Emulates isn't the right word to use when speaking of an API wrapper.
Anyhow, Glide to Direct3D is rediculous,
Glide in itself is the hardware implementation of several primative OpenGL techniques, so it is far easier to implement (and faster too) by using OpenGL as the target api
Anyhow, it doesn't do anything that Zeckinsacks, or dgvoodoo don't,...
I'll be impressed once the status of these two change
Uprising (Demo)
Not Playable
Uprising 2: Lead and Destroy (Demo)
Not Playable
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oh.. i should also mention that these two are somewhat playable on zeck's wrapper by using basic shader emulation....
oh... it also looks like the wrapper doesn't have accurate colour mapping, since the screenshots are all overbright or washed out.
....on another note,..... alarm bells are going off in my head as to the legitimacy of that wrapper...... wrappers don't just suddenly appear out of nowhere....