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A little thought on the "SLOW FPS OMG" complaints.

1472 Views 11 Replies 8 Participants Last post by  CKemu
Hello, I'm new here. I've just downloaded the epsxe emulator for PSX and the PCSX2 emulator for the PS1. I'm not new to the emulation scene.

I dont want any help, I understand perfectly that these emulators are still in beta. I just wanted to say to the people who wrote the FAQ in the sticky (and to anyone else who thinks as the person who wrote it does) that computers today are WELL ABLE to handle the graphics generated by the PS2. Call it a nervous tick, but when some one says something completely rediculous like "we'll be able to run PS2 games on our 128 bit Pentium 8's with a terabyte of ram", i just get a little irritated. I hope some day we will be able to run PS2 games with a smoother emulation software. What we have now is a great start, and remember just 3 years ago PSX emulation was at PS2's stage right now? (Aaah the memories, GT2 with wireframe)

Anyways, im sorry if you dont like me for what i think, i just want to start a little conversation regarding the future of PS2 emulation. I mean, who knows? maybe well be able to run emu's on a PC with the PS2's specs! (233 Mhz, LOL :hdbash: )

Have a nice day! :wave:
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that's almost impossible... I mean, a computer was made for different tasks, while a console was made for a single task. So, while a computer needs different parts for different tasks, all the console power is made for a single task, which makes it very good at it.

(newbie explanation by me! -_- )

Plus, you should remember something...
most computers = 32 bits
some computers = 64 bits
Ps2 = 128 bits
What does this means? Even using a computer with 64 bits, I guess that the information would take the double of time to be processed...

and correct me if i am wrong, I don't understand much about PS2 emulation...
>and remember just 3 years ago PSX emulation was at PS2's stage right now? (Aaah the memories, GT2 with wireframe)

Not really. I remember playing PSX games quite happily (the likes of Tekken 3) back in 2000 and before, on (what was then) mid-range h/w. That's 5 or 6 years ago now.

>computers today are WELL ABLE to handle the graphics generated by the PS2
That may well be true, in fact I'd say that it's true without question. But that's not the issue. We're not trying to create games with the graphics of the PS2. We're trying to emulate them.
The PS2 is a machine far removed from the x86 PC, shooting up the emulation overhead. The PS2 is one of the most far removed machines from a PC ever released, and I wouldn't be surprised if I were never able to emulate it on my current machine even with the planned 64-bit version.
Now just in case this isn't clear enough:
It's exotic hardware. Exotic hardware is hard to emulate
Now regardless of how much you say you know about emulation, it's obvious from your post you don't understand the PS2's specs.
The fact that it has a 300MHz processesor doesn't mean an x86 300MHz is as powerful. Far from it. The PS2 has a CPU which can do far more work per clock.
Add to this the twin 150MHz vector units. Essentialy RISC processors which can do SIMD. Parrallel processing is an enormous emulation overhead.
Add to this the phat pipes of the PS2. While it didn't have much ram, the PS2 pumped stuff around with some rather large bandwidth instead. Games are designed with this in mind, potentialy swamping x86 bandwidth.
Things aren't as cut and dry as you seem to think.
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wolf8218 said:
Hello, I'm new here. I've just downloaded the epsxe emulator for PSX and the PCSX2 emulator for the PS1. I'm not new to the emulation scene.

I dont want any help, I understand perfectly that these emulators are still in beta. I just wanted to say to the people who wrote the FAQ in the sticky (and to anyone else who thinks as the person who wrote it does) that computers today are WELL ABLE to handle the graphics generated by the PS2. Call it a nervous tick, but when some one says something completely rediculous like "we'll be able to run PS2 games on our 128 bit Pentium 8's with a terabyte of ram", i just get a little irritated. I hope some day we will be able to run PS2 games with a smoother emulation software. What we have now is a great start, and remember just 3 years ago PSX emulation was at PS2's stage right now? (Aaah the memories, GT2 with wireframe)

Anyways, im sorry if you dont like me for what i think, i just want to start a little conversation regarding the future of PS2 emulation. I mean, who knows? maybe well be able to run emu's on a PC with the PS2's specs! (233 Mhz, LOL :hdbash: )





Have a nice day! :wave:


Wow, and you say you're not a noob to the emulation scene? I was playing games on a ps emulator back around the time kane was also, and having partially developed a plugin for pcsx2 along with zeno and elly those guys still rock, I can honestly say that todays computer hardware (32 bit systems) CANT and wont run a ps2 emulator at full speed its just not possible and here is why, the PS2 is 128 bit, all of the hardware was custom made by Sony and Toshiba and whoever else had a hand in making the chips on the board, these custom made hardware were specifically made to work hand and hand with each other, and even though the GS is what about 32-64MB (I'm not sure GS isn't my department ASADR - Gabest pls answer) it out-performs most cards with 128MB of ram. It might piss you off to see people say 128 bit system P8 with 1 Tb of ram and a 1TB Vid Card but do you realize how many people have asked the same annoying question over and over and over again?


Also, No you wont ever run a PS2 emu on a 233 mhz system just too powerful, and whether you like it or not, it's most likely going to take a 64 bit system with 4 GB of ram and a pretty kick ass 700$ GFX card to touch 60 FPS and thats not for a long time to come I mean look at CKemu, he has a 64 bit system running at 2.2ghz, 1GB of ram and he gets 30-37ish fps and with videos 9-15ish. Now if you know of some uber ass programming language that I don't that will allow you to run a PS2 emu on a 233 mhz system do tell, i'm pretty sure the pcsx2 team would like to know as well. Oh and btw I have / get about the same as CKemu maybe a frame or five more on my 64 bit 3400+ with 3GB of Corsair 3200 DDR ram and a GF 6800GT. I'm done ranting for a while please feel free to jump in and debate this.



DAMN you KANE your post makes my post look like it was for nigh ><.
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Mykas0 said:
Plus, you should remember something...
most computers = 32 bits
some computers = 64 bits
Ps2 = 128 bits

Agree.
But a question ran in my mind... what about Chankast, the Dreamcast 128 bits emu ?
Probably the Dreamcast is'nt as complex as the PS2.
Dreamcast IS Complex :angry:
It's complex but not as complex as the PS2 AFAIK, Sony specifically made all it's parts for the PS2, while Sega bought parts already available plus they were very well documented to begin with.

I praise the guys responsible for Chankast but honestly I don't see anything like that happening with the PS2 for the reasons I described above + lack of documentation unless something more has changed and there is more documents out for the ps2 hardware than what I already have, I really should keep up to date ><
I think the 128-bit of the DC refers to graphics, like the 64-bit of the N64 did.

Even were that the case, the DC is not excessively removed from PC hardware the way the PS2 is.
Ugh why must you do that, I make long posts and you break it down to make it sound better! *shakes fist at kane* just kidding dude.
Kane said:
I think the 128-bit of the DC refers to graphics, like the 64-bit of the N64 did.

Even were that the case, the DC is not excessively removed from PC hardware the way the PS2 is.
Kane, how many fps do you get with your 64 bit processor and that GeForce 6800 of yours?
>Kane, how many fps do you get with your 64 bit processor and that GeForce 6800 of yours?

Well considering I don't run my CPU in 64-bit mode, and haven't really played around with PCSX2..... dunno.
I just don't have the time to play around testing emus right now. I've scored the starring role in an amateur production and I've got about a million lines to learn.
With a rig llike his (similiar to mine and several other testers). You can expect speeds ranging from 0.1 fps to around 70, depending on what your doing:

BIOS: 22 - 70 FPS (70 being in an un-formatted mc, 22 being in the system configuration menu)

Street Fighter EX3: Menus around 20, ingame 9-13 fps

Marvel vs Capcom: 15 - 45 FPS (17 FPS ingame)

Final Fantasy X: 4 - 56.2 (4 being the most polygon intense scenes in the intro, 56.2 being the logos)

As you can see quite a range of speeds, noting that these are rough averages, using a 32bit OS / build on an AMD64 3200+, I will be testing the 64bit version of pcsx2 eventually with other testers, but what speed differences it will make initially and in the long run are a long way off from being clear...You want speed, buy the console, or just wait for pc prices to drop on super hardware ;)
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