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Old December 26th, 2007, 15:45   #101
kurim
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side question to John, what a system u hav to get FFXII smooth?

btw. did u try it with the new DX10 plugin, too?
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Old December 26th, 2007, 15:54   #102
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Just wanted to tell whom using "pcsx2svn239" it's much slower.
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Old December 26th, 2007, 15:56   #103
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Quote:
Originally Posted by KOC2000 View Post
Just wanted to tell whom using "pcsx2svn239" it's much slower.
may normal ^^, but i will just check the diffrence

~.~
2fps ^^ 4% is the svn slower


... btw i think it will depends which game u play

p.s. i will make an image of OS and change CPU to QX9650 ^^
Attached Images
File Type: jpg 094dx10.jpg (50.7 KB, 109 views)
File Type: jpg 095svndx10.jpg (51.7 KB, 119 views)
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Last edited by kurim; December 26th, 2007 at 16:07..
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Old December 26th, 2007, 16:09   #104
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gabest,

I have an untouched dual layer image of Gran Turismo 4. ELF name is SCUS_973.28 and CRC is 0x77E61C8A.

To get it to run on PCSX2 I had to patch the dual layer image with the Toxic DL Patcher which patched the IOPRP300.IMG only. This removes the layer check from the game.

Could you remove the post-processing from this version?

Thanks!
Attached Images
File Type: jpg gsdx10_20071226161424.jpg (354.1 KB, 63 views)
Attached Files
File Type: rar Toxic Dual Layer Patcher.rar (59.8 KB, 47 views)
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Last edited by Eiji; December 26th, 2007 at 16:16..
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Old December 26th, 2007, 16:17   #105
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Quote:
Originally Posted by kurim View Post
side question to John, what a system u hav to get FFXII smooth?

btw. did u try it with the new DX10 plugin, too?
in that video my specs are:

core 2 duo e6550 @ 3.15 Ghz
Nvidia 8600 gts at stock speed
4Gb ddr2 6400 ram

I now have an ati 3850 card

the new gsdx integrated plugin benches 3 fps faster at the places i note them
(these are whenever a game loads or screenchanges because all the data will be the exact same)

nothing special in the settings, pixel shader 3 and texture filtering on
even with lots of background stuff too like windowsblinds and rocketdock etc it's fast

I haven't tried gsdx in directx 10 yet but i'll give it a go soon when i get vista

check out NexXxus's video:
YouTube - Yet another FFXII on PCSX2 Emulator Video :P

he gets very smooth gameplay too
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Old December 26th, 2007, 16:55   #106
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Ace Combat 4, 0.9.5, GsDx 0.1.0, Dx10 hardware mode

I usually get 35-50fps, but the game can crash if you aren't paying attention and don't skip cutscenes, or sometimes randomly. There are also plenty of textrue errors

Anyway thank you for getting this game running to an acceptable level, before GsDx it ran at <10fps.

Last edited by EscCtrl; December 26th, 2007 at 17:25..
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Old December 26th, 2007, 17:39   #107
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Quote:
Originally Posted by BAXTER STOCKMAN View Post
Does 0.1.0. works only on vitsta? I dont want to install vista on my pc because they suck! Gabest, will you continue working on xp too or only vista from now on?
Vista doesn't suck if your PC is powerful enough to run games at full speed too. I have Vista and Gsdx works perfectly for me, except it hates KH 2
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Old December 26th, 2007, 17:45   #108
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then use ZeroGS for now.
i heard the 256 color hack can solve the bloom issue in KH2.
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Old December 26th, 2007, 17:53   #109
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Quote:
Originally Posted by CCJ View Post
Vista doesn't suck if your PC is powerful enough to run games at full speed too. I have Vista and Gsdx works perfectly for me, except it hates KH 2
For me XP is faster ( +4fps in FFXII and DQVIII)
But DX10 is more compatible, for example Soul Calibur 3 runs 8-12fps in battle^) (in DX9 - 0,5-2fps)
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Old December 26th, 2007, 19:25   #110
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Quote:
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That is. Find the CRC and I will add it.
Gabest it is good for DBZ BT3 "ghost effect" with my crc=a422bb13 ?

Thanks.
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Old December 26th, 2007, 20:54   #111
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v1.1 released, ffx battle start and stripes were fixed.
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Old December 26th, 2007, 20:57   #112
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oh wow, seriously u should take a break for a few days :P

thx for new version
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Old December 26th, 2007, 21:03   #113
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thanks!
will test it soon after i reinstalled my PC.
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Old December 26th, 2007, 21:08   #114
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just wanted to check in and say thank for pointing out the hypermode patch. Checked it and it was there took this out and the game runs perfect using GSdx now
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Old December 26th, 2007, 21:19   #115
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Thanks again Gabest, it seems like this new version has been tremendously improved because a few of the graphics errors that were seen with the previous release are completely gone now. This may be your best release yet.
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Old December 26th, 2007, 21:22   #116
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Quote:
Originally Posted by CiticenB View Post
oh wow, seriously u should take a break for a few days :P

thx for new version
you mean years? :P
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Old December 26th, 2007, 21:27   #117
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Quote:
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you mean years? :P
oh na please not again xD
GSdx become the best GS plugin ever
FFX runs good like a official PC port now, i didn't expect this great progress two years ago
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Old December 26th, 2007, 21:31   #118
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Gabest would you mind fixing the graphic glitches in Tony Hawk's Pro Skater 3. The Intro used to work now it doesn't, and the other glitches I figure could be fixed without too much trouble (skateboards in skateshop, rails). The screen shots show those glitches.
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File Type: jpg board.jpg (31.5 KB, 69 views)
File Type: jpg Untitled.jpg (130.4 KB, 136 views)
File Type: jpg intro.jpg (22.5 KB, 36 views)
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Old December 26th, 2007, 21:33   #119
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spikey polygons are pcsx2 problem, is the intro a video or 3d?
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Old December 26th, 2007, 21:34   #120
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O looked like GSdx related, sorry. This is what it looked like in version 0.10.0. I think it's a video. Not really sure.
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Last edited by gamersat678; December 26th, 2007 at 21:41..
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