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Old June 20th, 2008, 07:31   #2181
intellect
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Quote:
Originally Posted by gabest View Post
If you check the source this crc is already there. It could be a different version than I fixed, that's why it is not working.
But why NTSC version works 100% fine? (at least about graphic glitches)

EDIT:
I attached a dump 2 posts below

Quote:
Originally Posted by NexXxus View Post
i have the same problem btw. same crc.
From GSCrc.cpp:

DWORD CRC::Bully_EU = 0xC78A495D;

The CRC is there.

Its a mystery why NTSC version works and in PAL everything is messed up.

Last edited by intellect; June 20th, 2008 at 07:56.. Reason: Automerged Doublepost
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Old June 20th, 2008, 07:36   #2182
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Quote:
Originally Posted by gabest View Post
Press shift+f8 if you see it again.



Well, Nehalem with no new SSE instructions in 2009, Sandy Bridge with AVX around 2010-11, or maybe we'll be using nvidia cpu by that time, depends on how much you can wait
Penryn had sse4.1 and nehalem will have sse4.2 - there's 7 more instructions - useful or not is another issue
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Old June 20th, 2008, 07:49   #2183
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Ok gabest, I did a dump from Bully PAL... hope it helps you

Made with PCSX2 0.9.5 svn 377 and GSDX 0.1.9 svn 789 SSSE3 (with native resolution)
Attached Files
File Type: 7z bully.7z (1.87 MB, 64 views)
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Old June 20th, 2008, 09:33   #2184
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Quote:
Originally Posted by gabest View Post
Press shift+f8 if you see it again.
OK, I specially went to this place again and made the dump. Used SVN 789 this time.

I also included dump from Yakuza. FMVs are black, but it worked fine at least with SVN 775.

Later I can upload a dump from RE Outbreak intro screens (only black screen too, works great with older revisions).

I uploaded the dump to my site
http://emuworld.site.uvaga.by/DUMP.7z
if you have any problems here is the magaupload link - MEGAUPLOAD - The leading online storage and file delivery service
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Old June 20th, 2008, 13:13   #2185
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Hi Gabest,
Just want to tell you how great your xpad 0.1.0 plug-in works GREAT with xbox 360 gamepad, even rumble works!
I found a bug in one game, the game is Shadow Hearts New World NTSC, the problem is with left analog stick, after about 3-6 seconds the movement changes from running to walking.
It works normal if I use the old style flat stick on the same gamepad
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Old June 20th, 2008, 14:11   #2186
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Quote:
Originally Posted by concertolala View Post
Penryn had sse4.1 and nehalem will have sse4.2 - there's 7 more instructions - useful or not is another issue
Yea true... strings comparision, crc32, popcnt, I don't think any of them will be used in gsdx ever
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Old June 20th, 2008, 15:59   #2187
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Quote:
Originally Posted by intellect View Post
Its a mystery why NTSC version works and in PAL everything is messed up.
hm maybe because ntsc renders the frames lesser than pal?
i mean the native resolution is different too
dunno...
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Old June 20th, 2008, 17:28   #2188
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pleaseeee.

please tell me what is a crc , why each game has different one ,will it be different for pal and ntsc versions
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Old June 20th, 2008, 20:23   #2189
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Quote:
Originally Posted by kai5gabriel View Post
pleaseeee.

please tell me what is a crc , why each game has different one ,will it be different for pal and ntsc versions
Cyclic redundancy check - Wikipedia, the free encyclopedia
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Old June 20th, 2008, 20:29   #2190
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hypothetically speaking, if you took a gs dump of the exact same scene of the same game, changing only gsdx revision...would the dumped data change? (ie. is posting dumps from the lastest gsdx revision easier for you to use, gabest?)
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Old June 20th, 2008, 21:02   #2191
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i know crc is error correction code but i wanted to know how it is used specifically in the context of writing patches for games and why is it used for writing the graphics plugins ,
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Old June 20th, 2008, 21:19   #2192
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Quote:
Originally Posted by shuffle2 View Post
hypothetically speaking, if you took a gs dump of the exact same scene of the same game, changing only gsdx revision...would the dumped data change? (ie. is posting dumps from the lastest gsdx revision easier for you to use, gabest?)
Won't be different, unless I change the file format, that would invalidate all previous dumps.

-

Could you guys check dq8 and bully again with the latest revision?
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Old June 20th, 2008, 22:02   #2193
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Quote:
Originally Posted by kai5gabriel View Post
i know crc is error correction code but i wanted to know how it is used specifically in the context of writing patches for games and why is it used for writing the graphics plugins ,
its used to detect the game..
so pcsx2 sends the CRC of the game's .elf file to GSdx and it see, aha! so i apply those patches/fixes for that game.
otherwise it doesn't apply them.

its same with the .pnach patches.
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Old June 20th, 2008, 23:34   #2194
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Quote:
Originally Posted by gabest View Post
Press shift+f8 if you see it again.



Well, Nehalem with no new SSE instructions in 2009, Sandy Bridge with AVX around 2010-11, or maybe we'll be using nvidia cpu by that time, depends on how much you can wait
Hi,
So is it worth to buy sse4 cpu? i dont have one so i dont know the diffrence.
Im talking about your plug-in.
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Old June 21st, 2008, 01:46   #2195
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Old June 21st, 2008, 02:31   #2196
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i dono y but i lost like 13fps in FFXII since like 1.8 or it was a placivo effect i created XD not shure heh, i cant even remeber the version that was the fastes for me heh
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Old June 21st, 2008, 04:07   #2197
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Just hit 40 fps with the sw renderer at the beginning of the highroad area in ffx. It is as speedy as it was on my older pc using d3d

Someone could do a little fps comparision between 1.7 / 1.8 / current svn build, and between different sse versions on popular games like ffx (where the gs is the bottleneck).
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Old June 21st, 2008, 05:41   #2198
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i dont know, why i cant use software rendering? i tried and it takes to long to read, and the fps i see is just about 0.xx fps, when using d3d it can open normal?
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Old June 21st, 2008, 09:53   #2199
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Quote:
Originally Posted by gabest View Post
Could you guys check dq8 and bully again with the latest revision?
Bully PAL is fixed. You are my hero!

Quote:
Originally Posted by gabest
Someone could do a little fps comparision between 1.7 / 1.8 / current svn build, and between different sse versions on popular games like ffx (where the gs is the bottleneck).
0.1.7 is by far the fastest... in Dragon Quest VIII I get 116 fps in 0.1.7 and only 77 fps using 0.1.8. Same settings, no hacks.

And not only dq8, every game I've tested 0.1.7 is faster.

0.1.8 and 0.1.9 are almost the same, 0.1.9 is a bit faster.
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Old June 21st, 2008, 11:33   #2200
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I experience an instant crash when I try to use 1.8 no problem with 1.7 though.....any ideas?
I'm on xp 32 gonna try on 64 in a moment..........Only prob is my 64 will need to be valified and theres no 64 bit driver for my modem :3....go figure...

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