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The first is for NTSC users...Don't set ePSXe to autodetect or NTSC emulation, set it to PAL, you'll notice much more consistancy (Less pauses, better speed) the only down side is Some games will have problems with Memory cards, but then there are save states to cope with that. 
As an example Crash Bandicoot Warped. At the opening, when the spinning bax drops all the characters, using PAL instead of NTSC (Even though the game is NTSC) the characters drop exactly on cue, using NTSC there is a pause.
The second tip is for Voodoo 5 users. Don't ask why because I don't know, but if in the 3dfx tools you force 32 bit textures in glide, you'll get a performance increase of 5-10 FPS. And the FB effects will also gain. The swirl effect in CB Warped runs at 59FPS on my lowly Celeron 500 @800*600
ePSXE authors might want to look into the NTSC/PAL thing and make them the same except for Memory card access and/or any game specific issues that would make booting a problem. Because PAL sync is 100% more correct then the NTSC sync currently in use.
As an example Crash Bandicoot Warped. At the opening, when the spinning bax drops all the characters, using PAL instead of NTSC (Even though the game is NTSC) the characters drop exactly on cue, using NTSC there is a pause.
The second tip is for Voodoo 5 users. Don't ask why because I don't know, but if in the 3dfx tools you force 32 bit textures in glide, you'll get a performance increase of 5-10 FPS. And the FB effects will also gain. The swirl effect in CB Warped runs at 59FPS on my lowly Celeron 500 @800*600
ePSXE authors might want to look into the NTSC/PAL thing and make them the same except for Memory card access and/or any game specific issues that would make booting a problem. Because PAL sync is 100% more correct then the NTSC sync currently in use.