Lighting in rendering can be more important than the number of poly's on a model itself.
If you are a really advanced 3D modellor you could turn a half thousand poly render into a sleek BMW (sorry but I saw it on the net somewhere...).

Though lighting has always been known to dramatically increase render times all across the 3D tasks board.
 

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The Hunter
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darian said:
Have I been watching South Park too much, or do they look Canadian? :lol:
Haven't seen South Park for years but they reminded me of Ike as well :p

Nice renders CK :)
 

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Yeah, I know, but as I model for game I didn't spend much time trying to get a good render with lots of lights, I knew it was slower, but not that much :p
 

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The Hunter
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Discussion Starter · #15 ·
Chris the Pirate Ninja
 

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Discussion Starter · #17 ·
Certainly did, it's an extremely simple model (and somewhat crude), but some funky lighting and texturing goes along way :D

For instance, the 'Chris the Pirate Ninja' took 20 mins to model. But then again, 3D max is like 'home' to me, been using it for eons :D

Below are some 3D Studio Max shots of the models
 

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Do Apple Dave!
 

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Discussion Starter · #19 ·
Hentai Bob

 
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