Well for me, I found the games a major disappointment. Same with FEAR 2. All the hype was for nothing IMO, since none of those games bring anything really innovating.
Sure in Crysis, using depth components of a framebuffer image to calculate ambience occlusion entirely on the GPU sounds neat, but the concept of ambience occlusion itself is quite old. So also, nothing really innovating on the technical sense either.
Well, that all may be true to you, and I can definitely see how one could be disappointed with the Crysis games, but I had a different opinion of them.
First of all, I'm not one of those people who will call a game out if it isn't original or innovative or anything like that, because new does not automatically equal good, and been done does not automatically equal bad. Yes, it's extra points if something is unique, but it's not a factor to a game's greatness itself. Really, being cliche isn't as bad as everyone says.
That being said, while the storyline wasn't the best you'll find, it was acceptable. I'm mixed on the aliens and the second half of the game. I'm not someone who thinks it shouldn't have had aliens (that's a key part to it's story), but the fighting with them wasn't as fun as the first half when you fought the KPA. There should have been more KPA in the second half.
The visuals were harder on performance than I felt they should be, but they still looked damn good, and are still among the best.
The sound was pretty underrated (at least the music). I loved the music in this game. The sound effects were your standard fare.
As for the often criticized gameplay, it
was there. The thing with Crysis is that the gameplay depended on you, the user, not itself, so alot of people rushed through (and I really mean rushed through) and thought the game was bad. If you play it that way, yeah, it won't be fun. I found it more fun to turn the difficulty up (hard at the least), and take your time. There's more than one way to do almost any task, so it has replayability. Examine a situation and then decide how to carry it out. The game gives you the ingredients, and you decide how to play. The nanosuit and sandbox style levels opened up alot of possibilites.
I really liked this game, but then again, I didn't go in expecting the hype. In fact, before I played it, I had more a negative view due to both hearing all of the hype and knowing of it's performance tolls, but it turns out I ended up really liking the games. Were they the best? No. Were they good? Hell yes.