<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>NGEmu</title>
	<atom:link href="http://www.ngemu.com/frontpage/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.ngemu.com/frontpage</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Thu, 29 Jan 2009 01:19:51 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
	<language>en</language>
			<item>
		<title>Jario64, the Java N64 emulator, now has sound!</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128864</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128864#comments</comments>
		<pubDate>Sat, 07 Nov 2009 18:06:00 +0000</pubDate>
		<dc:creator>jasonladere</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128864</guid>
		<description><![CDATA[

Hello,
Jario64 now has audio. I finally finished up the audio plugin for Jario64 and have posted a new download link and sourcecode on the Jario64 site. Also new on the site is a downloadable binary package in addition to the webstart launch. Also included in this version of Jario64 are a few minor performance speedups.
Dooglamoo [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div>Hello,<br />
Jario64 now has audio. I finally finished up the audio plugin for Jario64 and have posted a new download link and sourcecode on the Jario64 site. Also new on the site is a downloadable binary package in addition to the webstart launch. Also included in this version of Jario64 are a few minor performance speedups.<br />
<a href="http://www.dooglamoo.com/software/jario64" target="_blank">Dooglamoo Studios - Jario 64</a><br />
Thanks.</p>
<p>Jason LaDere<br />
Dooglamoo Studios<br />
<a href="http://www.dooglamoo.com" target="_blank">Dooglamoo Studios - Welcome to Dooglamoo!</a></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>Making big progress on dxbx project today</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128706</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128706#comments</comments>
		<pubDate>Mon, 02 Nov 2009 13:21:00 +0000</pubDate>
		<dc:creator>shadow_tj</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128706</guid>
		<description><![CDATA[

Everyone has noticed the progress BlueShogun has made last weeks on cxbx, and its good to see 
that the xbox scene has come back online 
It has been a nice summer holliday, and now when its dark, cold and chilly everybody is back behind his desks.. something like that it is i think.
But that is [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div>Everyone has noticed the progress BlueShogun has made last weeks on cxbx, and its good to see <br />
that the xbox scene has come back online <img src="http://images.ngemu.com/forum/smilies/Standard/wink.gif" border="0" alt="" title="Wink" class="inlineimg" /></p>
<p>It has been a nice summer holliday, and now when its dark, cold and chilly everybody is back behind his desks.. something like that it is i think.</p>
<p>But that is not what i want to talk about this time..<br />
Dxbx has made a huge step forward in the loggings.</p>
<p>We have been stucked for a long time&#8230; and 2day its the day whe made a huge step forward.<br />
The logging is comming to the first real steps of hitting the directx registers.</p>
<p>Ok we still are crashing, so we did not seen anny pixels change coller ( also not new dead pixels in my tft monitor )   but this is a real step forward.</p>
<p>For everyone who is interested into the new Dxbx log file. look at the attechment.</p></div>
<p><!-- / message --></p>
<p><!-- attachments --></p>
<div style="padding:6px;width:100px">
<p>		<fieldset class="fieldset"><br />
			<legend>Attached Files</legend></p>
<table cellpadding="0" cellspacing="3" border="0">
			<!-- BEGIN TEMPLATE: postbit_attachment --></p>
<tr>
<td><img class="inlineimg" src="http://forums.ngemu.com/images/attach/rar.gif" alt="File Type: rar" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td><a href="http://forums.ngemu.com/attachment.php?attachmentid=207087&amp;d=1257196889">KrnlDebug.rar</a> (33.6 KB, 26 views)</td>
</tr>
<p><!-- END TEMPLATE: postbit_attachment --><br />
			</table>
<p>		</fieldset></p></div>
<p><!-- / attachments --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>SDL MAME Wii 0.3 released!</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128639</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128639#comments</comments>
		<pubDate>Sat, 31 Oct 2009 05:45:00 +0000</pubDate>
		<dc:creator>RockmanForte</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128639</guid>
		<description><![CDATA[



Quote:



				        *  Controls  Emulator Menu: WiiMote Home Button / GameCube L-Trigger
        * Insert Coin: WiiMote Minus Button / GameCube R-Trigger
        * Start (not all games use this): WiiMote Plus Button / GameCube [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div><!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2" style="border:1px inset">
<p>				        *  Controls  Emulator Menu: WiiMote Home Button / GameCube L-Trigger<br />
        * Insert Coin: WiiMote Minus Button / GameCube R-Trigger<br />
        * Start (not all games use this): WiiMote Plus Button / GameCube Start Button<br />
        * Up/Down/Left/Right - WiiMote D-Pad / Nunchuck Joystick / GameCube D-Pad<br />
        * Button 1/2/3/4 - WiiMote 2/1/B/A / GameCube A/B/X/Y<br />
        * Back (Exits current game) - WiiMote Plus + Minus Buttons / GameCube Z Button</p>
<p>        * Issues Lots of ROMs are supported, but not all of them. If you don’t see the ROM in the list in the emulator, then support for that ROM isn’t included. This is to keep the size of the emulator low enough to run effectively on the Wii. A list of all the ones that are can be found here: <a href="http://www.toadking.com/wiimame.txt" target="_blank">http://www.toadking.com/wiimame.txt</a><br />
        * Just because a ROM is supported does not mean it will run. Even games for early boards like CPS-1 can fail to run due to RAM limitations. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME app folder (/apps/MAME) for a file called errors.txt. If it says something about failing to allocate space, then odds are the ROM can’t run on the Wii. The emulator might also crash outright and leave you with a code dump if RAM runs out.<br />
        * Only software rendering is supported. This makes playing games without using the frameskipper slow, but the auto-frameskipper feature is enabled by default.<br />
        * No USB support yet.<br />
        * Stereo audio is disabled.<br />
        * The joystick on GameCube controllers can’t be used.<br />
        * The default UI font is way too small. A custom font is included, called Helvetica LT. (<a href="http://mrdo.mameworld.info/mame_artwork_supp.html" target="_blank">MAME Artwork Supplemental - Mr. Do&#8217;s Arcade</a>)</p>
<p>        * 0.3: Added support for many more ROMs<br />
        * Fatal errors are now logged in errors.txt<br />
        * More default control changes</p>
<p>        * 0.2: Fixed rom selection bug<br />
        * Changes to the layout of the configuration files to make it more like other Wii homebrew</p>
</td>
</tr>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote -->Site @ <a href="http://wiibrew.org/wiki/SDL_MAME_Wii" target="_blank">SDL MAME Wii - WiiBrew</a></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>TinyCDI 28/10/09 released!</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128605</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128605#comments</comments>
		<pubDate>Thu, 29 Oct 2009 16:35:00 +0000</pubDate>
		<dc:creator>RockmanForte</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128605</guid>
		<description><![CDATA[



Quote:



				So.. I’ve been testing out various CDi Titles in the recent MESS driver, and I can only feel sorry for anybody who spent 700$ on one of these when it came out. You can count the number of good games on one hand, and on most other systems those would merely be considered average. The [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div><!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2" style="border:1px inset">
<p>				So.. I’ve been testing out various CDi Titles in the recent MESS driver, and I can only feel sorry for anybody who spent 700$ on one of these when it came out. You can count the number of good games on one hand, and on most other systems those would merely be considered average. The bad games, you’d need more than just a desert to bury them. Almost every game on the system suffers from glaring design flaws (as does the actual system), some of them so obvious that you wonder how they were ever released. I approached the system with an open mind, thinking that all those videos on YouTube of people ripping into the games were just for show, they’re not, actually if anything they’re too kind on some of these titles.</p>
<p>While not all the games work well enough in MESS to make a fair assessment the majority don’t need to, overloaded with ‘multimedia’ content, poor controls, illogical menus, no gameplay value, and deeply flawed designs are obvious even through the bugs.</p>
<p>The only 3 games I actually enjoyed were the following</p>
<p>Hotel Mario<br />
Despite some people hating this it is actually a solid arcade-style game, had it actually been released as a sequel to the original Mario Bros arcade I think it would have done rather well. The action all takes place on a non-scrolling screen, just like the original and the whole thing plays like a classic arcade title, even if the controls can feel a bit ’sticky’ at times.</p>
<p>The Apprentice<br />
The graphics and animation on this one make you wonder why none of the other CDi games come even close in terms of presentation, they’re stunning. The sound / music don’t work so it’s hard to know if they match the graphics, but at least with this game you know you’re looking at something better than you’d see on the Genesis. It’s another simple platformer, this time a vertically scrolling one. You must get from one end of the level to the other, avoiding various enemies, and collecting items that will help you pass other parts of the level. It’s not a flawless game, you notice straight away that any enemy which even leaves the screen by 1 pixel becomes inactive, and the control system only allows you to fire when you’re on the ground. These problems don’t however stop it being by far the best thing to have been released on the CDi and make you wonder what could have been done with the system if more good developers had been involved.</p>
<p>Dimos Quest<br />
This one is from the same team as The Apprentice, and shares a similar graphical style. It’s not as polished as the former, and the ingame sprites are tiny so it doesn’t look quite as good. The game is puzzle-based in it’s nature. Each level consists of a number of pieces of candy, you have to collect them all and reach the exit without being killed. The levels are full of hazards and obstacles, and each one must be dealt with in an appropriate way. There are a large number of special items and the later levels are of a large enough scale to present a significant challenge to even a skilled player. My only gripe is that the controls feel very laggy and you often overshoot the square you want, sometimes leading to your death; I don’t know if this is an emulation bug or a problem with the original, bad controls seem to be a theme mentioned even on the YouTube CDi videos on a frequent basis.</p>
<p>Thankfully these 3 are playable right now in the MESS driver. I’ve also compiled a Tiny MAME build which incorporates the MESS code, below.</p>
<p>A couple of other games look interesting but simply don’t work. MegaMaze looks like it could be a good puzzle game, sliding marbles around a maze.</p>
<p>As for the bad…</p>
<p>The Zelda games are an abomination, seriously, they have no redeeming features at all, neither works well enough in MESS at the moment to make any great amount of progress, but the game mechanics are so bad you simply don’t want to anyway. The video (cartoon/fmv) based games are mostly pointless, especially the Wacky Golf game, which isn’t even funny the first time you see the clips, and most games are laden with FMV where FMV doesn’t need to go.</p>
<p>The ‘board game remake’ titles (mostly from ‘CAPDisc’) just serve to annoy, by being slow paced, ugly and clumsy in their implementation.<br />
As for the ‘Arcade Classics’, ‘Family Games’, and ‘Golden Oldies’ packs, each and every game feels like a poor joke; for Family Games 2 you can almost sense that the programmers knew it was awful, so simply made it into a joke with their parodies (Mortal Pong??). There is no consistency in the games aside from them being consistently bad, each one of the arcade classics is prentend in a completely different way. Galaxian has no decoration, Galaga has so much decoration it looks like the game is afraid to use more than 1/4 of the screen, and MS. Pacman has been tarted up, has had a (flawed) 2 player mode added, but the enemies have been dumbed down so much it’s not even worth playing and those are the official ports!. The unofficial ones found in ‘Golden Oldies’ are even worse, BlockBuster is Arkanoid, but done so wrong it’s not even funny. The initial jingle you get on starting a game is a direct rip-off of the official Arkanoid jingle but a bit more ’spacey’ (I’m surprised they weren’t sued) but the rest of the sound effects just sound completely out of place, and when you miss the ball they decided to add a long winded animation where your paddle turns into a skull and falls apart whilst playing a generic Aaaaargh sample. You’ve also got a Defender remake, a Centipede remake, and a Space Invaders remake, none worth your time. There were better classic ports and remakes on the 8-bit systems, these are just embarrassing. For the most part these compilations work well in the driver, althouh the official Namco one has issues, and some of the minigames in the Family Games series don’t run properly.</p>
<p>Micro Machines has a port, but it’s a disaster, the framerate is somewhere around 20fps, they’ve added some bad FMV sequences, and it has no in-game sound only music, those aren’t emulation issues either, it’s exactly like that on the original hardware.</p>
<p>Video Speedway seems like it has potential, until you reach the actual game. The menus are well presented, but the actual game is a very, very poor clone of the Genesis version of Super Monaco GP, your car sounds like it has a broken lawnmower for an engine, and your tyres screech like a screaming teenage girl, the graphics are bland and the game near unplayable.</p>
<p>Honestly, the CDi is terrible, most systems have their share of bad games, but the bad games on CDi make up the majority of the titles, you have to play some of them simply to understand how bad they are but once you’ve played them once, you’ll never want to go back and play them again; at least not unless you’re suffering from a severe case of memory loss and forgot how bad they were.</p>
<p>Good to see emulation of the system improving… Now.. to wash my eyes out..</p>
<p>——————–</p>
</td>
</tr>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote -->More @ <a href="http://mamedev.emulab.it/haze/" target="_blank">David Haywood&#8217;s MAME(tm) WIP</a></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>French provider to roll out emulation service to subscribers</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128597</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128597#comments</comments>
		<pubDate>Thu, 29 Oct 2009 11:43:00 +0000</pubDate>
		<dc:creator>Cid Highwind</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128597</guid>
		<description><![CDATA[

Our colleagues over at Xtemulation have reported and translated that the French telecom/tv provider Free would be planning to roll out an emulation service for its subscribers on its Freebox HD platform. 
The information was not to be disclosed to the public yet, as the info page was removed quickly. Any traces of the service [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div>Our colleagues over at <a href="http://www.xtemu.com/forum/news-f6/french-provider-rolling-emulation-service-t2628.html" target="_blank">Xtemulation</a> have reported and translated that the French telecom/tv provider <i>Free</i> would be planning to roll out an emulation service for its subscribers on its Freebox HD platform. </p>
<p>The information was not to be disclosed to the public yet, as the info page was removed quickly. Any traces of the service on public video sites such as Youtube have been removed as well. Screenshots were taken however, and the original article was translated to English by Hard Core Rikki:</p>
<p><!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2" style="border:1px inset">
<p>				<i><b>&quot;Directly accessible on your TV via the Freebox TV service, the games proposed by Free can be played with the included remote.</p>
<p>The game library developped internally</b> (minesweeper, solitaire, morpion, bomberbox, Sokobox, Scavenger, Snakebox&#8230;) <b>can be easily complemented by hundreds of emulated games.</b></i></p>
<p>For that, it suffices to be in possession of emulator <u>ROMS</u> or obtain ones from any existing legal download platforms (like <a href="http://www.pdroms.de" target="_blank">pdroms.de</a>) and to copy them on the FreeboxTV hard drive through FTP, a USB key (or any DDE) which can be connected to the Freebox HD.</p>
<p>A Software Development Kit (SDK) as well as tutorials are also available so that hobbyist subscribers eager to develop new games for the community can do so.</p>
<p>Available starting from today, this free service is available to all DSL subscribers equipped with a Freebox HD, wether or not qualifying for the TV service.</p>
<p>It is also available on a second TV for MultiTV subscribers.</p>
<p>Free will soon extend this service to support multiplayer.&quot;</p>
</td>
</tr>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote --><img src="http://img263.imageshack.us/img263/5335/xtfreejeux2.png" border="0" alt="" /><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>
By providing only the Emulators, often labeled as a &quot;gray area&quot; by many opponents from the gaming industry, the company makes it the user&#8217;s responsibility to obtain the ROMs that are to be used for gaming. With their recent passing of the &quot;Three Strikes&quot; law, where a third copyright offense may mean you will lose your internet access, it will interesting to see the response of copyright holders such as Nintendo to this development.</p>
<p>Source: <a href="http://www.xtemu.com" target="_blank">XTemu</a>, original at <a href="http://www.freezone.fr/article481,enorme--les-jeux-arrivent.html" target="_blank">Freezone.fr</a></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>bsnes WIP: Super Game Boy: Take Two</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128586</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128586#comments</comments>
		<pubDate>Thu, 29 Oct 2009 05:55:00 +0000</pubDate>
		<dc:creator>Experiment T</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128586</guid>
		<description><![CDATA[



Quote:




					Originally Posted by byuu
For those who don&#8217;t remember, I implemented Super Game Boy support soon after v045 was released, but I was never able to complete it due to a lack of understanding how the $7800 register worked. I abandoned this support because it required building all of gambatte inside bsnes. That isn&#8217;t a bad [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div><!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2" style="border:1px inset">
<div>
					Originally Posted by <strong>byuu</strong></p></div>
<div style="font-style:italic">For those who don&#8217;t remember, I implemented Super Game Boy support soon after v045 was released, but I was never able to complete it due to a lack of understanding how the $7800 register worked. I abandoned this support because it required building all of gambatte inside bsnes. That isn&#8217;t a bad thing at all, gambatte is a great emulator. The problem was more all of that extra code and complexity for something that didn&#8217;t really work.</p>
<p>But we&#8217;ll never fix the $7800 problem if we don&#8217;t have a codebase to work on it with. So taking from the new dynamic library support with snesreader and snesfilter, I&#8217;ve built libgambatte into a library, and simply link in a dozen or so API calls to it.</p>
<p>So far, I have non-SGB games working again, without sound output, and with the usual $7800 synchronization issues. I don&#8217;t expect to solve this problem, but at the very least, it&#8217;s a launching point for future progress.<br />
<img src="http://byuu.org/images/bsnes_20091029a.png" border="0" alt="" /><img src="http://byuu.org/images/bsnes_20091029b.png" border="0" alt="" /></div>
</td>
</tr>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote -->Site @ <a href="http://byuu.org" target="_blank">byuu&#8217;s homepage</a></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>RetroCopy v0.400B Released</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128546</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128546#comments</comments>
		<pubDate>Tue, 27 Oct 2009 21:18:00 +0000</pubDate>
		<dc:creator>RetroRalph</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128546</guid>
		<description><![CDATA[

RetroCopy v0.400B has been released. RetroCopy is a cycle accurate Sega Master System, Nintendo and Arcade emulator.
This one has a lot of major additions.
If you are an emulator related site could you please link to the individual emulator pages for RetroCopy if you put it in any categories :-
Sega Master System (SMS) Emulator for the [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div><a href="http://www.retrocopy.com/download.aspx" target="_blank">RetroCopy v0.400B</a> has been released. <a href="http://www.retrocopy.com/" target="_blank">RetroCopy</a> is a cycle accurate Sega Master System, Nintendo and Arcade emulator.</p>
<p>This one has a lot of major additions.</p>
<p>If you are an emulator related site could you please link to the individual emulator pages for RetroCopy if you put it in any categories :-<br />
<a href="http://www.retrocopy.com/sms.aspx" target="_blank">Sega Master System (SMS) Emulator</a> for the Sega Master System emulation<br />
<a href="http://www.retrocopy.com/nes.aspx" target="_blank">Nintendo Entertainment System (NES) Emulator</a> for Nintendo emulation<br />
<a href="http://www.retrocopy.com/arcade.aspx" target="_blank">Arcade Emulator</a> for Arcade emulation</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/zVzs6MWdSHs"></param><embed src="http://www.youtube.com/v/zVzs6MWdSHs" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>
What&#8217;s new?</p>
<p>-[EMU] Added Sega System E arcade emulation. The first cycle accurate Sega System E arcade emulator. It&#8217;s more accurate than MAME and sounds better!<br />
-[EMU] Added new YM2413 (SMS sound chip) emulator which sounds a lot better than old one<br />
-[EMU] Improved SMS/SEGAE VDP performance by 40%<br />
-[EMU] Improved Z80 emulator performance by 20%<br />
-[EMU] Changed the way the YM2413 and SMS-SN79489 were emulated in comparison to other components. They are now accurate to the cycle in line with the Z80/VDP rather than being slave devices, this comes at a small cost in performance but is less cluttered<br />
-[EMU] Fixed SN79489 bug where data byte wasn&#8217;t correctly setting noise channel low bits and a bug with noise channel using incorrect period when set to TONE2 mode<br />
-[EMU] Fixed various bugs relating to border emulation in the SMS VDP<br />
-[EMU] Added TMS9918 chaining to the SMSVDP<br />
-[EMU] Switched default NES buttons around to match real control pad (NIKOLA)<br />
-[EMU] Fixed a few bugs in the Z80 core relating to undocumented instructions that the SEGA E games used<br />
-[EMU] Refactored every emulator core and implemented versionized save states in preparation for disk loading/saving</p>
<p>-[CORE] Added an emulator benchmark. Allows you to see how many millions of emulated cycles your system can push. The latest CPUs are getting close to 150 million emulated cycles in RetroCopy now!<br />
-[CORE] Implemented new GAME ROM format based on suggestions from users. Now each GAME file can have multiple ROMs inside it, each with their own settings. Works for every system whether console or arcade and achieves compression ratios 20:1 and over in some cases over plain ROM data. There are too many new GAME features added to list here so check my blog for more details.<br />
-[CORE] RetroCopy now automatically converts SMS/NES/ARCADE ROMs it detects to new GAME format on first load, no more trouble with conversion as it&#8217;s seamless<br />
-[CORE] Added graphics filters SCALE2x / SCALE4x / SCALE4x with scanlines, they run in a separate thread to maximize performance on multicore CPUs.<br />
-[CORE] Added pixel filter and made it the default when fullscreen. Can switch between this and linear filtering with all the filters<br />
-[CORE] Added ability for cores to specify video rotations if necessary for arcade games, like those in the sit down ****tail format<br />
-[CORE] Fixed bug that stopped fast forward working<br />
-[CORE] Fixed crash bug for people with old or non existant OpenGL based hardware. RetroCopy now works in the Microsoft &quot;Software&quot; renderer though hardware accelleration is a lot better.<br />
-[CORE] Stopped SDL from dynamically creating some text files (stderr.txt and stdout.txt)</p>
<p>-[3D] Tweaked the pixel shaders a little bit to give a better lighting effect<br />
-[3D] Fixed an issue with mouse view movement giving variable results depending upon the framerate</p>
<p>-[GUI] When clicking on PLAY GAMES the default is now looking at a game list with a 3D TV already selected, rather than having to first select a 3D TV to play on<br />
-[GUI] Changed around the &quot;in game&quot; menu buttons and mode a more distinct difference between the 3D world and playing games<br />
-[GUI] Added a different way to roam the virtual 3D game room using the mouse scroll buttons (Tommy)<br />
-[GUI} Added UNICODE (UTF-8 externally, UTF-16/32 internally) support to the GUI, though none of the current fonts support the more exotic languages.<br />
-[GUI] Changed GUI to accept resource image/cursor data as a per project setting<br />
-[GUI] Added more cursor modes to give some feedback to the user<br />
-[GUI] Added features to listview such as in place editing, indenting, etc<br />
-[GUI] Fixed some small bugs in the software renderer<br />
-[GUI] Added YEAR RELEASED and NUMBER OF PLAYERS to the game display list, taken from the GAME file.<br />
-[GUI] Now up to six 3D game covers can be loaded when you click on a game<br />
-[GUI] Increased size of 3D gamebox window to fit in more 3D boxes at once<br />
-[GUI] Added new Sega Master System 3D gamebox which is a lot more accurate and based on real world dimensions<br />
-[GUI] Added shader based lighting to the 3D Gameboxes (if capable) which makes them near photo-realistic now.<br />
-[GUI] Changed the way you select to play SMS games. Now you select the console you want (SMS2 PAL, JAPANESE SMS, MARK III, SMS1 NTSC, etc) instead of selecting the video/region settings manually. There are slight differences in each console and RetroCopy emulates them for accuracy<br />
-[GUI] Implemented keyboard navigation and searching within listview contents<br />
-[GUI] Improved the game select screen and added some icons</p>
<p>-[GAMEDB] Wrote a completely new GAME database editor in the RetroCopy GUI code. If you want to help with becoming a GAME ROM database maintainer for the NES/SMS/etc please contact me.</p></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>SSF Ver0.11 alpha released!</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128467</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128467#comments</comments>
		<pubDate>Sun, 25 Oct 2009 17:34:00 +0000</pubDate>
		<dc:creator>RockmanForte</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128467</guid>
		<description><![CDATA[



Quote:



				Fixed SCSP sound generation process.
Fixed cells VDP2 vertical scrolling process.
State saves data changed version.
Changed threading VDP1 draw.
VDP1 can reduce the load on the main thread in another thread that you draw.
Sound Thread option has been abolished.
Always Running option has been abolished.
Scanline Base Timimng instead please use the option.
Recording file format has changed.
No compatibility with previous [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div><!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2" style="border:1px inset">
<p>				Fixed SCSP sound generation process.<br />
Fixed cells VDP2 vertical scrolling process.</p>
<p>State saves data changed version.<br />
Changed threading VDP1 draw.<br />
VDP1 can reduce the load on the main thread in another thread that you draw.<br />
Sound Thread option has been abolished.<br />
Always Running option has been abolished.<br />
Scanline Base Timimng instead please use the option.<br />
Recording file format has changed.<br />
No compatibility with previous formats.</p>
</td>
</tr>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote -->Google Translate.</p>
<p>Site @ <a href="http://www7a.biglobe.ne.jp/~phantasy/ssf/record/20091025.html" target="_blank">???? 2009/10/25</a></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>Dolphin Revision 4460 available</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128425</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128425#comments</comments>
		<pubDate>Sat, 24 Oct 2009 12:20:00 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128425</guid>
		<description><![CDATA[

This excellent Gamecube &#38; Wii emulator has seen another update. Changes since last release:



Quote:




Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features  
Gamelist has new, improved look and feel (you can jump to games alphabetically with [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div>This excellent Gamecube &amp; Wii emulator has seen another update. Changes since last release:</p>
<p>
<!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2" style="border:1px inset">
<p>
<b>Dolphin GUI/Integrated Tools:</b><br />
<b>Memcard Manager</b>: Fixed exporting gci files<br />
Many fixes related to the GUI now supporting unicode<br />
Move to wxAUI, which is wxw-speak for GUI with decently modern features <img src='http://www.ngemu.com/frontpage/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> <br />
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)<br />
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol<br />
[/indent][indent]<b>Dolphin Core:</b><br />
Add &#8220;auto&#8221; mode to the frameskipper<br />
_Massive_ stability fixes and bugfixes to JIT/JITIL<br />
Implementation of Instruction Cache (interpreter only)<br />
More accurate and complete FPU emulation (mostly visible in interpreter)<br />
Added/Fixed Tool-Assisted-Speedrun features<br />
Added the Triforce baseboard&#8217;s SI and EXI devices (and JVS I/O), and media board behavior.</p>
<ul>
<li>Implementation is enough to get some games running, but requires more work for more games <img src="http://images.ngemu.com/forum/smilies/Standard/smile.gif" border="0" alt="" title="Smilie" class="inlineimg" /></li>
</ul>
<p> Many fixes to Netplay feature<br />
Allow plugins to be specified from the command line<br />
Fix some issues with loading WADs<br />
Stabilization of savestates<br />
Added &#8220;Reset&#8221; function &#8211; the equivalent of tapping the reset button</p>
<p>
 <i><b>Audio (Common audio features):</b></i><br />
Added ALSA backend</p>
<p>
 <i><b>Video (Common video features):</b></i><br />
Fix PeekARGB<br />
Fix flickering in some games<br />
Optimization of shader generation and handling<br />
Generally better shader error handling<br />
Add widescreen hack</p>
<p>
 <i><b>Wiimote (actually fixed in internal IPC HLE):</b></i><br />
Fix wiimote usage in homebrew</p>
<p>
 <i><b>Debugger:</b></i><br />
Enable editing of registers displayed in the register window<br />
Add ability to flip between ASCII and floating point values in mem view</p>
<p>
 <b>OpenGL plugin:</b><br />
Remove unneeded projection hacks</p>
<p>
 <b>DirectX plugin:</b><br />
Fixed up and FAST! (literally too many fixes for me to list ;p )<br />
Enable toggling of safe texture cache<br />
Enable toggling of EFB reads from cpu</p>
<p>
 <b>Software Graphics plugin (NEW!):</b><br />
Totally new plugin, intended for debugging and very accurate emulation &#8211; SLOW, don&#8217;t feel the need to tell the team to make it faster <img src="http://images.ngemu.com/forum/smilies/Standard/smile.gif" border="0" alt="" title="Smilie" class="inlineimg" /></p>
<p>
 <b>DSPLLE plugin:</b><br />
More reversing done, more left to go <img src="http://images.ngemu.com/forum/smilies/Standard/smile.gif" border="0" alt="" title="Smilie" class="inlineimg" /></p>
<p>
 <b>DSPHLE plugin:</b><br />
Fix various games booting where they would hang before<br />
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.</p>
<p>
 <b>DSPSpy:</b><br />
Improve SD interaction<br />
Fix rom dumping</p>
<p>
 <b>Misc:</b><br />
OSX build compiles and runs&#8230;(yes, even Snow Leopard)<br />
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.<br />
Many, many tweaks here and there to increase speed, stability, and code cleanliness</p>
</td>
</tr>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote -->
<div align="right"><b><a href="http://www.dolphin-emu.com/" target="_blank">Source</a></b></div>
</div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
		<item>
		<title>Gens32 v1.86 Recall released!</title>
		<link>http://www.ngemu.com/frontpage/?p=vB128377</link>
		<comments>http://www.ngemu.com/frontpage/?p=vB128377#comments</comments>
		<pubDate>Thu, 22 Oct 2009 11:55:00 +0000</pubDate>
		<dc:creator>RockmanForte</dc:creator>
		
		<guid isPermaLink="false">http://www.crowdreport.com/?p=vB128377</guid>
		<description><![CDATA[



Quote:



				1)Rewrite Super TV Filter.make it more like some TV set.
2)Rewrite Gens32 Filter IV.
3)Adjust sounds,try to make it more like real hardware.
4)Add a noise effect while reading SEGA CD.Since I don&#8217;t
have the hardware yet,I got it from my Sony WALKMAN&#8230;
5)Remove soundrate stuff.
6)Remove OpenGL stuff,since it&#8217;s so hard to got a SDK.




Site @ Gens32 - sega emulator


]]></description>
			<content:encoded><![CDATA[<p><!-- BEGIN TEMPLATE: postbit_legacy_frontpage --><br />
<!-- message --></p>
<div><!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2" style="border:1px inset">
<p>				1)Rewrite Super TV Filter.make it more like some TV set.<br />
2)Rewrite Gens32 Filter IV.<br />
3)Adjust sounds,try to make it more like real hardware.<br />
4)Add a noise effect while reading SEGA CD.Since I don&#8217;t<br />
have the hardware yet,I got it from my Sony WALKMAN&#8230;<br />
5)Remove soundrate stuff.<br />
6)Remove OpenGL stuff,since it&#8217;s so hard to got a SDK.</p>
</td>
</tr>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote -->Site @ <a href="http://gens32.emubase.de/" target="_blank">Gens32 - sega emulator</a></div>
<p><!-- / message --></p>
<p><!-- END TEMPLATE: postbit_legacy_frontpage --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ngemu.com/frontpage/?feed=rss2&amp;p=0</wfw:commentRss>
		</item>
	</channel>
</rss>
