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Discussion Starter · #1 ·
Just tried 5849 compiled samples (xray and dolphin) but got neither to work.
As in one other thread mentioned a black console window pops up and then disappears directly. The Kernel trace shows the following:
Code:
Emu (0xAC4): Debug console allocated (DM_FILE).
Emu (0xAC4): Debug Trace Enabled.
Emu (0xAC4): EmuInit
(
   pTLSData            : 0x00066CDC
   pTLS                : 0x00066CC4
   pLibraryVersion     : 0x00066C64
   DebugConsole        : 0x00000002
   DebugFilename       : "I:\Downloads\Cxbx-0.7.8c-Trace\Cxbx-0.7.8c-Trace\KrnlDebug.txt"
   pXBEHeader          : 0x00065B60
   pXBEHeaderSize      : 0x00001000
   Entry               : 0x0001D1DA
);
Emu (0xAC4): Detected Microsoft XDK application...
Emu (0xAC4): Beginning HLE Pass 0...
Emu (0xAC4): Locating HLE Information for XAPILIB 1.0.5849...Skipped
Emu (0xAC4): Locating HLE Information for D3D8 1.0.5849...Skipped
Emu (0xAC4): Locating HLE Information for D3DX8 1.0.5849...Redundant
Emu (0xAC4): Locating HLE Information for XGRAPHC 1.0.5849...Skipped
Emu (0xAC4): Locating HLE Information for XBOXKRNL 1.0.5849...Skipped
Emu (0xAC4): Locating HLE Information for LIBC 1.0.5849...Skipped
Emu (0xAC4): Resolved 0 cross reference(s)
EmuFS (0xAC4): TLS Data Dump... 
  0x00895678: 00000000
EmuFS (0xAC4): OrgFS=59 NewFS=15 pTLS=0x00066CC4
Emu (0xAC4): Initializing Direct3D.
EmuD3D8 (0xDF8): Timing thread is running.
EmuD3D8 (0xB60): CreateDevice proxy thread is running.
EmuD3D8 (0x164): Message-Pump thread is running.
EmuD3D8 (0xAC4): EmuIDirect3D8_CreateDevice
(
   Adapter                   : 0x00000000
   DeviceType                : 0x00000001
   hFocusWindow              : 0x00000000
   BehaviorFlags             : 0x00000040
   pPresentationParameters   : 0x0019FCC0
   ppReturnedDeviceInterface : 0x10028D48
);
EmuD3D8 (0xB60): CreateDevice proxy thread recieved request.
EmuD3D8 (0xB60): Using hardware vertex processing
Emu (0xAC4): Initial thread starting.
EmuKrnl (0xAC4): PsCreateSystemThreadEx
(
   ThreadHandle        : 0x0019FCF8
   ThreadExtraSize     : 0x00000000
   KernelStackSize     : 0x00000000
   TlsDataSize         : 0x00000014
   ThreadId            : 0x00000000
   StartContext1       : 0x0001D166
   StartContext2       : 0x00000000
   CreateSuspended     : 0x00000000
   DebugStack          : 0x00000000
   StartRoutine        : 0x0001E3DD
);
EmuKrnl (0xAC4): NtClose
(
   Handle              : 0x00000140
);
Emu (0xAC4): Initial thread ended.
 

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Discussion Starter · #3 ·
It's the compiled version from caustik's page.
Thought the samples would run due to the screenshots (xray is mentioned there).
Didn't one say the older xdk compilation could cause problems and not the latest one ?
 
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