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#1141 |
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Registered User
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Posts: 137
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gsdx SVN 745 and pcsx2 svn 281: ffxii characters are visible every thing else il black. (no more textures) |
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#1142 |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,609
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#1143 |
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Registered User
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Location: Italy
Posts: 300
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Well, before this thread becomes swarmed with bug reports concerning the svn, I'd like to point out to all the people who don't stay in the irc channel that svn281 was found out immediately as severely bugged, and that svn283 is already out.... And who knows, more revisions might follow..... Seriously, they are svn, if something worked in 279 and now it doesn't, report it in the pcsx2 forum to help the devs, not in here.... (P.S. I just lurk in irc, but I thought it would be useful to let people know....) |
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#1144 |
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Registered User
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Location: ß
Posts: 444
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yes, svn discussion should not be here.
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#1145 |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,609
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#1146 | ||
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Registered User
Join Date: Nov 2004
Location: Europe
Posts: 40
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Quote:
A public SVN (277 is the last one) is considered as "stable". A 2 days old SVN without changes (279 is the latest) may be considered as "stable". Maybe. Your opinion ? Quote:
Last edited by jopinou; January 22nd, 2008 at 06:15.. |
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#1147 |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Ohaio
Posts: 1,069
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Don't discuss SVN on this forum in general. GSdx is pushing it, but if I see this go into PCSX2 SVN discussion again I'm handing out warnings. If you want to talk about SVNs, go to the IRC channel.
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#1148 |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 152
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May i ask, where the Link to the IRC-Channel is?
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#1149 |
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Registered User
Join Date: Jan 2008
Location: Somewhere
Posts: 5
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It seems to me like there's a buffer that GSdx does not initialize or clear. In ToA, whenever a battle starts, the screen is supposed to shatter with a black background (blank buffer). However, whenever I load from a savestate from Run CD/DVD, the background is usually totally garbled. Same thing with the skits. Now, when I run from Execute, what normally is garbled shows a messed up Playstation 2 sign, the one that appears in the beginning. So I think that there's a buffer that starts out uninitialized and is initialized by the beginning logo; that may help you out. I just tested it with the skits; I'm not totally sure if it works 100% with the battles. But the problem exists nevertheless. Or it may turn out that I'm insane. Happens with 0.94 and both SVNs. I'm using 0.1.7. |
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#1150 |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,609
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#1151 |
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Registered User
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Location: Germany
Posts: 152
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Okay, thx now i know how to use IRC
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#1152 | |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 444
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im lazy Quote:
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#1153 |
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Registered User
Join Date: Jan 2008
Location: Russia, Краснодар
Posts: 20
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#1154 |
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Registered User
Join Date: May 2007
Location: Italy
Posts: 11
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#1155 |
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Schoolboy-type guy
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Location: 日本
Posts: 77
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#1156 |
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Banned
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Location: Ohaio
Posts: 1,069
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That problem is in the VUrec, not in GS.
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#1157 |
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Registered User
Join Date: Jan 2007
Location: usa
Posts: 36
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i just installed vista ultimate 64bit and was trying to get pcsx2 working in 64 bit. i got pcsx2 and most the plugins compiled 64 bit but gdsx is giving me 15 compile errors on the linker, "unresolved external Symbol" all dx3d related. did i do something wrong or is 64-bit not currently "maintained" on gdsx? |
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#1158 |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,609
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no gabest is only working on the 32bit version for now. but you can compile the release-sse2 build without problems when you install the latest DirectX SDK. The 64bit Build of pcsx2 is slower that the 32bit build atm, so its not worth to try in this status. |
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#1159 |
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Registered User
Join Date: Jan 2007
Location: usa
Posts: 36
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ok thank for the quick answer
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#1160 |
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Registered User
![]() ![]() Join Date: Dec 2003
Posts: 137
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have you installed dx sdk? i was having the same compiler errot until i got the project properties and : Compiler -> General -> additional include directory (dxsdk include directory) Linker -> General -> path for libs (dxsdk lib directory x86 or x64) where |
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