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Old December 27th, 2007, 15:59   #161
Firnis
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Agetian
No, image is clear. I've tried with 0.9.4 release and svn 265. There is no difference.
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Old December 27th, 2007, 16:18   #162
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Quote:
Originally Posted by ken07 View Post
bug in dragon quest 8 make it unplayable? i played this games for about 60 hours and got to the black citadel, then this falling bug appear, somehow to fix this?
Could you upload a memcard with a save near to this point?
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Old December 27th, 2007, 16:41   #163
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I did some more testing with Spectral vs Generation. ZeroGS can apparently render it correctly thanks to something called "path3 hack" which is toggled with f9.

I was wondering, if something like that would be hard to implement into GSdx.
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Old December 27th, 2007, 16:41   #164
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Anyone know why gadget racers doesn't work? PCSX2 problem?
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Old December 27th, 2007, 17:09   #165
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Well, one more report on FFX from me.

I've replayed the game from scratch up till the part when Tidus surfaces at the beach. I set the GSdx settings mentioned by Firnis. While I can confirm that the glitch is definitely less prominent (for instance, in the first battle I didn't see any stripes appear on the terrain, and usually entering the battle doesn't trigger the stripes to appear), it's still there, at least for me -- for instance, on the Al Bhed ship when Tidus speaks with Rikku and we can see the sky, the sky is striped in certain places. Also, on the Al Bhed ship, entering and exiting the character menu triggers the appearance of semi-transparent stripes on the ship itself (the back part of it, mostly). Also, the beach is still striped for me, although the stripes are "better" now (not as opaque - semi-transparent, and thinner). I enclose a screenshot to show what I mean. I'm not sure why I'm still getting this bug while everybody else doesn't, and why I'm the only one getting this bug on two different PCs... If I figure out how to fix this, I'll tell you what the problem was. If you have any further advice, I'll be very grateful.

P.S. About the screenshot - even though the bug is still there for me, the picture looks much nicer than with the previous versions -- the stripes used to be solid black, almost completely opaque, and very thick.

- Agetian
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File Type: jpg gsdx011-beach-glitch.jpg (144.4 KB, 128 views)

Last edited by Agetian; December 27th, 2007 at 18:53..
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Old December 27th, 2007, 17:17   #166
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Quote:
Originally Posted by gabest View Post
Could you upload a memcard with a save near to this point?
this is it, use holy protection so not encounter enemy on the way

Mcd001.7z

sorry i use mediafire because upload using forums failed

Last edited by ken07; December 27th, 2007 at 17:28..
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Old December 27th, 2007, 17:18   #167
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Serio
Make a patch to your game with "path3hack=1".
Patch file may contain next "variables":
fastmemory, vunanmode, patch, path3hack, zerogs, roundmode;

For more info go to pcsx2 discuss thread.
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Old December 27th, 2007, 17:29   #168
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Post it again when you make it smaller kthx

Last edited by refraction; December 27th, 2007 at 20:04..
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Old December 27th, 2007, 18:38   #169
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Quote:
Originally Posted by ken07 View Post
this is it, use holy protection so not encounter enemy on the way

Mcd001.7z

sorry i use mediafire because upload using forums failed
Can't load it :'(
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Old December 27th, 2007, 19:07   #170
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Quote:
Originally Posted by Agetian View Post
P.S. About the screenshot - even though the bug is still there for me, the picture looks much nicer than with the previous versions -- the stripes used to be solid black, almost completely opaque, and very thick.

- Agetian
that doesnt look like the same stripped textures i was having, maybe urs is another issue? :o

i'll try my ffx see if same happens (i was happy enough ffx-2 didnt have the problem it was a lot worse there )
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Old December 27th, 2007, 19:18   #171
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nice! more fps in FFX!
I saw one glitch:
during blitzball tournament(in the future), when Auron is going upstairs his glasses are blinking-black, like there is some special effects that dont rendering ok.

hope it helps.
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Last edited by toh; December 27th, 2007 at 19:34..
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Old December 27th, 2007, 19:36   #172
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hi,
i have another problem with gsdx in the game FFXII:

always after i save my gamestate at a Crystal or when i
left the menu after i use some license-points pcsx2 crash.

its only with gsdx


can somebody help me?????

sorry for bad english
Attached Images
File Type: jpg graka.JPG (38.4 KB, 57 views)
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Old December 27th, 2007, 19:52   #173
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Man, I tried the newest GSDX version (0.1.1) and it sucks -.-;
All games need over 2 minutes to start...
And IF the game start (normally pcsx2 0.9.5 build 339 and 0.9.4 crashes before), it works for 5 sec. and then its a big lag-.-

The version 1.0 is perfect; works without problems, hope the next release will be better...
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Old December 27th, 2007, 19:59   #174
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Quote:
Originally Posted by GothicIII View Post
Man, I tried the newest GSDX version (0.1.1) and it sucks -.-;
All games need over 2 minutes to start...
And IF the game start (normally pcsx2 0.9.5 build 339 and 0.9.4 crashes before), it works for 5 sec. and then its a big lag-.-

The version 1.0 is perfect; works without problems, hope the next release will be better...
i hope your attitude improves before the next release.
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Old December 27th, 2007, 20:15   #175
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Quote:
Originally Posted by Agetian View Post
Hmm... seems to be the same as what I have in my setup.
If, by chance, you have a saved game at either "Salvage Ship - Deck" or "Ruins - Underwater Hall" (both pretty close to the game beginning), can you please do a simple experiment? Just load this saved game, enter the character menu, then exit the character menu, and see if any dark stripes appear for you (easiest to see at "Salvage Ship - Deck").

P.S. I supply my memory card file for testing, just in case you don't have the necessary saved game.
just tried your memcard and it shows the glitches where u said they would, i tried running from the start from my game and they still happen without saving, however the normal corrupted sky/floors/battlezone is gone I guess it's the lesser of 2 devils :P

edit: on a second testing, seems gsdx9 0.11.2 was the last one that doesnt have this problem, in the rest of the game doesnt seem to happen anymore (at least not that i noticed but then again it was the corrupted sky/floors that i noticed the most :P)
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Last edited by Shadow Lady; December 27th, 2007 at 20:59..
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Old December 27th, 2007, 20:20   #176
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I can't get the fps to show, it use to be F7. But that doesn't seem to work anymore, anyone else having this problem?
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Old December 27th, 2007, 20:29   #177
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Quote:
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I can't get the fps to show, it use to be F7. But that doesn't seem to work anymore, anyone else having this problem?
Yeah, I have the same problem too in fullscreen. Pressing F7 doesn't bring bring up the OSD anymore.
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Old December 27th, 2007, 20:31   #178
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Quote:
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I can't get the fps to show, it use to be F7. But that doesn't seem to work anymore, anyone else having this problem?
me too!
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Old December 27th, 2007, 20:37   #179
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Gabest said that for now OSD (on screen display, the small text that tell you fps among other things xD) is not implemented yet in new plugin. SOmething about the function not working under dx10 if I remember correctly.
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Old December 27th, 2007, 20:40   #180
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Quote:
Originally Posted by GothicIII View Post
Man, I tried the newest GSDX version (0.1.1) and it sucks -.-;
All games need over 2 minutes to start...
And IF the game start (normally pcsx2 0.9.5 build 339 and 0.9.4 crashes before), it works for 5 sec. and then its a big lag-.-

The version 1.0 is perfect; works without problems, hope the next release will be better...
I bet u set the renderer to software
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