|
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | |
|
Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,268
|
Sony to fully fund indie games for Vita, for exclusivity
This might be very interesting for indies counting on ingame transaction or ingame ads, especially if you already have the SDK anyway. The exclusivity requirement is also not permanent, meaning you could put back the game in other marketplaces like XBLA/Steam after the period expires. word is it could be as little as just 1-2 years. http://www.develop-online.net/news/4...-Vita-projects Quote:
|
|
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
#2 |
|
Level 9998
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Java
Posts: 9,377
|
Uh, yeah... so we can get more crap games on it? Awesome.
|
|
|
|
|
|
#3 |
|
Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,320
|
Is it me or is Indie not longer Indie if it has Sony standing behind it?
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
|
|
|
|
|
|
#4 |
|
Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Australia
Posts: 1,317
|
|
|
|
|
|
|
#5 |
|
Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,096
|
*@ruantec rubs hands* thank you for the info Rikki!!!
__________________
![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
|
|
|
|
|
#6 | |
|
Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,268
|
Quote:
With console indies considering Steam, iOs and Android marketplaces increasingly, Sony likely felt catering to the easy spending crowd that used to hoard 'PSP Minis' would be a good bet for easy exclusives, given how very cheap funding those would be and how much money succesful ones can make. Minecraft's coming to Xbox too, so it had to do something to obtain exclusives to at least sell the digital side of the platforms (the Killzone 3 and Dust 514 free games are another way to get device owners to connect them to PSN). Thing is, you cant force anyone to make PSN ports of their existing games, and existing games also cant be made exclusives to PSN, so youre really down to offering more favorable terms than the competition to drag them away from XBLA. A ton of PC's best indies originated from console indie channels and found success there, like Shatter. |
|
|
|
|
|
|
#7 |
|
Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,320
|
I know it's only timed exclusivity but I'm sure there will be additional criteria to be met so that Sony doesn't just fill their digital quota with shovelware that took an hour to make that cost them $20 to some random moron so one will still have to dance to Sony's fiddle a bit and then you're no longer Indie.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
|
|
|
|
|
|
#8 | |
|
Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,268
|
Quote:
The interest criteria also guarantees that releases would be new games specifically programmed with these features from the beginning, or enhanced ports of existing games. No quickport job. |
|
|
|
|
|
|
#9 |
|
Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,320
|
Well that then just makes it even more obvious then that it's not really Indie.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
|
|
|
|
|
|
#10 |
|
Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,268
|
Your game wouldnt be owned or even published by Sony. You self-publish anywhere, just offer timed exclusivity for a budget and much better terms than PSN's past ones and apparently even XBLA's now. XBLA had 2 years at least, no indie funding and charged as high as 40000$ for releasing stupid updates/patches. Even big publishers left their games unpatched due to that.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|