I was just wondering, any of you familiar with Kreed's SuperEagle code? It's used in most SNES emus. On my machine, at least, it bumps out all the blockiness on the display without losing it's sharpness, with no performance hit, possibly even at an increase!
Wouldn't it be possible to convert this code in a manner that allows 2D things (sprites, text, maybe even textures and FMV's?) to be filtered in such a way?
Not only would it cut 2D calculations mostly out of the picture, it'd look good doing it, too.
Just a thought.
Wouldn't it be possible to convert this code in a manner that allows 2D things (sprites, text, maybe even textures and FMV's?) to be filtered in such a way?
Not only would it cut 2D calculations mostly out of the picture, it'd look good doing it, too.
Just a thought.