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#141 | |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#142 | |
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Registered User
Join Date: Jul 2006
Location: Russia
Posts: 45
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I'll keep trying tho.- Agetian Last edited by Agetian; December 27th, 2007 at 08:55.. |
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#143 |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 121
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Smack Down - Here Comes the Pain All loading screens are stretched into the upper part of the screen with ALL versions of GSDX9,10 (GSdx 0.1.1) |
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#144 |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 121
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Crash Bandicoot - The Wrath of Cortex Glitches in the horizon (fog or something) They appeared since GSdx9v11 |
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#145 | |
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Registered User
Join Date: Jul 2006
Location: Russia
Posts: 45
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This minor issue aside though, and speaking of SD Here Comes the Pain in general, my testing shows that it runs wonderfully and somewhat faster than when ZeroGS is used - when I'm using ZeroGS it goes at about 28-35 fps in battle, while with GSdx it gives me stable 35-40 fps. - Agetian Last edited by Agetian; December 27th, 2007 at 09:03.. |
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#146 |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
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Another good release in DQVIII DX9 - +4fps, DX10 - +0fps
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| C2D Q8200 2.3@2.8 | Radeon x4850 Sonic 1gb | 2x2GB DDRII 6400 | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows Vista Ultimate SP1 32 bit | Felix Leonhart breaks out!![]() |
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#147 | |||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Last edited by gabest; December 27th, 2007 at 11:26.. Reason: Automerged Doublepost |
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#148 |
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Registered User
![]() ![]() Join Date: Dec 2003
Posts: 137
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every time the emulator crash visual 2005 comes up with a lot of assembler code
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#149 | |
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Utterly destroying the soul of Gladiator@ with my box of tasty Cheesy Puff potato chips
Posts: 4,713
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I posted this earlier, but decided to take it down because I was 95% sure you already knew about it. Now I decide to put it back up on the 5% chance you don't know about it. Sorry if I'm spamming. In Metal Gear Solid 3 Subsistence (NTSC SLUS 21359) or Snake Eater(NTSC SLUS 20915) on GSdx 0.1.1 (d3d9 hardware rendering) and all previous versions of GSdx9 certain textures are supposed to be bright as if the sun were hitting them are instead dark brown splotches. (this is using Directx 9). This isn't a problem with GSdx d3d9 software rendering, and isn't a problem on ZeroGS KOSMO. I've tried enabling/disabling all the different options in GSdx plug-in to no avail. Here are some comparison screen shots. #1 is GSdx 0.1.1 (Hardware rendering) #2 is Metal Gear Solid running off my playstation 2 (its plugged into my lcd) #3 is ZeroGS Kosmo 0.9.7 here are more of my setting if needed. http://forums.ngemu.com/pcsx2-offici...ml#post1246151
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#150 |
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Registered User
Join Date: Jul 2006
Location: Russia
Posts: 45
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Here I come with another report on Final Fantasy X SLUS-20312 original, CRC 0xBB3D833A, detected by pcsx2 as Final Fantasy X [SLUS 20312] (U). I'm still trying to fix the stripes problem in ffx (sphere grid white stripes and terrain black stripes) using the latest version of GSdx (0.1.1), but still to no avail, it just won't work. So far I've tried: 1. Uninstalling all versions of GSdx I have and installing only the very latest version, configuring it, and running the game. 2. Renaming the GSdx DLL file to something else, like CiticenB suggested, reconfiguring, and running the game. 3. Recompiling GSdx from the svn repository (I believe v716 should correspond to v0.1.1 or should be newer than it, thus incorporating the ffx stripes fix) and trying to use it instead of the original DLL. All of these three attempts failed on my main PC; I still haven't tried all of those on my laptop, but genuine v0.1.1 downloadable from this thread didn't work as supposed on my laptop (as per my report earlier). I'm not sure if the fix is supposed to be CRC-based or not... Just in case it is CRC-based, the CRC of the ffx I'm using is in this post. All the remaining details are in my other post I made earlier today. I'm not sure if I'm the only one who still gets this error or not (looks like I'm the only one), but so far I was unable to get it working correctly on 2 different PCs (a C2D desktop with a 8xxx videocard, and a C2D laptop with a 7xxx videocard) in DX9 mode. P.S. I'm not using the save states, but I do load my game from a memory card -- not sure if that matters or not (haven't tried starting a brand new game yet). I'll try starting a brand new game as well, and I'll tell you if it worked or not. Hope this helps. - Agetian |
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#151 |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 137
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DMC1 still has that problem. In game menu everything working good, but when I goes in-game that "zoom" effect returns
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Pentium 521HT 2.8GHz@3.1GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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#152 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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I know about DMC1, it will be fixed when I fix the output merger to support different sized targets. Currently one layer covers the other, when it should be only 32 pixels high at the top of the screen. In sw mode you can even see it stretched, but in hw mode it is black for some reason. MGS has always been problematic, it does a lot of tricky things. No possible fix in sight right now. Anyone else having the terrain stripes prob with that version of FFX? The sphere grid is not a gs bug I think. |
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#153 | |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: St.Petersburg, Russia.
Posts: 119
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PCSX-Revolution |
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#154 | ||
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Registered User
Join Date: Jul 2006
Location: Russia
Posts: 45
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Quote:
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- Agetian |
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#155 |
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Registered User
Join Date: Dec 2007
Location: Germany
Posts: 6
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I have got another problem with the latest GSdx9 (since 0.11.2 I think). Games e.g. FFXII are too bright in places where the sun shine I've never heard of anyone else having this problem there's no problem with ZeroGS |
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#156 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: St.Petersburg, Russia.
Posts: 119
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Agetian gsdx - D3D9, PS3, Native, LogZ, Nloop, texture filtering. Cpu - all settings on, FL - Normal.
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PCSX-Revolution |
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#157 | |
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Registered User
Join Date: Jul 2006
Location: Russia
Posts: 45
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If, by chance, you have a saved game at either "Salvage Ship - Deck" or "Ruins - Underwater Hall" (both pretty close to the game beginning), can you please do a simple experiment? Just load this saved game, enter the character menu, then exit the character menu, and see if any dark stripes appear for you (easiest to see at "Salvage Ship - Deck"). P.S. I supply my memory card file for testing, just in case you don't have the necessary saved game. P.P.S. Just tried setting the exact settings you provided, and still got the stripes in both above-mentioned cases. - Agetian |
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#158 |
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Registered User
![]() Join Date: Dec 2007
Location: MAS
Posts: 79
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dq8 bug
bug in dragon quest 8 make it unplayable? i played this games for about 60 hours and got to the black citadel, then this falling bug appear, somehow to fix this?
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#159 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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#160 |
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Registered User
![]() ![]() Join Date: Dec 2003
Posts: 137
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i have a vgakit. it is not a converter, the cable is very simple. It is asoftware hack it think, it requires to start with a disc. even on unmodded ps2. |
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