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« 11. September 2008 »


Playstation Xebra 080904 Released
Posted by: Kirby at 7:16 pm CET
Xebra, a progressing Playstation emulator for Win32, has another update.  Here is the translated changelog:

  • GPU: The CLUT memory addressing was fixed.
» Thanks to Innocence for the new

» Download Xebra 080904 here
» Visit the Xebra homepage (only useful if you read Japanese)


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« 27. August 2008 »


Playstation Xebra 08/08/27 released!
Posted by: Chrono Archangel at 5:36 pm CET
 Dr. Hell released a small update to his PlayStation emulator Xebra.

  • GPU: The resolution change process was fixed.

» Download Xebra/Arbex 08/08/27 right here on NGEmu!
» Visit Dr. Hell's website here (Japanese)


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« 05. August 2008 »


Playstation Tiny update from JPSX
Posted by: Hard core Rikki at 11:59 am CET
Quoting gramhams' response to Chrono Archangel about the status of his Java-based Playstation emulator (whose source code is planned to be released at some time):

"Yes, the emu is alive and well, though I have not had much time to mess with it (been very busy)
I have asked a bunch of friends to help me get a website together, and get it out there. A few people have pinged me online and I have even sent a few the code to see if they can get it running AOK, but most haven't checked back.
It works great... Vista & Java don't play well together with DirectX which slows a few things down, so I want to throw together a Java3D or JOGL display which does the 2d VRAM -> screen blit. This may speed up OS-X which used to be slow too, but I haven't checked in a while.

P.S. I really want people to work on this, so I want it out there (I don't even really care about cleaning up some of the uglier code now), I just haven't had much inclination to work on software outside of work :-(

P.P.S. I talked to a buddy about making the website happen, so hopefully things are in motion"

» Check out this thread for updates on JPSX


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« 12. July 2008 »


Playstation Xebra 07/12/2008 released!
Posted by: Chrono Archangel at 8:12 am CET
 Dr. hell released a new version of his PlayStation emulator. Small fix was made:

CD: GetlocL was fixed.

» Download Xebra 07/12/2008 right here on NGEmu!
» Visit the Xebra webpage (Japanese)


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« 07. June 2008 »


Playstation MemcardRex v0.7 released
Posted by: Bobbi at 4:11 pm CET
Shendo has recently released a new version of his excellent memory card editor for the playstation called MemcardRex, increasing it's version counter to v0.7! You can use this utility to manage, copy and edit your savegames created with most popular psx emulators. Here are the changes for the latest version:

  • Fixed error with the "format slot(s)" function (some data was not deleted after formatting).
  • Fixed error with the "Paste from temp buffer" function (sometimes occupied slots were detected as free so pasted saves could overwrite existing ones).
  • Added flipping and rotation options to icon editor.
  • Added support for additional image formats when exporting the icon.
  • Added support for XPlorer, Action Replay, GameShark, Caetla, Smart Link and Datel single saves.

Should you get an error upon opening the tool, make sure you've downloaded and installed the Microsoft .NET Framework v2.0!

» Download MemcardRex v0.7 now.
» Check out Shendo's homepage for more great utilities!


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« 26. May 2008 »


Playstation Pete's GPU plugins updated
Posted by: Hard core Rikki at 1:10 am CET
Pete has updated his GPU plugins for ePSXe, coincindentally with its long-awaited 1.7.0 release.

Pete's OpenGL2 PSX GPU v2.09:

- This release is basically an "ePSXe birthday" version: after a long time the ePSXe team wanted to make an update to their main emu, and to improve the compatibility with some games. One of the compatibility fixes had to be done in the gpu plugins, so, well, I had to fire up my compilers as well... I don't wanted to let 'em down, eh? :) Since my free time is somewhat limited, I have not made many other changes, though (at least in the last weeks... I cannot remember what I've done the last years in the gpu plugins, so I basically hope that I didn't mess something up, ehehe).

- First, the mentioned game fix. This will prevent lock ups in certain games (for example "Dukes of Hazzard" or "Hot wheels turbo racing"). The main emu can enable this fix by a new gpu interface function automatically, for other emus you can enable the "special game fix" manually in the gpu config window (the fix is called "Fake 'gpu busy' states").
- The main emu can use a new gpu interface function, to enable the gpu's "FPS limitation" automatically. Why? Because most new psx emu users seem to have problems with the "FPS" concept, and are unable to activate the correct settings (just as a reminder: "higher FPS" is not equal to "smoother display" in psx emulation).
- Nagisa from SSSPSX added new frame limit timings to the Peops soft gpu plugin. I have put this timings into my hw/accel plugins as well, let's see what will happen :) The differences are small, though: in non-interlaced modes the automatic FPS timings are now set to 49.76 FPS (PAL) or 59.82 FPS (NTSC).
- calb of the ePSXe team suggested to add a "visual rumble" feature to the gpu plugins: whenever the pad vibration kicks in, the display should also start to shake. Ok, done... just remember, you have to enable this feature in the main emu (pad configuration window), not in the gpu config. And, of course, in some games the visual rumble can get very annoying... :)
- Last but not least a "most wanted" feature for widescreen users:  PSX games have usually a 4:3 width/height ratio. Therefore a 16:10 fullscreen mode (example: 1680x1050)  will stretch the display in an ugly way. If your monitor or your gfx card driver has no option to display 4:3 modes correctly, you can now set a proper 4:3 "window size" (in our example: 1400x1050) and activate the new "Use window size in fullscreen mode" option in the plugin. That will produce a proper display, of course with black borders on the left and right sides of your monitor, but hey :)
- Ah, and another note for ATI users: please update to Catalyst 8.5 to avoid glitches!

 
Pete's OGL/D3D plugins v1.77:

- Most changes I have descriped in the OGL2 version file (OGL2 V2.09):  
* Special game fix: "Fake 'gpu busy' states"  
* Automatic FPS limit activation by the main emu  
* Nagisa's FPS limit values in non-interlaced display modes  
* Visual rumble feature with ePSXe  
* NOT included in the OGL1/D3D plugins: the special widescreen option.  

- "episiix" reported a crash with certain "screen smoothing"/"framebuffer texture" combinations in the D3D plugins. That's fixed. 

  P.E.O.P.S. GPU plugin v1.18:

- Pete added Nagisa's frame limit timings (done by Nagisa for SSSPSX). And the simpler SSSPSX frame limitation mode has been added as a gpu config option. Advantage: SSSPSX will not show a 100% cpu load in this mode, but it's slightly less accurate.

- Pete added MxC's changes to the display filters (from the 'm9' filter edition of the plugin). Please note that the HQ2X/HQ3X filters need a cpu with MMX extensions. Ah, and most of the filters are now available for Linux as well (the 'stretched HQ3x / Scale3x' Linux modes seem to be a bit unstable, though).

- Pete added "GPUsetframelimit" function, so the main emu can control the frame limitation.

- Pete added a new way to create the save state picture. This will fix crashes on Windows Vista when doing save states.

- Pete added a "special game fix" (called "Fake 'gpu busy' states") on request of the ePSXe team (calb and Galtor). This will prevent lockups in some games. The main emu can activate this fix automatically by a new "GPUsetfix" interface function.

- Pete added a "visual rumble" function to the Windows version of the soft plugin on request of calb from the ePSXe team. The main emu can call it to shake the display whenever the PSX pad vibration kicks in.

UPDATE: version 1.18b fixes an issue a "msvcr80.dll" dependency, and includes the GPU.DAT for epsxe in the same download.  

Download:
» OpenGL2 plugin v2.09 (Windows)
» XGL2 plugin v2.09 (Linux)

» OpenGL/Direct3D plugins v1.77 (Windows)
» MesaGL plugin v1.77 (Linux)

» P.E.Op.S. Soft GPU v1.18b (Windows)
» P.E.Op.S. SoftX GPU v1.18 (Linux)

» Check out Pete Bernert's homepage
» Discuss this release 


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« 24. May 2008 »


Playstation ePSXe 1.7.0 released !!
Posted by: Hard core Rikki at 10:01 am CET
The ePSXe team just released a new, eagerly awaited version of their Playstation emulator, after no less than a hiatus of 4 years. This version brings a very significant number of exciting updates to an already excellent emulator.

Note: if you are asked for zlib1.dll and/or wnaspi32.dll , these may be downloaded from here: ( zlib1.dll / wnaspi32.dll )

New in ePSXe 1.7.0: Changelog (short version):

  • Multiple changes has been done in the Pad support.
  • The internal SPU plugin has been updated to the 1.7.0 version.
  • The iso support code has been rewritten.
  • The MDEC decoder has been rewritten.
  • A new version of the Pete's Software Plugin is included.
  • The XA/CDDA support has been worked in this new version.
  • Many things have been fixed in the cd-rom decoder and the core. 

» Download ePSXe 1.7.0 from NGemu (Windows build)
» Check the ePSXe's team website now !! 
» Discuss this release


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« 13. April 2008 »


Playstation ePSXe: status update
Posted by: Hard core Rikki at 8:21 pm CET
Since version 1.6.0 (no less than 4 years), not much was heard about the current status of this great Playstation emulator. The ePSXe team just published an update recently, confirming that the project is NOT dead.

"It has been long time since the previous ePSXe status update. During this time the ePSXe development has been on hold and our lives have changed a lot, probably just like yours. In summer 2007 we decided to continue working in ePSXe encouraged by the users support even after 4 years without updates. ePSXe is currently in final testing and we hope to release a new version very soon. We wanted to thank you for your support and show you some screenshots from games that should work better in the next release."

The ePSXe team

 

Stay tuned for more updates. And check ePSXe's website.


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« 12. March 2008 »


Playstation Xebra 03/10/2008 Released
Posted by: Kirby at 8:51 am CET
A new version of Xebra, a Playstation emulator for Windows, is now avaliable.  Here are the changes:

  • The horizontal under-scan was fixed.
  • The exception handler was fixed.

» Download Xebra 03/10/2008 here
» Visit the Xebra webpage (Warning: Japanese writing)
» Thanks to RockmanForte for the news


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« 09. March 2008 »


Playstation PS2 emulation WIP on pSX!
Posted by: Chrono Archangel at 3:58 pm CET

pSX Author has been silently working on adding PS2 emulation capabilities to his already excellent PS1 emulator! He revealed these screenshots yesterday, and I must say that it looks quite promising :) Check it out!

 

» Check out pSX's website here


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« 27. February 2008 »


Playstation MemcardRex 0.4 released
Posted by: Hard core Rikki at 12:45 am CET
Shendo released a new version of his memory card managing utility, MemcardRex. Version 0.4 was rewritten from scratch, and features a number of additional capabilities. Note: .NET Framework 3.0 required.

Changes in 0.4:

  • Added comments support for dexdrive memory cards.
  • Added toolstrip informations.
  • Added support for simultaneous editing of 2 memory cards.
  • Added support for dragging-and-dropping of memory card files.
  • Saves can now be copied to the temp buffer and pasted to the selected card and slot.
  • Double click on the selected item now shows a save information.
  • Product code, Identifier and Region now shown in the list instead on the toolbar.
  • Editing operations are now save based instead of the slot based like in older versions.
  • Dropped support for .vmp cards until proper header reconstruction is possible.

» Download MemcardRex 0.4
» Check out the author's current homepage


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« 30. January 2008 »


Playstation PSX BIOS Dumper v1.0
Posted by: Bobbi at 1:07 am CET
The usual answer to "Can you send me the PSX BIOS?" is the hint, to dump it yourself from your console. Should you ever have wondered how to actual do this, then this guide and the PSX BIOS Dumper tool v1.0 made by Shendo and published over at Emuforums might be of interrest for you.

So let's take a look at the changes in the actual tool for v1.0:

  • Main menu now displays a region of the console and a BIOS version.
  • BIOS Merge application added so hex editing and manually joining files is no longer needed.

So if you always planned to dump your own BIOS, go ahead and check out Shendo's guide.


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« 25. December 2007 »


Playstation Xebra/Arbex 07/12/26 released!
Posted by: Chrono Archangel at 11:13 am CET
 Dr.Hell released another version of his PlayStation emulator. Thanks to cyclonmaster for the changelog.

  • CD:Zero distance seeking time was fixed.
  • CPU:BREAK was fixed.
  • SPU:MVOL was fixed.
  • Internal OS:Exec() was fixed.

» Download Xebra 07/12/26 right here on NGEmu!
» Check out Dr.Hell's website for more info (Japanese)


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« 21. December 2007 »


Playstation Xebra 071221 Released
Posted by: Kirby at 4:34 pm CET
Another timely release for Xebra is now available.  Here are the release notes.....and once again, we thank RockmanForte for the Japanese-to-English translation

  • CPU was fixed for 'DEWPRISM' (removing the entrance in the church)
  • 'DEWPRISM' has a strange order of codes called 'branch in branch delay' which is not up to MIPS standard

» Download Xebra 071221 (12/21/07) here
» Xebra homepage (Japanese alert)


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« 21. November 2007 »


Playstation Xebra 11/21/07 Released
Posted by: Kirby at 4:47 pm CET
A new update to Xebra, one of the most compatible psx emus out there, is now avaliable.  A small update, but an update none-the-less:

  • Fixed the CD to play BGM in 'The Game Maker'

» Download Xebra 11.21.07 here
» Visit the Xebra homepage (in Japanese, however)
» Thanks to RockmanForte for the news!!


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« 12. November 2007 »


Playstation AdriPSX still alive !!
Posted by: Hard core Rikki at 9:22 am CET
For those wondering about AdriPSX's status since the 1.0.5 release, Roor dropped in our forum after a long absence, with a beta of AdriPSX released as well. Enjoy, and don't forget to post feedback in our forum, to help make the next final release a memorable one ;)
This is a beta release, without shell nor complete user interface; still needs some work... but it represents a lot of work put on the emu since last official release.

During emulation, you can use the following keys:
F1: SAVE GAME STATE F3: LOAD GAME STATE
F9: SWITCH EMULATED CDROM CASE OPEN/CLOSE ESCAPE: BACK TO CONTROL PANEL

This release is not backwards compatible with AdriPSX ILE Edition. PS1 CDROM is autodetected, so you do not even need to configure CDROM. Display is windowed only. Memory Cards are fully functional (HOT) GPU/SPU/CPU have been completely remade. All corrections produced for AdriPSX ILE 1.0.8 that was never released have been included. Please send me any comments, flames and/or wishlists to be included for first official release to be coming soon. Feel yourself free to use, host or redistribute.

Regards, Roor

» Download AdrilPSX beta here 

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« 25. October 2007 »


Playstation Xebra/Arbex 07/10/25 released!
Posted by: Chrono Archangel at 4:56 pm CET
Another week, another release.
 
Dr. Hell continues to fix remaining bugs in his PlayStation emulator. This release fixes CD problems for the game 'RESURRECTION - RISE2 -' making it now playable.
 
» Download Xebra 07/10/25 right her on NGEmu! 
» Check out Xebra's homepage here (Japanese)

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« 19. October 2007 »


Playstation Xebra 07/10/18 released !
Posted by: Hard core Rikki at 7:29 am CET
New release from Dr Hell. Xebra is one of the most active PS1 emulators, and keeps improving at a steady rhythm. This update brings fixes to the CD seeking times.
 
» Download Xebra 07/10/18 from NGEmu!
» Check out Xebra's website here (Japanese)

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« 27. August 2007 »


Playstation Xebra 07/08/28 released!
Posted by: Chrono Archangel at 5:59 pm CET
Once again here is a new release of Dr. Hell's PlayStation emulator called Xebra. It's one of the most active PSX emulator at the moment and it just keeps getting better and better.
 
» Download Xebra 07/08/28 right here on NGEmu!
» Check out Xebra's website here (Japanese)

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« 26. August 2007 »


Playstation pSX 1.13 released!
Posted by: Chrono Archangel at 5:52 pm CET
pSX Author let us know of a new release of his PlayStation emulator in this thread. As always, pSX tries to emulate the console as accurate as it can without any modifications or enhancements. Here are the changes for this release :
  • Added Korean, Bosnian, Serbian and Icelandic translations
  • Added some missing translations to Linux build
  • Debugger DMA capture buffer now autoresizes
  • Fixed streaming music in Jikkyou Oshaberi Parodius
  • Fixed bug when setting sound frequency in Windows
  • Implemented volume and mute in Linux
  • Fixed "missing body parts" bug in Deception 3
  • Fixed bug that caused XA audio in Deception 3 to not stop correctly
  • Fixed random crash in Road Rash: Jailbreak
  • Fixed debugger crash when emulator is reading from CD
  • Fixed hang opening CD images in Linux
  • Per-user settings for Linux (.ini file is now stored in ~/.pSX)
  • Removed SSE instructions used during init (should fix crash on AMD CPUs)
  • Fixed GTK warnings when clicking window close button in Linux
» Download pSX 1.13 right here on NGEmu!
» You can also grab the Linux version here
» Check out pSX's website here

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