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Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
[/indent][indent]Dolphin Core:
Add “auto” mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard’s SI and EXI devices (and JVS I/O), and media board behavior.
- Implementation is enough to get some games running, but requires more work for more games

Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added “Reset” function – the equivalent of tapping the reset button
Audio (Common audio features):
Added ALSA backend
Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack
Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew
Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view
OpenGL plugin:
Remove unneeded projection hacks
DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu
Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation – SLOW, don’t feel the need to tell the team to make it faster 
DSPLLE plugin:
More reversing done, more left to go 
DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
DSPSpy:
Improve SD interaction
Fix rom dumping
Misc:
OSX build compiles and runs…(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness
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Comments
Dolphin SVN r4465 x86
source
dolphin-emu - Project Hosting on Google Code
r4461
lp's fix for bundle name
r4462
Sorry, r4459 stole the GUI keyboard input (damn thief ! D
r4463
Fix a possible crash on close due to INANDContentLoader objects getting deleted twice
r4464
clean up HLE funcs for debug logging a little, add "__write_console", gives some interesting messages in wii sysmenu
r4465
small code clean up:
d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show. commond: code reorganization an optimization in the pixel shader generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.i hope with i don't brake nothing but please test this a lot.
Last edited by nosound.97; 3 Weeks Ago at 09:45.. Reason: Automerged Doublepost
g1