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Old June 17th, 2008, 15:26   #2141
Hazan
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Just search with google that file. You will be ok.
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Old June 17th, 2008, 15:44   #2142
the_lynx
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I can't find it in google actually... And I've updated my DirectX (download) but I still can't file that dll files... Now, I'm really confused... Haha...
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Old June 17th, 2008, 15:53   #2143
Hazan
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Oh well, since this forum have some restricted rules i cannt help you. Maybe you have to search again or to other forums in our country.
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Old June 17th, 2008, 16:02   #2144
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OK, That's fine...
Here's my spec...
Athlon 64 X2 5200+
1Gb Memory
GeForce 7300 GT
Windows XP SP2

When I use GSdx, it works for about 3 seconds (in the BIOS) and just before PlayStation logo comes, it become error. Is it because of the dll files?
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Old June 17th, 2008, 18:51   #2145
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Your AMD doesn't support SSSE3 and SSE4.1. Are you using correct gsdx version ?
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Old June 17th, 2008, 20:26   #2146
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Quote:
Originally Posted by Mr. Killjoy View Post
Oh, now with multithreaded software rendering, 4 cores start to have a real use ^^
Exactly what I was thinking. Though it dosent help too much. It would be better if the actual pcsx2 core was threaded for more than 2 cores.
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Old June 17th, 2008, 20:32   #2147
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Yeah of course but from what I've heard, it'd be so complicated that the boost wouldn't be worth the trouble of coding it. :/
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Old June 17th, 2008, 22:08   #2148
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Quote:
Originally Posted by Coolsvilleman View Post
It would be better if the actual pcsx2 core was threaded for more than 2 cores.
that wouldnt matter if the software emulated GS would bottleneck everything at 20fps.
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Old June 17th, 2008, 22:54   #2149
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Quote:
Originally Posted by Mr. Killjoy View Post
Yeah of course but from what I've heard, it'd be so complicated that the boost wouldn't be worth the trouble of coding it. :/
most possibly.

It would be awesome if you have access to a server. You could run gsdx with like 50 threads... lol.
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Old June 18th, 2008, 08:13   #2150
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What gsdx version can I use? My system specs is in signature.
I want to play Dragon Quest 8 :-(

EDIT: Corrected!!
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Old June 18th, 2008, 09:15   #2151
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You can use lastest Gsdx (1.8beta or 1.7) version . But you processor doesn't support SSE4.1, so you can use SSSE3 version.
P/S: you don't need to say "Sorry for my english", everyone in here can understand you without it
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Old June 18th, 2008, 19:30   #2152
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I can't run pcsx2 with the new Gsdx 1.8. It always crash when i presses the run and execute but it works fine with the old Gsdx9 and other video plugin. Tried all the SSE still doesnt work. The game i try to run front mission 4.

Here is my spec
T7100 core 2 duo 1.8ghz
2GB Ram
Geforce 8700M GT 1264mb
Vista service pack 1
it is laptop

Thax
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Old June 18th, 2008, 19:35   #2153
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Try to update your DirectX to the lastest version (June 2008)
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Old June 18th, 2008, 23:27   #2154
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svn 786 ole'!
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Old June 19th, 2008, 01:00   #2155
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It worked THAX Funnnny
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Old June 19th, 2008, 08:03   #2156
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ok tried svn 787 ( 786 didn't compile on my machine ) and noticed better overal gaming in gundam muosou special.

Faster and less glitch. very goog fmv also , but i don't know if this was an improvemen on 1.8 alredy.
However nothing broken

Just a question: even if i aply at 1280x1024 with internal and monitor res, i can notice that sometimes the pixel are used in 2x1 or 2x2 blocks.
Is this an effect of the interlaced game?
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Old June 19th, 2008, 08:34   #2157
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Swizzling and also the readback functions were optimized a bit, 5-10% speedup for most games (sw & d3d). Half of the optimizations use sse4.
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Old June 19th, 2008, 08:35   #2158
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based on my testing, KH2's GSOD doesnt exist in software mode using gsdx 1.9 svn 787, anyone can confirm this too? also, combined with cottonvibe's vuskip, software mode sped up from 30fps to 42-45fps ingame

edit: AWESOME Gabest, thanks for the update, still testing some more

edit: im playing kh2 as im typing this and the game is randomly freezing in certain spots, im currently at the mulan world, but at least GSOD is non existent so far
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Old June 19th, 2008, 08:37   #2159
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KH2 still locks up for me, at the beginning where the three bats are in front of me on the ground and I start walking ahead.
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Old June 19th, 2008, 11:16   #2160
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DoDonPachi DaiOuJou can only be played with graphics properly with without MGTS and Dual Core on.

Turning them on removes some graphics and just leaves the hitbox.
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