Next Generation Emulation banner
1 - 3 of 3 Posts

· Registered
Joined
·
41 Posts
Discussion Starter · #1 · (Edited)
In the 1964 Rom Selection Screen it dispays a few comments that I am unsure of. If someone could explain this I would appreciate it.

For example:
Conkers Bad Fur Day USA : Fully Playable, 4KEEPROM, DMA=no
Donkey Kong 64 USA : Playable 10/11
Legend of Zelda Majora's Mask USA : Playable, 8mb

Thanks
Tez
 

· Registered
Joined
·
1,250 Posts
For conker's it is saying that it uses 4kb eeprom and that processing dma in segments is bad for it. This is to aid you in "tweaking". For Majora, it uses the memory expansion pack that is what the 8 mb is for. And I'm guessing that 10/11 is the date of when they figured out how to get dk64 working.
 

· Registered
Joined
·
158 Posts
yeh these are sort of notes saying wat the .ini should do automatically. if im right, the ini automatically sets the settings for majoras mask and conkers (u can check by right clicking the rom in the rom selection screen). hav no idea wat they r talking about with dk64, though.
 
1 - 3 of 3 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top