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Old August 26th, 2003, 01:09   #1
_SF_
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Debugging request

I need some people who are having problems to run the emulator in a debugger using the DirectX debug runtimes. This is so that I can see what is causing the problems with certain graphics cards.

You can get the debug runtimes from here:
http://www.microsoft.com/downloads/d...displaylang=en

Your help is much appreciated of course....
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Old August 26th, 2003, 01:13   #2
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Re: Debugging request

wish i could help __SF__ but my card is just to crappy...well my whole system is
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Old August 26th, 2003, 04:50   #3
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_SF_, i downloaded those Direct X 9.0b Debug Runtimes, installed the Debug set of them, and now Halo finally worked on my GeForce TI 4200! =)

i don't know how to show you debug information or anything though; only thing i know how to run so far is the "dxdiag" window

i will try to attach picture:
Attached Images
File Type: jpg haloworked.jpg (98.7 KB, 503 views)
File Type: jpg haloworked2.jpg (90.4 KB, 407 views)

Last edited by Senolen; August 26th, 2003 at 04:57..
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Old August 26th, 2003, 05:33   #4
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Re: Debugging request

sweet nice! Great job __SF__! do you get any farther Senolen?

Last edited by Chrono Archange; August 26th, 2003 at 19:48..
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Old August 26th, 2003, 05:45   #5
Senolen
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so far, i can play it in both the Software mode (slow) and the Real mode (fast)

it lets me get to the part where i am making a character, but when i start to get in game it just exits out

i don't think my cache maps are being made right; so far all the menu are working for me

good work _SF_! this emu is cool! =)
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File Type: jpg halo1.jpg (55.1 KB, 204 views)
File Type: jpg halo2.jpg (60.2 KB, 280 views)
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Old August 26th, 2003, 06:18   #6
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Re: Re: Debugging request

Quote:
Originally Posted by Chrono Archange
sweet nice! CXBX can run Halo well at least the menu. do you get any farther Senolen?
errr...that would be Xeon, not Cxbx.

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Old August 26th, 2003, 06:33   #7
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Re: Debugging request

ok I got to run it (thnx to the runtimes) and it extracts the maps just fine. then I get to run the game under software mode (extremely slow) and on hardware mode (with software vertex processing. runs kinda fast)
then I make a new campaign, create the profile and select difficulty, then it tells me the disc is either dirty or damaged
if I try playing multiplayer on split screen, I put my player 1 to play, select level, then the emu closes
I get pretty cool music in the menu's btw

specs:
AMD XP 1900+
768 MB RAM
GeForce 4 Ti 4600
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Last edited by Ker; August 26th, 2003 at 06:41..
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Old August 26th, 2003, 06:35   #8
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Re: Debugging request

i noticed that to
XEON not CXBX
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Old August 26th, 2003, 06:55   #9
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Re: Debugging request

a bit of a double post there?
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Old August 26th, 2003, 07:05   #10
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Re: Debugging request

Use the edit buton. Look twards the right of your post.

Also those shots are awsome. This emu really is developing fast. One question _SF_ Are you gonna join CXBX team?
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Old August 26th, 2003, 07:53   #11
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using the DirectX debug runtimes xeon is working , with the retail runtimes isnt working, is running at 30 fps and with sound, good job _SF_

my pc specs:

-P4 3GHZ FSB800
-GeForce FX 5900 128 MBs (overclocked to ultra speeds)
-512 DDR400

if you need anything just send me an email or a pm

edit: after installing the retails directx runtimes it still work
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Old August 26th, 2003, 07:53   #12
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Re: Re: Debugging request

Quote:
Originally Posted by Razor Blade
Use the edit buton. Look twards the right of your post.

Also those shots are awsome. This emu really is developing fast. One question _SF_ Are you gonna join CXBX team?
dont mean to be evil or anything but.... how about u wait untill he desides if he wants to. he has been asked many times and already said he was going to help out in the xbox emulation. just give it time
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Old August 26th, 2003, 08:15   #13
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some screenies running at 1024x768 + FSAA 8x
Attached Images
File Type: jpg Halo - 1.jpg (111.5 KB, 325 views)
File Type: jpg Halo - 2.jpg (70.6 KB, 251 views)
File Type: jpg Halo - 3.jpg (83.8 KB, 448 views)
File Type: jpg Halo - 4.jpg (66.6 KB, 502 views)
File Type: jpg Halo - 5.jpg (18.1 KB, 430 views)
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Old August 26th, 2003, 08:53   #14
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Re: Debugging request

Do I need to uninstall the old 9.0 first or can I just reinstall 9.0b debug?

I tried this with the debug version, it still the same problem.
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Old August 26th, 2003, 09:26   #15
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Good, so it does work okay after all. I still need people with Radeons to confirm that there isn't a compatibility problem with ATI cards. Other than that, I'll try to deal with the startup problem but it probably won't be fixed for a while.

The menu doesn't appear correctly in GF4 Ti cards because I haven't optimized pixel shader emulation yet and it needs ps 2.0 right now. It'll definitely take some time before Xeon reaches the optimization stage.
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Old August 26th, 2003, 09:27   #16
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Re: Re: Debugging request

Quote:
Originally Posted by mzkhadir
Do I need to uninstall the old 9.0 first or can I just reinstall 9.0b debug?

I tried this with the debug version, it still the same problem.
What problem? Did you try using software mode?
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Old August 26th, 2003, 13:54   #17
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I finally got it working too with the dx debug version but it only works in software mode. I have gf4 ti card.

I reach ingame.

Edit: oh lord! I was running low on hd space so i checken in the xeon folder... the xeonlog.txt file has become 1,6 gb in size (!) hehe

Last edited by boo_se; August 26th, 2003 at 14:28..
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Old August 26th, 2003, 15:04   #18
ector
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Re: Debugging request

If you add support for PAL halo I'll be happy to run xeon through the VS debugger with the debug runtime to catch those messages =) I have a Radeon 9500Pro. Though I guess adding PAL halo support is way too much work just to get a debug report
(Since I own an original PAL Halo and have no way to get the NTSC one I can't help you otherwise)
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Old August 26th, 2003, 19:46   #19
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Re: Re: Re: Debugging request

Quote:
Originally Posted by mr.saraiva
errr...that would be Xeon, not Cxbx.


oops my bad sorry but that ill edit my old post lol. just so used to having one XBOX emu
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Old August 26th, 2003, 19:54   #20
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Re: Debugging request

Well whaddya know, the debug runtime fixes my problem. I couldn't boot Halo until I saw this thread.

Just wish I could just load via Hardware mode and uncompress through there rather than Software...
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