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Discussion Starter #1 (Edited)
You can think that the phrase "FPSE is the BEST and MOST compatible PSX emulator" is the beginning of a nice fairy tale...

SnowWhite and the Seven PSX emu coders
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"There was once many years ago a nice psx emu called FPSE that becames the BEST and MOST compatible PSX emulator...."

eh eh eh :)
 

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Discussion Starter #4
I'm happy that "the GREAT Pete" posts on our "WORST and MOST infamous forum"....

One question Pete: I played FF8 PAL using your D3D and OpenL plugins and with both of them during the battles the command menu "flashes" (i don't know how to explain it). With your soft plugin there are no problems...

The 3d card i use is a Geforce2 Ultra...
 

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Originally posted by +=|KaRMa|=+
I played FF8 PAL using your D3D and OpenL plugins and with both of them during the battles the command menu "flashes" (i don't know how to explain it). With your soft plugin there are no problems...

The 3d card i use is a Geforce2 Ultra...
From Pete's Version text file...

- OGL/D3D: there are now 5 OD option modes: 0 (none), 1
(minimum), 2 (standard), 3 (enhanced), 4 (extended).
A short overview:
OD is used to detect drawings which are outside the
front/backbuffer, doing such stuff in software (or by tweaking
polygon coords).
0 (none): fastest mode, glitches in splash screens/game gfx can happen
1 (minimum): takes care of most splash screens
2 (standard): does an easy check, if software drawing/coord tweaking is needed
3 (enhanced): does a more complicated check for soft drawing/coords
4 (extended): does the "enhanced" check, and adds some additional buffer
swaps (can cause flickering with some games)
Usually the "standard" mode is enuff to get everything to work, with FF8
you should use the "enhanced" mode to get all character stats in battles.
Should help ;)
 
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