Next Generation Emulation banner
1 - 2 of 2 Posts

· Banned
35,081 Posts
Emulates isn't the right word to use when speaking of an API wrapper.

Anyhow, Glide to Direct3D is rediculous,

Glide in itself is the hardware implementation of several primative OpenGL techniques, so it is far easier to implement (and faster too) by using OpenGL as the target api

Anyhow, it doesn't do anything that Zeckinsacks, or dgvoodoo don't,...

I'll be impressed once the status of these two change
Uprising (Demo)
Not Playable

Uprising 2: Lead and Destroy (Demo)
Not Playable

oh.. i should also mention that these two are somewhat playable on zeck's wrapper by using basic shader emulation....

oh... it also looks like the wrapper doesn't have accurate colour mapping, since the screenshots are all overbright or washed out.

....on another note,..... alarm bells are going off in my head as to the legitimacy of that wrapper...... wrappers don't just suddenly appear out of nowhere....
1 - 2 of 2 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.