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Discussion Starter · #1 ·
I read that multiples of 320x240 were best for image quality (for stretching purposes). My sweet 19" LCD monitor (Hyundai Imagequest L90D+) is native 1280x1024. So for games I always do the native resolution, but for epsxe 1280x1024 is off the 320x240 multiple. 1280x960 is not a full screen option but someone did mention that they had their computer set at that full screen. I don't really like running windowed so would 1024 be okay or will it look real bad in some games?
 

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bsnes, ePSXe
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not exactly, do i have to whip out my Thrasher: Skate and Destroy screenshots to prove it?

"keep PSX aspect ratio" basically keeps the original PSX aspect ratio (omg really?!). since the PSX was meant to be played on a 4:3 TV, it stretched everything out to the 4:3 ratio. some games, notably Thrasher come in some weird aspect ratio. checking that box makes the game look really really strange and wrong ratio. it also fecks with some other games as well.
 

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Discussion Starter · #9 ·
KanedA said:
heh, AFAIK you can remove those black bars from monitors menu -> stretching screen;)
Ok, made a mistake. The black bars I saw were just the beginning of that game, and games are actually being stretched to fill the whole screen. As hushy pushy said, I do not want to do that if running at 960 because interpolation will occur which makes lcd monitors look like ass.

So KanedA, can you explain how to get the black bars in full screen mode or is that not possible. If I can't I'd rather run at 1024 since that's native, even though i might get some 2d stretching effects in games, or I might just go with 960 windowed. If I can get 960 with black bars, that would be ideal.
 

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nVidia cards have good options in the drivers for flat panels.
 

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Discussion Starter · #12 ·
NVIDIA Digital Flat Panel LCD driver options:

Here's what I've found. There are 4 options on how to handle images that are not at the monitors native resolution (in my case 1280x1024).

As many people know, 1280x1024 is not a 4:3 (1.33) ratio. In fact it's a 5:4 (1.25) ratio. 1280x960 would be 4:3. So, when scaling a game (or emulator such as epsxe)that is in a lower 4:3 ratio (ie, 640x480, 800x600), 2d items can have weird stretching effects (vertically, because 1280 is to scale but 1024 is not). Here are the 4 options when dealing with a lower resolution than native.

1) Display adapter scaling. The image is stretched to fill the whole screen but the video card is used to calculate the stretching.

2) Centered output. The image is left "as-is" in the center of the screen and black bars surround the image.

3) Monitor scaling. Same as "Display adapter scaling" except the monitor just stretches the image to fill the screen.

4) Fixed aspect ratio scaling. Display is stretched, but aspect ratio is kept intact. On a 1280x1024 monitor any 4:3 display (640x480, 800x600, etc) would be stretched to 1280x960 as this would fill up the screen width and leave small black bars at the top and bottom (64 lines total to be exact).

For epsxe, this leaves me with only two options. "Centered output" and "Fixed aspect ratio scaling." Since I've set epsxe to 1280x960, these modes will be identical for epsxe, and stretching will not happen. I will leave my monitor at "centered output" for games run at 1024x768 and higher since the interpolation that occurs looks so crappy in non-native resolutions and these resolutions are big enough that the image is still fairly large. If I ever have to use resolutions lower than this (ie 800x600, 640x480), I'll change to "fixed aspect ratio scaling" and live with the interpolation and tiny black bars.

Hope this post helps explain to a few others what I've learned.
 
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