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Originally posted by Dan
I have been able to convince my Playstaton-loving-pc-smashing-videoit friend that games do look better with a pc than the PS2. But i guess that is mostly opinion.
Well I've only got an overclocked TNT2 Ultra and I've played games on it that look better than any PS2 game I've seen including the Metal Gear demo. Anyone played Deus Ex for PC? try it on a Geforce 2 and you'll see what I mean. For an example: In a PS2 game a wall gets more pixelated the closer you are to it. In Deus Ex when you move closer to a wall it not only stays clear, but you can actually see more and more texture in the pattern when you move closer. You know you've got a good video card when you actually want to stop and stare at the wall for a while.
 

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sx/amiga you make me jealous for your geforce 2, but I'm waiting for geforce 3 to drop in price. That's amazing that you can get that kinda performance out of epsxe and Quake 2 on your card. But even with that it still can't compare to Deus Ex. I mean have you seen this game? When you walk up to the wall you actually see texture bumps popping out and my TNT2 doesn't even support bump mapping. Of coarse I'm sure I don't need to convince you that a PC game out performs psx emus. Anyway you should really check Deus Ex out. Its a FP shooter/sneaker with a little bit of RPG style choice based conversations incorporated. The conspiracy filled plot is kind of like meets Syphon Filter. I played the game from start to finish(not all in one sitting, it takes at least a week to beat even if you know the game by heart.) 4 times in a row. Plus the game is only $20US. I'm extremely biased in case you didn't notice.
 

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Wow Lewpy, you really know alot about that stuff. Thanks for all the info. So If a PS2 can do all that then why aren't the games alot more impressive? Is the unoptimised texture fetching process or are they just not using the full capability of their hardware on purpose?
 

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Thanks Lewpy

Quote from Lewpy
>As soon as developers get to grips with the PS2, and understand how to make it perform, then the impressive stuff will flow. The PS2 also requires careful programming to extract the most from all the parallel engines in the unit. The art of doing this will take time to mature. Just look at the PSX stuff coming out still: would you have thought it was possible on a PSX a couple of years ago?


I was thinking that too. I've heard that the new Metal Gear is supposed to be the first game to take advantage of PS2's full capabilities, well maybe not full but a leap ahead of the other games anyway. The demo looks quite a bit better than any other PS2 game I've seen, but I'm sure as time goes on they'll make some great looking games. So if they can only get some games that aren't so boring.
 
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