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« 04. November 2007 »


Playstation Portable Daedalus PSP R13 released !!
Posted by: Hard core Rikki at 7:12 pm CET
Strmnnrmn has released another version of his great Nintendo64 emulator for the PSP.
The R13 release features savestates support and a number of optimisations to the dynarec core which should give a 10-20% speedup depending on the game played.
  • [+] Savestate support.
  • [^] Improved dynarec load/store code generation to remove a branch and a couple of instructions.
  • [^] Dynarec now generates much better code for fragments which branch to themselves.
  • [^] Dynarec load/stores through the stack pointer are now much more efficient.
  • [^] Avoid invalidating the instruction cache where possible.
  • [^] Simplified CPU event handling, making it slightly more efficient.
 
» Check out Strmnnrmn's blog

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« 27. June 2007 »


Playstation Portable Daedalus PSP R12 released!
Posted by: Chrono Archangel at 3:50 pm CET
Strmnnrmn has released another version of his great Nintendo64 emulator for the PSP. This release fixes most of the issues that was keeping Super Smash Bros. from running. Here is the changelist:
  • [!] Fixed issue preventing Goldeneye from being loaded.
  • [!] Fixed dynarec for Goldeneye.
  • [!] Fixed dynarec for Super Smash Bros.
  • [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
  • [!] Fix TexRect instructions with negative s/t components.
  • [!] Fixed the HUD in Mario 64 (broken in R11.)
  • [!] Fixed lights in F3DEX2 microcodes.
  • [+] Correctly implement instruction fetch exceptions, improving compatibility.
  • [+] Improved floating point compatibility.
  • [+] Correctly handle mask_s/mask_t tile values.
  • [+] Implemented a few custom blend modes.
  • [+] Screenshots just cover visible viewport.
Once again, if you're a PSP owner, this is definitly worth a look.
 
» Check out Strmnnrmn's blog
 

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« 03. June 2007 »


Playstation Portable PSP database update!
Posted by: Chrono Archangel at 4:23 pm CET
Moving on to Sony's handheld, the last month was a great month for the PSP emulation scene with great releases and announcements. Here's what happenned for PSP emulation:
 
2007/05/06 - Daedalus PSP R11
Strmnnrmn  released another version of his great N64 emulator for the PSP. As usual, this release brings more speed and compatibility to the emulator.
 
» Check out Strmnnrmn's blog for the latest information
 
2007/05/06 - Potemkin
Potemkin is the first PSP emulator to be publicly released. The emulator was coded by ector and released under GPL as he was tired of fixing bugs and adding functionnality.
 
» Download Potemkin w/ source
 
2007/05/07 - PSP Player
Following ector's release, a new emulator decided to go public. noxa announced a day later his PSP emulator known as PSP Player. This emulator can run demos and boot a few games like Tales of Eternia.
 
 
Be sure to keep an eye on this project as it is showing promising results!
 
» Check out PSP Player's Google Code page for alot more information

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« 21. February 2007 »


Playstation Portable Daedalus PSP R9 released!
Posted by: Chrono Archangel at 11:47 pm CET
Strmnnrmn has been updating his blog with incredible progress on his Nintendo 64 emulator for the PSP. He has now decided to release the long awaited R9. This version has four major changes:
  • Faster
  • New UI
  • Audio
  • Various graphical fixes
It is definitly the most advanced N64 emulator for the PSP and is worth checking it out if you own this handheld.
 
» Check out Strmnnrmn's blog more information and extras

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« 04. July 2006 »


Playstation Portable PSPVBA v1.0.4 released!
Posted by: Chrono Archangel at 7:36 pm CET
PSPVBA is a port of VisualBoyAdvance for the PSP. zx-81 has released a new version which has nice speed improvements. Here are the changes :
  • Emulator menu is now directly available on startup
  • Add turbo modes, it can result in graphic artefacts but you can win up to 20% !(turbo modes don't work for all games)
  • Add ARM tick average change option (can be used to increase speed)
  • The file default.kbd (keyboard mapping) is now loaded on startup
  • Screenshots are now save in BMP format instead of PNG (less memory consumming, so it should not freeze your PSP).
  • Many bug fix
 
This emulator doesn't work with the Tiff exploit on 2.0, so please use the GTA exploit instead.
 
The archive contains binaries for framework 1.5 and 2.x PSPs. The source is also packed in the zip if you are curious.
 
» Download PSPVBA v1.0.4 right here on NGEmu
» The original post of this release can be found here

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« 11. May 2006 »


Playstation Portable Monkey 64 2.0 is out!
Posted by: Chrono Archangel at 10:54 pm CET
PSMonkey released the second version of his Nintendo 64 emulator for the PSP. It can now run alot of commercial games. With this release, there are now two promising N64 emulators for PSP owners to keep an eye on. Here are a few screenshots of well known games running on Monkey 64 :
 
 

» Donwload Monkey 64 2.0 now!
» Catch the latest news about Monkey 64 here

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« 06. May 2006 »


Playstation Portable Daedalus PSP R4 released
Posted by: Chrono Archangel at 1:17 pm CET
This release improves compatibility with alot of games. The Legend of Zelda can now go in-game. Here are the changes :
[!] Disable PSP FPU exceptions, enabling many more roms to run.
[!] Fixed ambient lighting bug.
[!] Fixed scissoring.
[~] Only create temp rom file if compressed (not swapped).
[~] Fixed decaling offset.
[~] Lots of combiner additions/fixes.
StrmnNrmn will be working on a dynamic recompiler for future releases to considerably improve the speed. Keep an eye on this project.
 
» Thanks again to Razor Blade for the heads up

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« 04. May 2006 »


Playstation Portable Daedalus PSP R3 released!
Posted by: Chrono Archangel at 1:38 pm CET
StrmnNrmn wasted no time to release the third version of his port of Daedalus to the PSP. Here is the change log:
[+] Added support for streaming in large roms on demand.
[+] Various combiner (graphics) fixes.
[!] Fixed 120K wasted memory.
[~] Minor cosmetic (debug output) tweaks.
[~] Stopped debug output obscuring screenshots.
The first fix is the biggest one as it lets you boot games that are bigger than 8MB. Give it a try. The source is now available if you think you can help with the project.
 

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« 01. May 2006 »


Playstation Portable Daedelus PSP released!
Posted by: Chrono Archangel at 10:55 pm CET
StrmnNrmn, the author of Daedelus, decided to port his N64 emulator to the PSP! As you can see by the screenshots, it looks promising. Here's his post from DCEmu :
Hi there,

I've released the first version of my port of Daedalus for the PSP.

To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.

This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.

Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good as you can see from the screenshots here
 
The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed Cheers, StrmnNrmn
  
  
» Download Daedalus PSP R2 v1.00 now!
» Download Daedalus PSP R2 v1.50 now!
» Check out StrmnNrmn'S post here

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« 11. March 2006 »


Playstation Portable Monkey 64 v1.0 released!
Posted by: Chrono Archangel at 7:44 pm CET
Monkey 64 is the first to attempt N64 emulation on the PSP! PSmonkey has been working hard and has now released the first version of his emulator that can run some homebrew games. It can also boot Mortal Kombat Trilogy but it is still far from playable as you can see by the screenshot ;) Here's more info about this first release :
Well sorry I am late but here is the much promissed first release of monkey64. I was hopping for better at the last min but it still passed my exspectations for a first build. Few things to note.
  • While Rsp & Rdp emulation is started it is far from complete. As well there are still numerious issues in the main cpu core. I plan to fix things as soon as I can get to them. 
  • This wont run mario64 or 99% of the n64 library. Some roms are starting to do things with Mortal Kombat Trillogy actualy being playable (to some extent).
  • I know there are odd looking color squares when running some comercial roms (like mortal kombat). The reason is because I have not completed texture suport in rdp. I am hoping to get a revision out asap once this is fixed.
  • The emulator is slow. Some PD roms do a pretty nice framerate but games like mortal kombat do about 5fps. This is due to the emulator still being on a pure interpreter core. In good time I will build a dynamic recompiler so we can get some more playable framerates.
  • The app is in user mode. So it is quite posible this works on 2.0+ psp units. I just sadly dont have the time to check.

Well that is it. Do enjoy. The zip contains a few favorite PD roms. Pong by Oman is a must play imo. Also if you're all currious what mortal kombat trillogy looks like in game. Please see attached screenshot on forums.

PS. Mortal Kombat Trillogy [!] dump wont work. [b1] dump runs just fine. When you see the second screen, press start as it's just warning you that there is only 1 controller plugged in.

 

-- EDIT --

Hey guys. Sorry I forgot to mention. The screen flickering is because its not doing double buffering on the psp. It's just directly rendering to the display screen. I was trying to fix this at lunch but ran into problems so I gave up since I wanted to push the build out asap. I'll have it fixed for the v1.1 build.
Mortal Kombat Trilogy

Pong

» Download Monkey 64 v1.0 now!
» Check this thread over at DCEmu for more info

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« 03. November 2005 »


Playstation Portable PSPGBA v1.1 *source* released
Posted by: Bobbi at 2:27 am CET
Over in this thread, Forgotten informed us about a GBA emulator for the PSP, which is obviously based on Visualboy Advance but closed source and therefor breaks the GPL license. Thanks to wraggster however, this problem has already been solved though: The author of PSPGBA, PSP298, released v1.1 of his emulator together with the complete source under a modified GPL license - here's what wraggster had to report about this:
    It seems theres been some discussion on other Emulation forums about the PSPGBA emulator not releasing the source as should be done to comply with GPL. I contacted PSP298 the coder behind the PSP port of Visual boy Advance and he has today released the source to what is the best GameBoy Advance emulator for the PSP so far. The V1.1 release has a new GPL license included so that should please any that were concerned over the sources not being released.
So all PSP users/developers can now enjoy this nice and great new emulator - for anyone who missed it so far, here's the change log from version 1.1 again:
  • Speed increase, how much, try it and see it yourself
  • Add 240x160 screen mode
  • Add vsync on/off, can speed-up a little bit for some game
» Download PSPGBA v1.1 or
» Download the PSPGBA v1.1 source
» Huge thanks to PSP-News for news and files.

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