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Discussion Starter #1 (Edited)
I'm currently developing 3DNes - an emulator allow play Nes Game In 3D World.
You will have an idea about 3DNes with the demo below
This is an multi platform project and the first rolled-out platform is Web.
You could try the beta version with the following address:
http://tructv.bitbucket.org/3dnes/ (currently only run in Firefox)

Have fun and please share your though about the project.
Thank you.
 

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Discussion Starter #4
I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.

Full change log:

+ Add Linux OS support (32/64 bits)

+ Add Mac OS support (universal 32/64 bits)

+ Move to multi-threading framework

+ Remove Wellcome Dialog

+ Add command line parameters support

+ Increase camera drawing distance

+ Decrease input latency

+ Improve overall performance

+ Improve 3Dification algorithm

+ Add various small bug fixes

Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$

Roadmap:

+ V1.1.x Bugfix, Customizable input mapping, Virtual Reality

+ V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.

Final Bonus: video of Zelda II - The Adventure of Link
 

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Discussion Starter #5
Hello again,
I would like to inform you the release of 3DNes V1.2 with Virtual Reality, First Person View and Control.
Here is the feature preview video:
 

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Version 1.3.0 has been released at: https://geod.itch.io/3dnes
ChangeLog:

- Switch to core architecture => possibility to use another emulation core

- Improve cpu, ppu, apu emulation accuracy as a whole

- Fix input latency issue

- Fix sound lag, cropping

- Reimplement of mmc3 mapper

- Porting Blipbuf to C# => code base is pure C# now

- Add Vrc2-4 mapper (21,23,25,27)

- Add Action53 mapper (28)

- Remove border masking => now you can observe the scene from trully 360 degree

- Add instancing shader, better rendering performance

- Onepass virtual reality rendering

- Smoother shadow rendering

- Add credits for BlipBuf and BizHawk project

- Save/Load backward compability is broken
 

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I'm well over a year late on commenting on this, but I must say this is far more impressive than I would have imagined it being.
 
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