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« 17. March 2008 »


Gamecube Gekko WIP!
Posted by: Chrono Archangel at 8:52 pm CET
It has been a little over two years since the Gekko project has started and now the N'Sider members from the Gekko website can have a go at trying out this emulator. Last week, Lightning celebrated his birthday by releasing a beta of Gekko to the N'Siders. New screenshots and new compatibility reports should be flowing in as the members try it out. Big thanks to zion and ExodusC for these screenshots!

 
 

The beta is available to every N'Sider member that donated 7$ to the project before 03/14/2008. If you're part of those members, you can logon here and try the beta out. You can register to the N'Sider section here and help with reporting bugs, compatibility, etc. when the next beta will be released. And from my last chat with Lightning, he plans on releasing betas more often than once every two years ;)

» Visit the Gekko website and forums for more information
» Access the N'Sider section here or register here (Paypal 7$) 


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« 21. August 2007 »


Gamecube Dolphin 1.03.2 Beta x64 release!
Posted by: Chrono Archangel at 8:04 pm CET
Finally! The moment alot of poeple was waiting for has finally arrived. You've all seen the screenshots and will now be able to try it out yourself. Dolphin 1.03.2 Beta x64 is out!
 
THIS VERSION IS ONLY FOR 64BIT CPUs. IT WILL NOT WORK ON 32BIT CPUs.
 
Here's what Falcon4ever (a betatester from Dolphin) has posted on the Dolphin website: 
I guess some guys thought we never would update this page again ;) ...
 
Last year the Dolphin Beta testing team (CKemu/Chaoscode/Knuckles) already posted shots of Dolphin 1.03.2 x64 which also has dualcore support.
Original thread link: Dolphin64 screenshot topic
 
Well finally you can test this version aswell, however there are a few general notes:
- Remember that this version is a PRIVATE BETA version.
- This means it is less stable than Dolphin 1.02, USE AT OWN RISK.
- This version requires a 64bit operating system (either Windows XP64 or Vista64) - SO IT WILL NOT WORK ON A 32BIT OS (GOT THAT?)
-The graphics/audio plugins haven't been upgraded.
- Due core changes some games might run better, some might run worse or not at all
- Speed is now CPU dependant, dualcore is obviously helps a lot.
 
Quote from Chaoscode: "SSBM is 100% playable with 100% speed on my crappy computer." Enjoy this Public beta testing release, and... don't forget to thank ector & F|RES in this thread!
 
- Falcon4ever
UPDATE : Seems the file released yesterday was not the latest beta.. Links are now updated to Beta 3
 
» Download Dolphin 1.03.3 Beta x64 right here on NGEmu!
» Check out Dolphin's website here
 

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« 13. August 2007 »


Gamecube Gekko WIP shots!
Posted by: Chrono Archangel at 7:29 pm CET
Lightning and ShizZy have been hard at work for the last couple of weeks and have made some nice progress on the video plugin. They've decided to let the public know by posting 2 new screenshots for everyone to see.
 
Super Mario Sunshine may be one of the first games released on the GameCube but it is one of the more complex in terms of handling graphics. Here is how this game looks right now :
 
 
 
And finally, as always, another shot of The Legend of Zelda: Wind Waker was posted to show the recent options added to the graphics configuration. You definitely want to click on this picture:
 
 
 
» For more information, be sure to check out the website and forums

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« 25. March 2007 »


Gamecube Gekko opens an N'Sider section!
Posted by: Chrono Archangel at 7:03 pm CET
Gekko is the latest GameCube emulator to be announced and is quickly gaining grounds on the emulators that have been here before it. ShizZy has put together a section for those who would like to support the team by donating a, one time only, small sum of money. 
 
 
 
N'Sider will be updated weekly with screenshots, videos and technical info. You can find more information on Gekko's website or at their forums in this thread

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« 19. February 2007 »


Gamecube An update from Gekko!
Posted by: Chrono Archangel at 11:13 pm CET
It has been a while since we got news from Gekko but ShizZy has update his website with a new screenshot showing major progress. Here is what he had to say:
We're not usually this nice...
 
...But here's a little progress shot to let you know that Gekko is not at all dead, and in fact the team is more allive right now than it has ever been. 
 
Shot taken with Gekko's own Video Plugin that I have been working on over the past few months, in the Legend of Zelda: the Wind Waker. That is, we no longer use Dolphin Video. I won't say much, but I will say we have some big surprises in store that aren't quite evident from just a screenshot :-)
» Check out Gekko's website for more information!
» You can discuss this emulator in Gekko's official forum 

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« 06. January 2007 »


Gamecube Gekko progress!
Posted by: Chrono Archangel at 8:03 pm CET
ShizZy announced this week the addition of two programmers to the Gekko team. The first is Azimer, the author of Apollo and N64 audio plugin, and the other is hcs, author of the in_cube Winamp plugin and 64th Note.
 
Also, previous screeshots of Gekko were taken using Dolphin's video plugin. ShizZy is currently wokring on writing his own plugin for Gekko and is making more and more progress. In a short period of time he went from this :
 
To this:
 
 
This emulator is still not released and no date has been mentioned yet. Please do not ask us when it will be released as we do not know :) 
 
» You can discuss this in this thread and this one
» Visit the Gekko website for more info


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« 29. December 2006 »


Gamecube GCube is back!
Posted by: Chrono Archangel at 4:27 pm CET
When GCube was initially released, it was one of the best GameCube emulators out there! After four releases, monk, the main developer, discontinued the project and pretty much disappeared from the scene. Well not too long ago, monk is back and has great news regarding GCube :
So... gcube did mean to die at o.4, but after a long while of complete inactivity, I picked it up again and made a bunch of improvements. Unfortunately I'm not able to release the newest version just yet. I was trying to make it a Christmas gift this year, but the university took all of my time. Fortunately I graduated this week so that's out of the way. In January I will start looking for a job, and after I get one, again I won't have so much time to work on this project, but I will definitely release 1.o version in the few upcoming months. Keep in mind 1.o doesn't mean it will be finished, or even fully functional. It just means gcube has reached the goals I set up for it. For now I will keep quiet about the changes, but here's a few shots.
 
 

Keep an eye out for more info later. I'm off for holidays, after I get back I will try to answer all of the (possibly reasonable) questions, if any. I'm posting the news in here on purpose, wondering, how soon it will be discovered ;)
» Original post by monk on Emu-boards
 

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« 10. October 2006 »


Gamecube Gekko website launched!
Posted by: Chrono Archangel at 9:30 pm CET
Gekko finally has a place to call home! Located at http://www.gekko-emu.com, you will be able to find all the latest informations, screenshots and releases for this GameCube emulator.
 
Be sure to check out the gallery for some up-to-date screenshots showing the constant progress being made.
 
Finally, if you have ideas or just want to hang out with crew, you can always join the IRC channel #gekko on EFNet.
 
Enjoy!

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« 02. October 2006 »


Gamecube More progress from Gekko!
Posted by: Chrono Archangel at 9:56 pm CET
My buddy ShizZy sent me a new screenshot showing the progress that him and his team (Aprentice, Lightnin and Thakis) have made in the last couple of weeks.
 
 
I think we can expect great things from the GC scene in the months to come!

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« 08. August 2006 »


Gamecube Gekko WIP update!
Posted by: Chrono Archangel at 7:53 pm CET
Our buddy ShizZy over at Emulation64 just posted a recent screenshot showcasing the latest version of Gekko GameCube Emulator, running Resident Evil 4.  Creds go out to Aprentice, Lightning, and Thakis as well.  Feel free to head on over to #Gekko on efnet.
 
 
Expect more news from this amazing team... I can't say more... ShizZy doesnt want to :p
 
Good job guys!

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« 25. April 2006 »


Gamecube Dolphin Final 1.03.2 beta
Posted by: Bobbi at 3:40 am CET
Over in this thread, a new "final beta" version of the gamecube emulator Dolphin has been released. Take a look at the huge releases notes:
    This is the Latest build of Dolphin released per F1res. Download and try it out. Has alot of MMU emulation.
In general, this release seems to be a bit slower but has higher compatibility - just give it a try yourself!

» Download Dolphin v1.03.2 beta now.

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« 02. March 2006 »


Gamecube Gekko - A New GameCube Emulator
Posted by: Chrono Archangel at 7:39 pm CET
Our buddy ShizZy announced over at Emulation64, the Nintendo GameCube emulator called Gekko that they're currently working on. I'll let him tell you all the details :
Gekko (Not to be confused with the Gamecube's Cpu) is a "proof-of-concept" Gamecube Emulator that we have been working on for the past few months. What this means, is at this time it doesn't offer anything the other emulators don't, it is relatively slow and no commercial games boot. On a different note, currently Gekko is probably the most actively worked on Gamecube Emulator, and considering the great leaps and bounds we've made in the past few weeks, new updates are expected in the very near future. Gekko is currently being developed by myself (ShizZy), aprentice, and thakis, with some assistance from ZeZu. Stay tuned..
 
 
» You can discuss this announcement in this thread

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« 04. February 2006 »


Gamecube Dolwin status report!
Posted by: Chrono Archangel at 7:02 pm CET
Our buddy org, main coder behind Dolwin, has dropped by on Emutalk to let us know what's going on lately. I'll let him tell you what he has been up to:
Yes exactly, I'm in army now. There is not much fun, since its boring. I will be there for 1.5 years more (the russian officers are recruited for 2 years, and I was called in summer 2005). I visit home from time to time, but when I'm home, time is enough to rest only.

Dolwin is in development all the time, this is basically paper work - I'm thinking about new features, or make documentation and so on. I dont program much, because it is difficult to begin programming again, after idle time. Source code grow slowly.

Currently I'm working on my own PowerPC disassembler and soft floating-point emulator of IEEE-754 to emulate FPU exceptions. Also I made some general changes in emulator core. And also I'm doing some reverse engineering on my new cube

Well, best regards everyone. Cya!
NGEmu wishes org the best of luck in the army. And don't you worry, the GC emulation scene will still be here in a year and a half to welcome you back with arms wide open 

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« 27. January 2006 »


Gamecube GCEmu Manager released!
Posted by: Chrono Archangel at 8:34 pm CET
For those of you who were having a problem loading games with GCEmu, you will definitly like this. @ruantec-man, who is know for his Emu-Selector, made a frontend for this new GameCube emulator. It will associate .gcm's with GCEmu and will load them with all the selected settings. Here are important notes from @ruantec-man:
  1. Do not place the manager in the same directory as GCemu as will not work. anyways you can load the emupath in the GCemu Manager main window.
  2. After you associate the .gcm files just click 2x on the .gcm file to open them!
 
[Update] The author fixed a few bugs that were in the first release. You can now grab the update version here.
 
» Grab GCEmu Manager right here on NGEmu!
» Discuss the release in this thread

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« 25. January 2006 »


Gamecube New emulator for the gamecube: GCEmu
Posted by: Bobbi at 7:11 pm CET
Pete, known from his PSX/PS2 plugins, just informed us about a new gamecube emulator which has just been released over at this page. Now before you get all exited: Even though this is developed by pros from the emulation scene, it's far from being complete! The emulator however shows, that GC emulation can be done with great speeds on current systems. Here're some quotes from Pete and the readme directly:
Duddie and Tratax of the PSEmu fame started to code a Gamecube emulator in  June 2004. A year later they asked me to improve the graphic plugin of "GCEmu", and, well, I did it... to a certain degree :)
 
Ah, but the development stopped somehow six months ago (we all were busy with other stuff), so the decision was made to release the emulator in its current state. The release was planned for mid-December 2005, ahem, yeah, now it's late January 2006, just another sign of the overall lazyness :)
 
"GCEmu is a very incomplete emulator for the Nintendo Gamecube.
It uses recompilation techniques and some other tricks to achieve a reasonable speed. Although emulation is very incomplete, this emulation shows that 'it can be done' and can be done at a decent speed.
 
Where Dolphin Emu shows that the emulation can be done, GCEmu shows that it can be done at speed. This is because the different focus. Where the Dolphin guys hate to do cpu emulation (especially recompilers) this is exactly what I (Tratax) have been playing with since PSEmu.
However, the emulator isn't really meant for beginners yet - there is no GUI, keys can't be configured yet and so on; but I guess we'll see a GUI or improved version rather soon now that this is open source. Here're some screenshots taken by _Chrono_ from 1080° Avalanche, which show the possibilities with this emu:
 
  
 
You can find more screenshots from this and other games in our new GCEmu section right here at NGEmu. If you want to find out which games are running or want to see more shots, check out the new GCEmu forum over at Emuforums!
 
» Download GCEmu 2005/12/11 now
» Check out the official homepage if you are a developer

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« 23. November 2005 »


Gamecube Emus for gamecube updated
Posted by: Bobbi at 7:52 am CET
brakk3n was kind enough to inform us about two emulator updates: First off, the NES emulator for the gamecube called FCEUGC has been updated to v1.0.8! As the compatibility is already fairly good, this version includes some new features and fixes - take a look at the change log:
 
  • GX Graphic Filter Added - Super Fast/Smooth
  • Joilet FileSystem Support for DVD
  • Memory Card Idle Bug Fixed

You can download the new version by clicking here. Please leave feedback/comments in this thread. Furthermore, yet another update has been released for SNESGX, increasing the version number to v0.0.3 (still based on SNES9x v1.43). Some useful work has been done on that one, take a look:
  • PAD Configuration saved with SRAM
  • Memcard save/load time extended
» Download SNESGX v0.0.3 now
» Leave your feedback over here.
» Big thanks to brakk3n for news, shots and files :)

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« 17. November 2005 »


Gamecube Snes9x GX for gamecube
Posted by: Bobbi at 4:25 pm CET
The Snex9x v1.43 GX Edition, a port of SNes9x v1.43 for the gamecube, has been updated today to v0.0.2! Some useful functions have been added, take a look at the change notes:
    There is an option to stop the DVD motor too (nice to have it be quiet), this will stop you from loading any roms from DVD though if you use PSO or SDload since it seems it can't spin up the motor again (maybe it can be fixed in a future version).

    [ What's New ]
    * Supports Hi-Res 512x224
    * Joliet Browser
» Download Snes9x v1.43 GX edition v0.0.2 now
» Please post your feedback in this thread.
» Huge thanks to brakk3n for the news.

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« 27. October 2005 »


Gamecube Dolphin 1.03 Open Beta Release
Posted by: CKemu at 1:35 pm CET
Well alot of you have been waiting along time for this, but today the waiting is over, a new release of Dolphin (a WIP GameCube emulator) is out.
 
This version is classified as an open beta, development on the emulator has already been stopped for a good while now and since there is no work in sight, this version is getting released.
 
It's still buggy, not compatible with a lot of games, slow and all but it's still better than the previous one.
 
What's new in this one:
  • Improved Audio plugin
  • Improved Dolphin default input plugin
  • Added Falcon4ever's nJoy 0.2 input plugin (recommended)
  • Added Memory card support
  • Slot 1 & 2, 2MB ones are inserted by default, can't be changed,
  • WARNING: if you format your memcard with an US game, you will be only able to use it with US games (same goes for EUR and JAP ones)
  • Better recompiler compatibility and stability .
 
Remember folks this is a BETA, and as such is not fully tested, and still can crash, hang or nuke your garden shed, so bewarned!
 
You can grab the beta over: here
Visit the official site: here 

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« 17. July 2005 »


Gamecube nJoy 0.2 SDL Released
Posted by: CKemu at 7:12 am CET
Falcon4ever has released his input plugin nJoy for the GC emulator dolphin, here is what he had to say:

Today I proudly release my input plugin for Dolphin.

The plugin uses SDL so you will need to download SDL and put it in the root folder of Dolphin. Currently only controller one is supported, others are internally disabled by Dolphin so I decided not to enable them in nJoy either.

This plugin supports joypads/joysticks only. If you prefer the keyboard, just use the default plugin instead.


Great news for those of you with console to USB adapters, or with a regular PC gamepad. Note that this plugin will only work with dolphin as other 'GC' emulators have their own plugin spec.

>> Dolphin
>> Download SDL: here
>> Goto falcon4ever.com for the nJoy 0.2 Plugin

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« 26. April 2005 »


Gamecube Dolwin now on Sourceforge
Posted by: Raziel at 2:58 pm CET
or9 updated the Dolwin homepage with words that he registered Dolwin on Sourceforge.net.
As he said himself, now you can download and compile it yourself to check how development on the emu goes :)

» Make sure you check the following links :

  • Dolwin on SF.net: here.
  • Dolwin's CVS.
  • TortoiseCVS client: here.
  • And Anandtech's guide to CVS here.

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