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Old December 27th, 2007, 21:02   #181
MatteoFlash
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Quote:
Originally Posted by GothicIII View Post
Man, I tried the newest GSDX version (0.1.1) and it sucks -.-;
All games need over 2 minutes to start...
And IF the game start (normally pcsx2 0.9.5 build 339 and 0.9.4 crashes before), it works for 5 sec. and then its a big lag-.-

The version 1.0 is perfect; works without problems, hope the next release will be better...
Set Renderer to "Direct3d X (Hardware)" (where X is 9 or 10) and try to use other form of expression.. yours is not appropriate to this thread written by the creator of the best graphic plugin for pcsx2
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Old December 27th, 2007, 21:04   #182
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Quote:
Originally Posted by GothicIII View Post
Man, I tried the newest GSDX version (0.1.1) and it sucks -.-;
All games need over 2 minutes to start...
And IF the game start (normally pcsx2 0.9.5 build 339 and 0.9.4 crashes before), it works for 5 sec. and then its a big lag-.-

The version 1.0 is perfect; works without problems, hope the next release will be better...
no one's stopping you from making your own plugin i don't know if you noticed but your playing a ps2 game on your PC be glad it ever loads...
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Old December 27th, 2007, 21:11   #183
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GothicIII
dont forget to try "t" version, it seems stable for me. Original version crashing all the time.
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Old December 27th, 2007, 21:45   #184
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Quote:
Originally Posted by Firnis View Post
Serio
Make a patch to your game with "path3hack=1".
Patch file may contain next "variables":
fastmemory, vunanmode, patch, path3hack, zerogs, roundmode;

For more info go to pcsx2 discuss thread.
Unfortunately this didn't help. The game still looks as it did without it. Wouldn't the plugin need an implementation of it? (assuming it's not there yet, if it is it sure isn't documented anywhere i could find) :P
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Old December 27th, 2007, 21:58   #185
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Quote:
Originally Posted by CiticenB View Post
I bet u set the renderer to software
No, im using DX9 Hardware

I have vista x64 and PCSX2 works perfect... Its just the newest plugin that sucks, but the older version are really good, i can even play ffx with 100% speed! I can run the normal version without any lags

Its something with the new plugin i bet xD
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Old December 27th, 2007, 22:12   #186
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Quote:
Originally Posted by GothicIII View Post
No, im using DX9 Hardware

I have vista x64 and PCSX2 works perfect... Its just the newest plugin that sucks, but the older version are really good, i can even play ffx with 100% speed! I can run the normal version without any lags

Its something with the new plugin i bet xD
Will you loose the attitude?
The plugin doesn't suck just because it doesnt run so well on your specific setup. I'm using the latest gsdx and Vista x64 and all FF games run aswell or (incase of FFX) better.
If you think you found a problem, give more information. You didn't even post your system specs yet. Speaking of wich you seem to be using Vista on a system without a DX10 card!?
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Old December 27th, 2007, 22:21   #187
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so talkin' about "your plugin sucks" seems not so gentle from you.. pay attention to the language you use when you are talkin' about a plugin made from the creator of this thread.. don't say "it sucks" anymore! I'm playin' with a DX9 card and 0.1.1 release @ 45 fps with no graphic errore by now :P
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Old December 27th, 2007, 22:41   #188
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Hey, I noticed a weird Disgaea error: I have all kinds of artifacts on the screen when I run in hardware mode. However, I tested it with software mode and it looks fine. I dunno if it's a driver issue or if it's a plugin issue.

http://rofish.net/disgaea2_hardware.bmp
http://rofish.net/disgaea2_software.bmp

EDIT: More information: it broke in 11.2 when that "Alpha Correction" was added. It works fine in 11.1. (In hardware)

Last edited by ROFISH; December 27th, 2007 at 22:57..
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Old December 27th, 2007, 23:04   #189
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Quote:
Originally Posted by ROFISH View Post
Hey, I noticed a weird Disgaea error: I have all kinds of artifacts on the screen when I run in hardware mode. However, I tested it with software mode and it looks fine. I dunno if it's a driver issue or if it's a plugin issue.

http://rofish.net/disgaea2_hardware.bmp
http://rofish.net/disgaea2_software.bmp

EDIT: More information: it broke in 11.2 when that "Alpha Correction" was added. It works fine in 11.1. (In hardware)
Use 'native' d3d int res and check 'log z' and 'FBA' on.
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Old December 27th, 2007, 23:08   #190
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Quote:
Originally Posted by rainbow View Post
Use 'native' d3d int res and check 'log z' and 'FBA' on.
I actually use 1280x1024 internal, log z, FBA and texture filtering. There's a few small glitches in menus and such, but in my opinion the gain in game graphics are too good to pass on xD
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Old December 27th, 2007, 23:08   #191
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Quote:
Originally Posted by gabest View Post
Can't load it :'(
how do you mean can't load it, maybe because i'm using pal version?
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Old December 27th, 2007, 23:17   #192
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Thumbs up Just Noticed Yet another Update !

Nice Work...
Stupi me, thinking No Updates will be happening soon & That I'll be seeing those Darn Stripes for as long as I Play FFX !
Forgetting that Gabest is After this Plugin in a Big Mistake

<Development Purposes Only>
Anyway, As I Saw mentioned before there are some Stripes in the Ship View !, Although I Saw No more while testing in other Parts of the game....
And Still, White ribbons in the "Sphere Grid"
<>

Over All, It's PS2 Like, From my point of view at Least...
Attached Images
File Type: png gsdx_20071228004400.png (290.1 KB, 49 views)
File Type: png gsdx_20071228004410.png (279.8 KB, 49 views)
File Type: png gsdx_20071228004420.png (376.3 KB, 35 views)
File Type: jpg gsdx_20071228004428.jpg (114.3 KB, 35 views)
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Old December 27th, 2007, 23:18   #193
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many places in the usa use "it sucks" to mean it doesn't work right, etc...just sayin'

so calm down and get back to reporting bugs
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Old December 27th, 2007, 23:26   #194
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Nice speed boost in FFX in the latest version 1.1! Keeps getting better
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Old December 27th, 2007, 23:36   #195
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by the way, i haven't noticed the "white ribbons" in the FFX sphere grid since GSdx 0.1...However, I only tested in DX10. I'm not on my good computer, so I won't be able to test pcsx2 and friends until the 7th or so....
Anyways, can someone else confirm that the white ribbons don't appear when you use DX10?
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Old December 27th, 2007, 23:39   #196
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Lightbulb

Quote:
Originally Posted by Eiji_Shinjo View Post
gabest,

I have an untouched dual layer image of Gran Turismo 4. ELF name is SCUS_973.28 and CRC is 0x77E61C8A.

To get it to run on PCSX2 I had to patch the dual layer image with the Toxic DL Patcher which patched the IOPRP300.IMG only. This removes the layer check from the game.

Could you remove the post-processing from this version?

Thanks!
Just wondering if you saw this message gabest?
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Old December 27th, 2007, 23:45   #197
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Well, what dmc1 does is really stupid, but it's almost working perfectly now. As I mentioned it reads back a small horizontal strip of the screen and overlays it in the last step. Since I can't return the upscaled picture it gets it in native res, and looks a bit blurred at that part. This is the strip used for text btw. When no text is on screen the top 32 lines are blurred, otherwise it's somewhere at the bottom.
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Old December 27th, 2007, 23:47   #198
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Quote:
Originally Posted by Eiji_Shinjo View Post
Just wondering if you saw this message gabest?
Yes, added the crc already.
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Old December 28th, 2007, 00:00   #199
Eiji
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Quote:
Originally Posted by gabest View Post
Yes, added the crc already.
Was it added into GSdx 0.1.1? If so then I still get the corrupt graphics in-game.
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Old December 28th, 2007, 00:00   #200
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Quote:
Originally Posted by Krakatos View Post
I actually use 1280x1024 internal, log z, FBA and texture filtering. There's a few small glitches in menus and such, but in my opinion the gain in game graphics are too good to pass on xD
Yea, graphic is razor-sharp in Disgaea with custom res but menus look awful then:P

BTW my PSU burned today while lvling priest-class girl in Disgaea O.o:P LoL
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