Dolphin Revision 4460 available

October 24, 2009 by nosound.97 


This excellent Gamecube & Wii emulator has seen another update. Changes since last release:

Quote:

Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features :P
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
[/indent][indent]Dolphin Core:
Add “auto” mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard’s SI and EXI devices (and JVS I/O), and media board behavior.

  • Implementation is enough to get some games running, but requires more work for more games

Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added “Reset” function – the equivalent of tapping the reset button

Audio (Common audio features):
Added ALSA backend

Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack

Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew

Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view

OpenGL plugin:
Remove unneeded projection hacks

DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu

Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation – SLOW, don’t feel the need to tell the team to make it faster

DSPLLE plugin:
More reversing done, more left to go

DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.

DSPSpy:
Improve SD interaction
Fix rom dumping

Misc:
OSX build compiles and runs…(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness

Comments

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Registered User
yeah thats great and but where is the link to the emu and the plugins... so it is not available unless you provide a link
Old 4 Weeks Ago lagunareturns is offline  
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#2  
Registered User
download link Dolphin revision 4465
Dolphin SVN r4465 x86
source
dolphin-emu - Project Hosting on Google Code

Quote:
Dolphin SVN changelog:
r4461
lp's fix for bundle name
r4462
Sorry, r4459 stole the GUI keyboard input (damn thief ! D, this also fix issue 1556.
r4463
Fix a possible crash on close due to INANDContentLoader objects getting deleted twice
r4464
clean up HLE funcs for debug logging a little, add "__write_console", gives some interesting messages in wii sysmenu
r4465
small code clean up:
d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show. commond: code reorganization an optimization in the pixel shader generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.i hope with i don't brake nothing but please test this a lot.
btw without announcement this emu already updated everyday (like desmume & pcsx2) so making a thread when this emu updated is kind of waste
Old 4 Weeks Ago jembut is offline  
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#3  
Registered User
thats great and all but wheres is the 64 bit version of which im after... anyways thanks for providing links
Old 4 Weeks Ago lagunareturns is offline  
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#4  
Behind ur girlfriend :D
 
Squall-Leonhart's Avatar
cool story bro! (directed at lagunareturns)
Old 3 Weeks Ago Squall-Leonhart is offline  
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#5  
Registered SuperKyo
 
nosound.97's Avatar
Quote:
Originally Posted by lagunareturns View Post
yeah thats great and but where is the link to the emu and the plugins... so it is not available unless you provide a link
Ehh, look at the bottom right of the post and you'll see "Source" link

Quote:
Originally Posted by jembut View Post
btw without announcement this emu already updated everyday (like desmume & pcsx2) so making a thread when this emu updated is kind of waste
Well, that's Dolphin team release that most people find and download, so it needs announcement here too

Last edited by nosound.97; 3 Weeks Ago at 09:45.. Reason: Automerged Doublepost
Old 3 Weeks Ago nosound.97 is offline  
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#6  
Registered User
nothing works i just can't download a wii emu with the wiimote plugin
Old 2 Weeks Ago Ray12 is offline  
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#7  
Registered User
please help

what plugins should I use to be able to use my keyboard as my controller for the emulator?/
Old 1 Week Ago gyul is offline  
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#8  
No$gba Philospher
 
tom_mai78101's Avatar
Read the FAQ in the Gamecube section.
Old 1 Week Ago tom_mai78101 is offline  
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#9  
Life goes on...
 
Cobalt's Avatar
omagawd! woot.

g1
Old 6 Days Ago Cobalt is offline  
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#10  
Registered User
What happened to the Linux version? The download links are gone, and when I compile it on x86_64, I get 03:32:618 W[COMMON]: IsDirectory: stat failed on ./User/Wii/title/00000001/00000002/content: when attempting to run it.
Old 5 Days Ago mewtu is offline  
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#11  

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