Well, I've had a quick recheck and found that, while Final Fantasy 8 suffers from the problem in the same way as Final Fantasy 9 does, Final Fantasy 7 is a different kettle of fish altogether.
In most screens, there is no visible problem with the picture, it's true.
BUT, in certain zoomed-out screens, such as the Sector 7 Support Pillar, and the Shinra Building, the stretch lines can be seen while you're walking slowly, and sometimes the stretch marks can be left on
parts of the picture. On zoomed-in sections, the problem isn't nearly as obvious.
Also, when stretch lines are seen, they will be in the same position relative to the picture, that it, the are of disturbance will move up or down the screen with the rest of the picture, and it will always be the same pixels that are stretched, although, the disturbances do seem to occur at the same 1/16th interval as they do in the other two games.
My theory is this: During the game, I have seen certain pixels coming up in the wrong colour as I walk through the screen. Some are pink, or green or whatever colour.
This implies that the screens in FF7 are made up of overlapping images, and that in high-res PC monitors, they're not overlapping coorectly because of the increased resoluton.
So when you come to a piece of picture that's stretched, you're only affectng a small part of the picture, and so the fault does not show up all over the screen. This is the same reason why the disturbances move within the screen, and not within the picture.
Why doesn't the whole picture glitch, like it does in FF8 and FF9?
Dunno. But it's still a good theory
EDIT: Oh, well. FiveFeet8 saves the day. Well done.
So no way to actually get the emulators to sense this change and take it into account, then?
I'll just wait for build 2.5 to turn up before something as complex as THAT gets sorted out.
Thanks anyway, peeps
