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The first is for NTSC users...Don't set ePSXe to autodetect or NTSC emulation, set it to PAL, you'll notice much more consistancy (Less pauses, better speed) the only down side is Some games will have problems with Memory cards, but then there are save states to cope with that. :)
As an example Crash Bandicoot Warped. At the opening, when the spinning bax drops all the characters, using PAL instead of NTSC (Even though the game is NTSC) the characters drop exactly on cue, using NTSC there is a pause.

The second tip is for Voodoo 5 users. Don't ask why because I don't know, but if in the 3dfx tools you force 32 bit textures in glide, you'll get a performance increase of 5-10 FPS. And the FB effects will also gain. The swirl effect in CB Warped runs at 59FPS on my lowly Celeron 500 @800*600


ePSXE authors might want to look into the NTSC/PAL thing and make them the same except for Memory card access and/or any game specific issues that would make booting a problem. Because PAL sync is 100% more correct then the NTSC sync currently in use.
 
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Originally posted by dpence
The first is for NTSC users...Don't set ePSXe to autodetect or NTSC emulation, set it to PAL, you'll notice much more consistancy (Less pauses, better speed) the only down side is Some games will have problems with Memory cards, but then there are save states to cope with that. :)
As an example Crash Bandicoot Warped. At the opening, when the spinning bax drops all the characters, using PAL instead of NTSC (Even though the game is NTSC) the characters drop exactly on cue, using NTSC there is a pause.

The second tip is for Voodoo 5 users. Don't ask why because I don't know, but if in the 3dfx tools you force 32 bit textures in glide, you'll get a performance increase of 5-10 FPS. And the FB effects will also gain. The swirl effect in CB Warped runs at 59FPS on my lowly Celeron 500 @800*600


ePSXE authors might want to look into the NTSC/PAL thing and make them the same except for Memory card access and/or any game specific issues that would make booting a problem. Because PAL sync is 100% more correct then the NTSC sync currently in use.
thanks for the tip dpence...maybe this explains why the scrolling is not smooth in some games....could this have to do with the type of bios being used?
 

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> ePSXE authors might want to look into the NTSC/PAL thing and
> make them the same except for Memory card access and/or any
> game specific issues that would make booting a problem.
> Because PAL sync is 100% more correct then the NTSC sync
> currently in use.

The differences could be attributed to two factors. First, PAL and NTSC DO run at slightly different speeds. Second, Galtor and Calb are in Europe, so they obviously are geared a little more towards PAL versions than NTSC versions.
 
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actually that's good, since the other emus are more NTSC-based..
..but dpence is right, I just bought VP (Vanishing Point) today and it runs (and looks) amazing (PAL), whereas my GT (Gran Turismo) jap. import runs less smooth on 60fps....
so I'll do like dpence says and try PAL (and read the faq ;))

btw, I'll post some VP screenshots tonight, it looks sweet :)
 

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Yeah I noticed a lot more speed on Vagrant Story when using PAL, hey Samor how does VP play? Like RidgeRacer?
 
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