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Discussion Starter #1
Hello,
I use the latest OGL-Plugin (1.51) from Pete and I cannot get FSAA to work!
I know where to activate it. (FSAA works perfectly in OGL games
like Serious Sam and Q3) and FSAA works also perfectly with his D3D-Plugin!
But it just doesn´t work with his OGL-Plugin (I also tried earlier versions).
I want to use OGL instead of D3D because it runs alot faster on my Geforce2MX (Det.12.41).


Thanks in advance for your help,

Matcher
(I now that I posted the same question in the main forum, because I forgot that this specific forum here exists ;)
 

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Discussion Starter #3
no, I just use 640x480 res, should work (I mean Serious Sam runs (O.K. it crawls ;) with 1024x768 32Bit OpenGL and 4xFSAA on my MX and I can easily chose any resolution in the D3D plugin with FSAA).

What a dumb problem, FSAA works in all other OGL games but not the OGL-plugin (but the D3D-plugin - ARGH :mad: )

But thanks for your try :)


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you could hit your monitor a couple of times to get that blurry anti-alising effect too. but your eye would probably hurt over time ;)

Sorry man, I got a geforce 2MX also, but I'm running detonator 14.20 on win2k. seems to work for me, try hitting your monitor a couple of times :)
 

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OK, just set your plugin this way and it should work(except the resolution,set it to 800x60 or 640x480).
 

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Discussion Starter #6
After beating my monitor for 15 minutes ;)
no, after switching and trying all options in the OGL-plugin
FSAA now works (Thanks a lot Raziel!!! :D

I cannot reproduce this, but after switching the fps from auto-detection to manual (60fps) and starting a game, FSAA kicked in (in the OGL-plugin).
After switching back to auto-detection, FSAA still worked, so
I cannot reproduce it, but, hey, who cares FSAA works now for (as it should have from the beginning :)

Matcher
 

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I think it may be the "Change desktop resolution" option which cause the problem.
 

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Discussion Starter #9
O.K. I made some tests!
The FSAA doesn´t look as good with the 2D backgrounds (like FF7,8,9) in OGL as in D3D (maybe that was the problem from the beginning, cos I took FF7 as test game). The Smoothing in OGL with everything that is 3D is fine , but the filtering done with 2D is only hardly noticable. D3D filters the backgrounds in FF7 much better.
Could anybody with a Geforce (Raziel?) compare the filter quality with FSAA and 2D (best FF7,8,9) between Petes OGL and D3D plugins?

Thanks

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You must restar epxs after you chang Fsaa option
Here are 2 picture!
But they don't have lots different!!


Plugin: Pete's OpenGL Driver 1.1.51
Author: Pete Bernert

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4 - edge clamping supported
- Caching: 3

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on (hardware)
- Subtractive blending: activated

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: on [00000200]


4x Fsaa
 

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Discussion Starter #12
Yeah, I know, but thanks for the shots, now I´m confident that this the cause of this might be the plugin!

Try out Petes D3D-plugin and compare 4xFSAA and no FSAA!
4xFSAA looks SO MUCH BETTER with the D3D then with the OGL plugin (maybe I will post some shots, but until then, please try it out ...)


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Matcher, just a small suggestion: there is a special game fix for ff7,
repairing the text box borders...

about FSAA: FSAA is completely done by the gfx card drivers...
how it looks, feels or smells is totally under nVidia's control :)
 

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Discussion Starter #16
Danke Pete!
(concerning special game fixes, I did enable the fix for FF7 but not the special game fix tab itself :emb:

It seems like I have to use your D3D driver (with FSAA the quality is a blast!), although the MDECs look slightly better with your OGL-plugin.


Matcher
 
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