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Discussion Starter #1
Hello. I suppose it's about time I let the cat out of the bag on a little project I've been working on for the past months. Most of you know that I had written a frontend app (delta) for epsxe a while back. Well in a nutshell I have extended it so that it now supports pcsx2. I also rewrote most of the interface to try to make it more intuitive. The main features are:

* Configuration of both the epsxe/pcsx2 emus.
* CD/DVD autoplay extender for psx/ps2 disks.
* Memory card manager (full support for psx cards, it can also create and format ps2 cards ATM ).
* Disk imager
* Auto configure scripts. The bios auto detect is still a bit scrappy, but CK's been helping me in that regard ;)
* directplay (command line support)

Anyways, I've more or less finished it. If you guys wouldn't mind taking a quick look to see if there isn't any bugs I overlooked I would appreciate it :). You can download it @ http://delta.ngemu.com/Downloads/delta2pre2.exe . Only thing though is that there isn't any command line support in pcsx2 that I know of. So I haven't been able to load the games immediately. If it's ok I wouldn't mind trying to add that, but I didn't want to do that without asking permission first.

Also, I'd like to ask if there's any documentation on the ps2 memcard format available that I would take a look at. I hate bothering folks about such stuff but I've looked everywhere and I've come up blank :(.

Thanks in advance,
Beta.
 

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did you want this posted on the mainpage? I'm asking because I didn't know if there was a reason you posted this in the private PCSX2 board then in the public one
 

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Nice job Betamax,ill test it :)
Btw as far as i know shadow was searching for the memcard header but couldnt find it along with saqib...its gonna be a problem to add suport for memcard editing like in ps1 emus
 

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Discussion Starter #4
Thanks :).

>Btw as far as i know shadow was searching for the memcard header but couldnt find it along with saqib.
Ah that kinda explains why little ol' me came up with squat :p.

Kirby: No thanks, it isn't finished yet :p.
 
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