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Discussion Starter · #1 ·
I have a small assortment of 2D fighters. Come this weekend I will be upgrading to Windows2K. This will not allow me to use VGS, my default fighter emu which runs them perfectly. So I went to my next favorite emu ePSXe. I've tried every single configuration with every plugin available, and the only way my 2D fighters will run smoothly is with the music turned off. Here are my stats:

900mhz AMD Athlon
GeForce 2 w/ 64 megs
640 ram
40X Phillips DVD Drive
Windows Me

I dont think this is related to my comp stats cause it can handle most anything. Any emu says that if you have a GeForce, that you should use an OpenGL Plugin. These plugins for some reason give me the worst performance out of them all. D3D plugins give me the best. Go figure.

Any help on this matter is greatly appreciated.

Thanx
 

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I hate to be plugging my plugin here, but you might want to try NextGL v1.2. The 2D games seem to be very fast and your fighting games might work better :) Tell me how it goes if you decide to use it!
 

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Discussion Starter · #8 ·
As I've said...

As I had said, I've tried in the most litteral sense every single configuration with all the different plugins... So as far as what I'm using at the moment, for 2D games its up in the air. For all my other games, just take Pete's D3D 1.51 plugin and max out all the settings to look the best. Thats pretty much what I'm set at with all my other games, and they run perfectly... Including FF9.

I've tried all the soft plugins, they boost the performance slightly, but its still too much of a hinderance to continue playing.

Where can I downloading your plugin NikK? I'll try e-mailing you.

I've tried psxemu.com, and downloaded all of those. So if you're wondering which plugins I've tried, just take a look there and those are the ones.

Ah... Another couple things I forgot to add...

Creative SoundBlaster Live! Series
DirectX 8a
Screen Res: 1600X1200 True Color 32b
Detonator 3 Drivers for my GeForce 2

Dont know if that helps at all.

If only there were a Win2K patch for VGS... Then all my problems would be solved... Thankfully I found one for Impact that I can use. If you're curious about that, check out either emuhq.com or emuhelp.com. It's on one of those.

Anyways, I'll keep doing trial & error over here on my end. Keep me posted if you think of anything else that might help.

Thanx
 

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It happens all the time:eyes:
I changed mine though cause I had just given the link to the file, but I thought it would be better to read your post on it so he knows about any known bugs/flaws.

Its about 1:20am here now. I'll test your plugin tomorrow afternoon.
 

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Discussion Starter · #13 ·
Eh... No problem Adair...

I just tested out NikK's plugin and it is surprisingly the fastest yet. There are a lot of missing graphics, and wierd sprite filtering type stuff, but it sure plays my Street Fighter Alpha 3 at turbo 8 speed just fine. This plugin should satisfy me for the time being.

Now another question somewhat relating to the same thing.

Anyone have any idea as to why OpenGL plugins give me the worst performance out of all of them when I'm using a GeForce 2? Most, if not all documents I read on emu's say that If you're using a TNT, GeForce, or NVidia card like that, that OpenGL will give you the best performance.

Thanx again...
 

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Hmmm
That is odd. If you config the OpenGL and D3D plugins the same, OpenGL should be faster for you.
You should get the detonator 12.90 driver if you don't have it. I don't remember where to get it, because all those new drivers don't work so great with my TNT2(which, BTW is fastest with OpenGL)
 

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Detonator 3 doesn't really mean the 3.xx series of detonators. AFAIK The nVidia website only carries WHQL certified drivers. The detonator 3 on nVidia's site is actually the detonator 12.41(the last det. to get certified). However this certification thing doesn't really mean its the best driver. Many GF2 owners have said they get better perfomance with detonator 12.90. I'll try to find a link in just a sec.

Its still strange though that you get poor performance in OGL with detonator 12.41. Maybe you have your FSAA settings screwed up.

Detonator drivers
http://www.3dchipset.com/beta/nvidia/series1xxx.html
 

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Yeah that's where FSAA settings are. If you were using an old certified detonator it may not have even had FSAA in OpenGL. I think that showed up in the last few months.
I don't know alot about the options for FSAA, but I know that people usually use 2x at a max of 1024x768 and 4x at around 640x480(or 800x600 if its fast enough) because FSAA gives a big Performance hit, but its worth it. Go to the Screenshots forum and check out some FSAA shots.
 

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Discussion Starter · #20 ·
damn... hit the wrong button and started a whole new post... anyways...

Ok... I didn't reccognize the abbreviation. Under the full scene antialliasing i have these options:

No AA
1.5X1.5
2X2 [LOD bias]
2X2

I've been using 2X2

So hopefully once i finish downloading the 12.90 drivers with my crappy 56k, I'll get some more options, and better performance.
 
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