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« 03. May 2008 »


Nintendo DS iDeaS 1.0.2.4 beta (Windows) released
Posted by: Hard core Rikki at 8:25 am CET
Lino released a beta for iDeaS. Mainly a bugfix release, the beta for 1.0.2.4 features the following changes:

  • Fixed a bug in POWCNT1 register.
  • Fixed a bug in BLX opcode.
  • Fixed a bug in Character Base Block.
  • Fixed a bug in Textures Management.
  • Fixed a bug in 0xE AR opcode.
  • Fixed a bug in LDRH Post Index Opcodes.
  • Fixed a bug in free textures.
  • Fixed a bug in Alpha Blending Effects.
  • Fixed a bug in bind textures.
  • Fixed a bug in Texture Coordinates Transformation.
  • Fixed a bug in Textures Blending.
  • Added advanced Textures Management.
  • Added support for GdiPlus for scaling operations.

» Download iDeaS 1.0.2.4 beta (for Windows) 
» Check out iDeaS' homepage
Submission from frigeriod
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Nintendo DS Paula audio plugin for iDeaS
Posted by: Hard core Rikki at 7:57 am CET
Actarus released a new audio plugin for iDeaS, named Paula.

Note: It is required to copy the file paula.dll (only Windows) in the PlugIn folder, and preferable to remove aud.dll

Featured in version 1.0.0.0 :

  • Add support for Panning Volume.
  • Add support for single channel volume.
  • Add support for LoopStart Register.
  • Fixed a bug in Resampling routines. 

» Download Paula audio plugin 1.0.0.0
» Check out Actarus' Paula section
» Check out iDeaS' homepage
Submission
from Cyclonmaster
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Nintendo DS DesMuME 0.8.0b1 WIP released
Posted by: Hard core Rikki at 7:23 am CET
ShashClp released a WIP build for DeSmuMe. As mentioned in his development blog, having trusted builds could help get more user feedback. The beta1 WIP features the following changes (from the CVS):

General/Core:

  • Added "high-level" check for DMAs and Timer for minor (really minor) speed up [shash]
  • Changed instruction execution to 16 at a time blocks, gives up to 33% gain (tested and stable) [shash]
  • Really minor memory access speed up (mainly added for clarity) [shash]
  • Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
  • Changed how depth initial values are calculated (fixes SM64DS skybox) [shash]

Windows port:

  • Removed the bug report link with a define, to avoid reports from betas/external builds [shash]
  • Added the version on window bar to recognize versions from screenshots [shash] 

» Download Shash's DesMuMe 0.8.0b1 build
» Check out ShashClp's development blog
» Check out ShashClp's WIP homepage
Comment on this news


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« 29. April 2008 »


Nintendo DS NeoDS 0.1.0 released
Posted by: Hard core Rikki at 1:11 pm CET
NeoDS is a recently released NeoGeo emulator for the Nintendo DS handheld system, by Ben Ingram. Quick quote from the author (taken from the accompanying readme.txt):

"This is a NeoGeo AES/MVS emulator for the Nintendo DS.  It can run all types of NeoGeo roms with some limitations.

Currently emulated:
* M68000 cpu (cyclone)
* Z80 cpu (DrZ80)
* All forms of NeoGeo protection/encryption
* Graphics
* ADPCM audio
* PSG audio

Not emulated:
* FM audio
* Raster effects
* Multiplayer
* Some timings are not that accurate"

Quick notes:

» Check out NeoDS' homepage
» Download NeoDS 0.1.0 for the DS
via PocketHeaven, through Emunova (french)


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« 24. April 2008 »


Nintendo DS DesMuMe 0.8.0 released
Posted by: Hard core Rikki at 11:54 pm CET
The DesMuMe team released an updated version of their opensource DS emulator. Version 0.8.0 features a significant number of bugfixes and joystick support. The Mac port was also significantly improved.

Changes between 0.7.3 and 0.8.0

Cocoa:
 - Save State As function now works. [Jeff B]
 - Recent Items menu now works. [Jeff B]
 - Opening NDS files from Finder now works. [Jeff B]
 - Added screenshot feature. [Jeff B]
 - Added preferences. [Jeff B]
 - Many more strings are translatable now. [Jeff B]
 - Default screen color is black (better represents being "off" and easier on eyes at night). [Jeff B]
 - Added sound. [Jeff B]
 - Now is a universal binary. [Jeff B]
 - Leopard resolution icon added. [Jeff B]
 - Added a Japanese translation. [Jeff B]
 - Added an optional status bar (resize handle no longer overlaps screen). [Jeff B]
 - New ROM Info and About DeSmuME windows have been added. [Jeff B]
 - Fixed several bugs in window resizing. [Jeff B]
 - Added FAT image support for homebrew games (thanks to TypeError). [Jeff B]
 - Key config can be changed on the command line. Save/load hotkeys changed (so expose doesn't override). [Jeff B]
 - Key bindings may work better on non-US keyboards now (needs testing). [Jeff B]

General:
 - Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
 - Fixed a crash bug with 2D background corrupting memory [shash]
 - Flag check optimization [carlo_bramini]
 - Applied some endian fixes in GPU (thanks to Phazz) [Jeff B]

GTK-glade:
 - Added DeSmuME version in about dialog. [evilynux]
 - Updated website url in about dialog. [evilynux]
 - Added Brazilian Portuguese translation by Dreampeppers99. [evilynux]
 - Better desktop menu entry following FreeDesktop specifications. [evilynux]

GTK:
 - Updated website url in about dialog. [evilynux]
 - Better desktop menu entry following FreeDesktop specifications. [evilynux]

Windows port:
 - DirectInput control interface with joystick support [CrazyMax aka mtabachenko]
 - Matrix and Light viewer [Acid Burn]

 

» Download DesMuMe 0.8.0 :
Windows version
Mac version
- Source code

» Check out DesMuMe's homepage
» Submission from ShashClp


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« 04. March 2008 »


Nintendo DS DesMuMe Mod 2 released
Posted by: Hard core Rikki at 7:04 pm CET
Nherve (from our forum) released a second update to his unofficial build of DesMuMe, with a number of bugfixes and tweaks here and there.

Mod 1 featured these changes:

  • added joystick support through SDL.
  • added support for SDL sound core under Win32.
  • added Vertical resize option.

The recently released Mod 2 brings a significant number of fixes:

  • New GUI, added a toolbar and a statusbar to make it more user-friendly.
  • Fixed LDR and LDM** opcodes, now opcodes are 100% correct (Thanks to ShashClp)
  • Fixed Frame limitation when frameskip is 0.
  • Fixed some opcodes which prevented the emu to continue execution
  • Fixed a bug in the 3D core (this fixes Rayman Raving Rabbids 2, this should fix all other games that send unpacked commands to GXFIFO with reversed byte order (ie 0x1b000000) ).
  • Added Wireframe 3D.
  • Fixed New Super Mario Bros minigames (thanks to ShashClp).
  • Added Video Capture option (sound & compress not working yet).
  • Started implementation of RTC (not working yet).
  • Started a new 2D core (not working yet, this version uses old 2D core).
  • Added Fold/Unfold option (not working as expected).
  • Fixed ITCM.

Nherve's DesMuMe mods can be downloaded in this ongoing thread


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« 24. February 2008 »


Nintendo DS iDeaS 1.0.2.2 released for Linux
Posted by: Hard core Rikki at 8:47 am CET
Lino released another update for iDeaS. Version 1.0.2.2 for Linux features a number of bugfixes, and adds support for the AceKard plugin.

  • Fixed a bug in application path creation.
  • Fixed a bug in loading SAV file.
  • Fixed a bug in SoundCapture Plugin creation.
  • Fixed a bug in Texture Coordinates Transformation.
  • Fixed a bug in Textures Blending.
  • Added AceKard Plugin.

» Download iDeaS 1.0.2.2 (for Linux)
» Check out iDeaS' homepage

 


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« 19. February 2008 »


Nintendo DS iDeaS 1.0.2.2 released for Windows
Posted by: Hard core Rikki at 4:35 pm CET
Lino released a new version of iDeaS. Version 1.0.2.2 (for Windows) adds support for DLDI plugins and features a significant increase in emulation speed.

  • Fixed a bug in Texture Coordinates Transformation.
  • Fixed a bug in Import Saves.
  • Fixed a bug in cycles S and N.
  • Fixed a bug in MSR and MCR opcodes.
  • Fixed a bug in Plugins management.
  • Fixed a bug in ELF files management.
  • Add support for DLDI Plugins.
  • Add support for AceKard DLDI.
  • A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.

» Download iDeaS 1.0.2.2 (for Windows)
» Check out iDeaS' homepage


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« 09. February 2008 »


Nintendo DS iDeaS 1.0.2.1 released for Linux
Posted by: Hard core Rikki at 4:19 pm CET
Lino released another update for iDeaS. This Linux version brings a number of fixes,  support for DLDI plugins, with a noticeable speedup during ingame.

Changes since the earlier 1.0.2.1 Linux Beta:

  • Fixed a bug in creation Accellerators Table.
  • Fixed a bug in Texture Coordinates Transformation.
  • Fixed a bug in Import Saves.
  • Fixed a bug in cycles S and N (Jump Super Star Demo).
  • Fixed a bug in Plugins management.
  • Add support for DLDI Plugins.
  • A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.

Direct Sound PlugIn

  • Fixed a bug in Sycronize Routines.
  • Fixed a bug in GetCurrentPosition Routines.

» Download iDeaS 1.0.2.1 for Linux (requires GTK+ 2.0)
» Check out iDeaS' homepage

 


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« 07. February 2008 »


Nintendo DS iDeaS 1.0.2.1 Beta for Linux
Posted by: Kirby at 3:57 pm CET
The Linux version of iDeaS is trying to catch up with the Windows version.  iDeaS 1.0.2.1 has been released for beta consumption.  Here are the release changes:

  • A lot of fixed and changes. Now the Plugins work.

» Download iDeaS 1.0.2.1 Beta for Linux here
» iDeaS homepage


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« 30. January 2008 »


Nintendo DS NO$GBA v2.6a for donaters
Posted by: Bobbi at 4:18 am CET
Already a few days old (but we seem to have missed this somehow) is the "release" of No$GBA v2.6a. No$GBAs latest versions area only available to people donating 2,50$ to the project - everyone else can download the previous version once a new release comes out.

So if you donated already, you can enjoy the following changes in v2.6a.

  • Faster 3d rendering, backup detect, rtc-irq, better texture interpolation
  • Perfectly accurate edge-marking, translucent-poly-id, shadow-poly support
  • Capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details
  • free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
  • debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
  • debug/internal: changed computer_id handling for compatibility with win vista
  • nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
  • nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
  • nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
  • hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
  • nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
  • nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
  • nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
  • nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
  • nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
  • nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
  • nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
  • nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
  • nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
  • nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
  • nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
  • nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
  • nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
  • nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
  • nds/help: added info on chinese title in icon/title region (addr/version/crc)
  • cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
  • cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
  • cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
  • nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
  • nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
  • nds/backup: supports re-detection (games with faulty initial initialization)
  • nds/backup: added bus-width auto detection (redirecting to new general types)
  • nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
  • nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
  • nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
  • nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
  • nds/debug: allows some games to initialize not-existing port 4001004h to zero
  • nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
  • nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
  • nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
  • nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
  • nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
  • nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
  • nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
  • nds/help: added firmware wifi internet access point settings info (thanks cue)
  • nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
  • screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
  • nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
  • nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
  • nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
  • nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
  • nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
  • nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
  • nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
  • nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
  • nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
  • nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
  • nds/3d: soft-speedup: merged texture addressing and blending into single proc
  • nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
  • nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
  • nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
  • nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
  • detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)

To get the latest 2.6a release, just point your browser to the No$GBA page, where you can find more information about how to donate and get the latest release. Or...

» Download the previous no$gba 2.6 release, now freely available

 


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« 17. January 2008 »


Nintendo DS iDeaS 1.0.2.1 released
Posted by: Hard core Rikki at 8:46 pm CET
Lino released another update for iDeaS. Version 1.0.2.1 comes with a couple bugfixes and updated plugins.

changelog:

  • Fixed a bug in CPU Speed Mode.
  • Fixed a bug in Bind Textures.
  • Fixed a bug in Use Temp File for compressed file.
  • Fixed a bug in Fog Effect.
  • ...and other small fixup.
Audio PlugIn 1.0.0.9
  • Fixed a bug in Load State capabilities.

DirectInput PlugIn 1.0.0.4
  • Fixed a bug in choosing buttons. 

» Download iDeaS 1.0.2.1 (for Windows) from NGemu
» Download audio plugin 1.0.0.9
» Download directinput plugin 1.0.0.4
» Check out iDeaS' homepage


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« 12. January 2008 »


Nintendo DS iDeaS v1.0.2.1 Beta released
Posted by: Hard core Rikki at 7:10 pm CET
Lino released a beta of iDeaS for Windows. This release sports a number of bugfixes and other changes.

Changelog:

  • Fixed a bug in LDRs ARM opcodes.
  • Fixed a bug SMLAXY opcode.
  • Fixed a bug in cycle N,S for ARM9.
  • Fixed a bug in 3D pipeline for invalid coordinates.
  • Fixed a bug in Auto Sort for Traslucent Polygons.
  • Fixed a bug in Windows Mode Drawing.
  • Added support for Hinge.
  • Added None Save Type.

» Download iDeaS v1.0.2.1 Beta (for Windows) from NGemu
» Check out iDeaS' homepage 


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« 03. January 2008 »


Nintendo DS iDeaS v1.0.2.1 alpha released
Posted by: Hard core Rikki at 2:40 pm CET
Lino released an alpha version of iDeaS for Linux. It's by no mean finalized, but it works pretty nicely for an alpha.

» Download iDeaS v1.0.2.1 Alpha (for Linux) from NGemu
» Check out iDeaS' homepage


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« 18. December 2007 »


Nintendo DS no$gba 2.6 available
Posted by: Hard core Rikki at 12:50 pm CET
New release from Martin. Version 2.6 of No$gba brings a number of fixes and rendering/performance improvements. The Dos version now supports 3d video too.

More noticeably though, this 2.6 release marks a change for the version for gamers. no$gba as a project needs support, and starting from now, the latest version available will be accessible to donators who'd like to support the project with a very small donation. All earlier versions remain available for free, and everytime a new version is released, the one released before it, turns available without restriction.

>> Support no$gba (with download links for the latest version) 

>> Previous release

18 December 2007 - version 2.6
  • nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
  • nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
  • nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
  • nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
  • nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
  • nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
  • nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
  • nds/3d/help: added note on situations where lower/right edges are excluded
  • nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
  • nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
  • nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
  • nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
  • nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
  • nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
  • nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
  • nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
  • nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
  • nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
  • nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
  • nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
  • nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
  • nds/3d: soft-renderer: emulates correct size of edge-marked polygons
  • nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
  • nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
  • nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
  • nds/3d: soft-renderer: emulates correct rounding of screen coordinates
  • nds/3d: supports direct capture from 3d engine (instead from engine a only)
  • nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
  • nds/3d: opengl: internally breaks all polygon strips to separate polygons
  • nds/3d: buffers translucent polys, and renders them later (after opaque polys)
  • nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
  • nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
  • nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
  • nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
  • nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
  • nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
  • nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
  • nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
  • nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
  • nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
  • nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
  • nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
  • nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
  • nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
  • nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
  • nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
  • nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
  • nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
  • nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
  • nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
  • nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
  • nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
  • web/paypal: added an evil "donate 2.50 and download newest version" button
  • dos: due to the soft-renderer, dos version is now fully supporting 3d video
  • a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)

> Visit no$gba's site


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« 07. December 2007 »


Nintendo DS DsPad 1.6.0 released !
Posted by: Hard core Rikki at 5:58 pm CET
DsPad is an input plugin from Nhervé for iDeaS. This version is a total rewrite, and works significantly better than the older versions.

What's new in version 1.6.0 ?

  • all known bugs fixed, X and Y buttons seem to be working perfectly now.
  • Plugin entirely remade, inspired from Lino's own DInput plugin
  • New GUI
  • another bug fixed: config file was exported in the rom folder. Now it's created on the dll's path

Download DsPad plugin 1.6.0

 


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« 06. December 2007 »


Nintendo DS iDeaS: plugins updated
Posted by: Hard core Rikki at 9:42 am CET
Bugfix updates from Lino. The Dinput plugin for iDeaS gets updated to 1.0.0.3 (" a lot of the fixes thanks also to RockmanForte and Poki#3 "), and the audio plugin gets bumped up to version 1.0.0.8 , with the following fixes:

  • Fixed bug in Resampling Option.
  • Fixed bug in filling buffer audio.

Download audio plugin 1.0.0.8

Download input plugin 1.0.0.3

 

 


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« 26. November 2007 »


Nintendo DS iDeaS 1.0.2.0 Final Released
Posted by: Kirby at 1:23 pm CET
iDeaS 1.0.2.0 is out of beta and now avaliable as a final release.  Here is the changelog:

  • Added AR codes 0xC0,0xE and 0xF. (Thanks to Vash)
  • Added Auto CPU Speed.
  • Added Auto Sort for translucent polygons. Fixed a bug in ARM opcodes with LSL
  • Fixed bug in OAMs render.
  • Fixed bug in Tiles render.
  • New bitmaps for toolbar. (Thanks to LordForZerock)

Audio Plugin 1.0.0.6

  • Added Resampling Option for slow pc.

» Download iDeaS 1.0.2.0 here
» Visit the iDeaS homepage
» Thanks to MasterPhW for the news!!!


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« 21. November 2007 »


Nintendo DS DeSmuME 0.7.4 Alpha
Posted by: Kirby at 7:21 pm CET
Today brings another release for the Nintendo DS emulator called DeSmuME.  This is an alpha release, and it is expected for a few bugs to pop up.

  • Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
  • Fixed a crash bug with 2D background corrupting memory [shash]
  • Flag check optimization [carlo_bramini] Windows Port:
  • DirectInput control interface with joystick support [CrazyMax aka mtabachenko]
  • Matrix and Light viewer [Acid Burn]
  • Cheat finder and basic cheat support [Normmatt]
  • Menu reorganization [Normmatt]
  • More Languages supported [Normmatt]
  • Added OAM layer toggle [Normmatt]
  • Misc bug fixes in the windows port [Normmatt]

» Download DeSmuME 0.7.4 Alpha (Windows) here
» Visit (one of) the developers' blogs here
» Thanks to cyclonmaster for the news!


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Nintendo DS No$GBA v2.5c out
Posted by: Bobbi at 5:33 am CET
This highly compatible GameBoy Advance and NintendoDS emulator has yet again been updated, this time to v2.5c. As you can guess from the small version jump, this version is mostly a bugfix release. It improves a lot on some of the graphic bugs which came with the last version as well as some general bug fixes - here is a list of the complete change log for the emulator, I left out the updates to the homepage which were listed as well :)

  • nds/3d: vram viewer: stable handling of old-tree messages
  • nds/bios: 80x86 bios clone supports thumb-mode irq handler
  • wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
  • nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
  • nds/cheats: fixed last some bytes of action replay code 0Eh
  • nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
  • nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
  • nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
  • cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm
  • nds/3d: vram viewer: laser pointer for pos_test command
  • nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
  • nds/3d/help: added caution on pos_test
  • nds/3d: vram viewer: shows viewport rectangle
  • nds/3d: vram viewer: allows to resize tree-view vertically
  • nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
  • nds/3d: supports 3d vs 2d alpha blending
  • nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill
  • nds/cartloader: accepts faulty homebrew logo crc
  • nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
  • nds/video: aligned empty_vram (crashed unallocated text scroll)
  • nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree
  • gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline

So if you are into NDS emulation, make sure to give this version a try as lots of game should look better starting with this version.

» Download No$gba v2.5c from NGEmu now
» Check out the official No$gba homepage for more infos
» Big thanks to Nightwolf for informing us about these news


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