|
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Registered User
Join Date: Apr 2004
Posts: 2
|
Metal Gear Solid (PAL version): Can't get everything to work right.
I imported the PAL version of Metal Gear Solid for the PlayStation awhile back and now that I have the chance to play it, my only easy option is to play it on my computer, since my TV isn't PAL compatible. I did my research for the best configuration for MGS, but that was for the US version, you wouldn't think I would have problems, but I am. I've been configuring the heck out of ePSXE for the past couple of days now, and whenever I get something to work perfect, something else goes wrong. I've used versions 1.6.0 and 1.5.2 of ePSXe, and have had the same results. My current configuration is with 1.5.2, and use Pete's OpenGL plugin 1.75 for both. Whenever I used the ePSXe SPU core for the sound, my video is nice and smooth during gameplay and cutscenes, but the sound is messed up, missing sound effects here and there, and is just not right. Whenever I use the Eternal SPU plugin, I get perfect sound, but cutscenes are choppy and laggy, not good. My computer is an Intel 1.8ghz with 512 RAM and a GeForce 4 Ti 4200 video card. I think that's sufficient for emulating PlayStation games, right? Perhaps some of you have had the same problems I've went through, any help would be appreciated. Thank you. |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#2 |
|
Canadian Spaceman
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Canada
Posts: 8,767
|
Try to use Eternal SPU for the sound, enable Wait for XA buffer is free, and enable the SPU IRQ - Wait CPU action. Also try to increase or decrease the buffer size, whichever works best.
__________________
CPU: Core i7 920 \ MB: EVGA X58 \ RAM: 12GB OCZ DDR3-1600 \ GPU: ATi 5870 HDD: 2x 150GB VelociRaptor R0 / PSU: Enermax Galaxy 850w / OS: Windows 7 x64 |
|
|
|
|
|
#3 |
|
Delicious Eu
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 11,355
|
use ePSXe 1.5.2 with Eternal SPU 1.41. Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 Ti 4200/AGP/3DNOW! Resolution/Color: - 640x480 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - B8G8R8A8 - Filtering: 2 - Hi-Res textures: 0 - VRam size: 64 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000080] the game fix u should have enabled is 'use PC fps calculation'
__________________
![]()
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|