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#101 |
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AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
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side question to John, what a system u hav to get FFXII smooth? btw. did u try it with the new DX10 plugin, too?
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![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 |
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#102 |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 121
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Just wanted to tell whom using "pcsx2svn239" it's much slower.
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#103 |
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AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
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may normal ^^, but i will just check the diffrence ![]() ~.~ 2fps ^^ 4% is the svn slower... btw i think it will depends which game u play p.s. i will make an image of OS and change CPU to QX9650 ^^
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![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 Last edited by kurim; December 26th, 2007 at 16:07.. |
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#104 |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 180
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gabest, I have an untouched dual layer image of Gran Turismo 4. ELF name is SCUS_973.28 and CRC is 0x77E61C8A. To get it to run on PCSX2 I had to patch the dual layer image with the Toxic DL Patcher which patched the IOPRP300.IMG only. This removes the layer check from the game. Could you remove the post-processing from this version? Thanks!
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Intel C2D E4500 @ 3.3GHz Asus P5N-D SLI BFG 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows 7 x64 Ultimate SP1 Last edited by Eiji; December 26th, 2007 at 16:16.. |
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#105 | |
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John
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Scotland
Posts: 5,524
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Quote:
core 2 duo e6550 @ 3.15 Ghz Nvidia 8600 gts at stock speed 4Gb ddr2 6400 ram I now have an ati 3850 card the new gsdx integrated plugin benches 3 fps faster at the places i note them (these are whenever a game loads or screenchanges because all the data will be the exact same) nothing special in the settings, pixel shader 3 and texture filtering on even with lots of background stuff too like windowsblinds and rocketdock etc it's fast I haven't tried gsdx in directx 10 yet but i'll give it a go soon when i get vista check out NexXxus's video: YouTube - Yet another FFXII on PCSX2 Emulator Video :P he gets very smooth gameplay too
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OCHRE YELLOW. |
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#106 |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 25
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![]() Ace Combat 4, 0.9.5, GsDx 0.1.0, Dx10 hardware mode I usually get 35-50fps, but the game can crash if you aren't paying attention and don't skip cutscenes, or sometimes randomly. There are also plenty of textrue errors ![]() Anyway thank you for getting this game running to an acceptable level, before GsDx it ran at <10fps. Last edited by EscCtrl; December 26th, 2007 at 17:25.. |
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#107 | |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Canada
Posts: 242
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Quote:
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AMD A10-4600M APU with Radeon(tm) HD Graphics (4 CPUs), ~2.3GHz 8192MB RAM 1 TB Windows 8 64-bit AMD Radeon HD 7660G + 7600M Dual Graphics |
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#108 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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then use ZeroGS for now. i heard the 256 color hack can solve the bloom issue in KH2. |
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#109 | |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
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Quote:
But DX10 is more compatible, for example Soul Calibur 3 runs 8-12fps in battle^) (in DX9 - 0,5-2fps)
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| C2D Q8200 2.3@2.8 | Radeon x4850 Sonic 1gb | 2x2GB DDRII 6400 | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows Vista Ultimate SP1 32 bit | Felix Leonhart breaks out!![]() |
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#110 |
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Registered User
Join Date: Dec 2007
Location: France
Posts: 10
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#111 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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v1.1 released, ffx battle start and stripes were fixed.
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#112 |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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oh wow, seriously u should take a break for a few days :P thx for new version
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#113 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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thanks! will test it soon after i reinstalled my PC. |
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#114 |
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Registered User
![]() Join Date: Jul 2006
Location: UK
Posts: 64
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just wanted to check in and say thank for pointing out the hypermode patch. Checked it and it was there took this out and the game runs perfect using GSdx now
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Intel Core2 Q6600 @ 3.8GHz «-» Gigabyte P35-DS3P «-» nVidia 8800GTX 768MB «-» GeIL 4GB (4x1GB) PC2-8500C5 1066MHz Black Dragon DDR2 Dual Channel Kit «-» Seasonic S12-600 «-» 2xBenQ FP241W 24" TFT «-» Antec Nine Hundred |
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#115 |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 336
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Thanks again Gabest, it seems like this new version has been tremendously improved because a few of the graphics errors that were seen with the previous release are completely gone now . This may be your best release yet |
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#116 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Quote:
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#117 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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#118 |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Gabest would you mind fixing the graphic glitches in Tony Hawk's Pro Skater 3. The Intro used to work now it doesn't, and the other glitches I figure could be fixed without too much trouble (skateboards in skateshop, rails). The screen shots show those glitches.
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares |
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#119 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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spikey polygons are pcsx2 problem, is the intro a video or 3d?
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#120 |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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O looked like GSdx related, sorry. This is what it looked like in version 0.10.0. I think it's a video. Not really sure.
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares Last edited by gamersat678; December 26th, 2007 at 21:41.. |
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