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#1 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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Pokopom XInput Pad Plugin
Pokopom XInput Pad Plugin An open source XInput input plugin for PSX emulators, PCSX2, nullDC 1.0.4, Chankast 0.25 and many N64 emulators. ![]() [Wiki] | [Download] | [Changes] If you have any issues, feel free to post it here or use the [Issue Tracker]. Last edited by KrossX; July 16th, 2012 at 04:45.. |
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#2 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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New version 1.7 Code:
1.7 - 2011-12-26 Added GUI and settings are saved to an INI file. The file is saved besides the plugin for PSX emulators and on the INI folder for PCSX2. |
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#3 |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Croatia
Posts: 4,548
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Haven't checked it out yet, but it's cool to see something fresh in the PSX emu scene.
__________________
Shendo's software blog Core i5 2400 3.1 Ghz | ASRock H67M | GTX460 768Mb | 8GB DDR3 1333 | 1500 Gb HDD Grundig VLC 7121 C (1080p) 32" | Razer DeathAdder | Logitech G110 | Windows 7 x64 Don't PM or ask me about VMP-MCR conversions. I will ignore you if you do. |
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#4 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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I messed something up already though, since Ape Escape doesn't want to detect it. XD Also controller 2 should have Xinput#2 as default, to avoid both pads active on the same controller. #EDIT: There, new version. =D Code:
1.7b - 2011-12-26 Fixed a bunch of bugs from the new "features". Changed Dualshock1 ID for the one used on DualShock2. (Ape Escape) Default to Xinput#2 device for second pad. Last edited by KrossX; December 26th, 2011 at 23:16.. |
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#5 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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Just a small change (v1.7c), replacing the Spacebar key for the Scroll Key for the analog mode toggle. #EDIT: more changes... Code:
1.8 - 2012-02-19 Vibration effects will last at least 150ms now to compensate for motor delay. Makes some instant effects noticeable. And was about time to change the version number. XD 1.7d - 2012-02-18 Follow up on the previous change, now the Scroll Lock led will be on if either pad is with the analog mode on. If you try to switch it off but cannot, that's because the pad is on lock mode. Last edited by KrossX; February 19th, 2012 at 09:31.. |
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#6 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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One more! Code:
1.9 - 2012-02-20 New vibration curve, tested specially to feel nice on Chrono Cross's intro. Also, a guitar build for X360 Guitar owners that wanna play Guitar Hero in PCSX2. (really WIP) As for the guitar, I was able to make Guitar Hero detect the controller as a guitar. But since I don't have a guitar I merely compared what the controller seemed to do against MSDN's information of XInput guitars. I think for the most part it should work nicely though. #UPDATE! Code:
1.10 - 2012-02-23 Some guesswork at command 0x40, and some bugfix at command 0x4F. That fixed some games not detecting the Dualshock2 controller. Also, fixed the deadzone which was bugged. #UPDATE2! Code:
1.11 - 2012-02-23 After gathering some analog stick data I saw the corner cases where always beyond the ideal circle, so I now extend only when that happens. This means, almost no range is lost in order to reach the corners. =D Also an extra check to stop vibration on pause. The blue and violet dots are the left and right stick respectively. Then is just the ideal circle, the exted circle to reach the corners and the evil square. Interestingly, I thought the controller was more circular. Last edited by KrossX; February 24th, 2012 at 07:18.. |
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#7 |
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Registered User
Join Date: Sep 2010
Location: Sweden
Posts: 10
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Very good pad plugin. Seem to work very good so far. I have encountered a very strange problem thou; in Castlevania SOTN (the only game I've been trying) I get random sound popups of sounds that are in the game, but should not appear at that moment. Like say, if I jump, sometimes I get a sound of a elevator chain rattling. It does not appear instead of the intended sounds, but more like together with it. Any idea how this is even possible? I kind of suspected XInpit, but LilyPad with XInput does not have this sounds bug. LilyPad is good, but I'd rather use Pokopom as it seems a touch more stable for me. |
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#8 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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#9 |
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Registered User
Join Date: Sep 2010
Location: Sweden
Posts: 10
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Great. FYI, this is the jap version of the game. It should be the same as the us version.
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#10 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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I played a bunch and didn't encounter such issue at all. =S What emulator and sound plugin are you using? New version 1.12 Code:
1.12 - 2012-03-09 Fixed/improved the analog toggle key. Due to that, Disgaea could start up flickering the light while trying to stubbornly get the analog mode to stay on. It would seem like it should've used the lock mode, but sends a 0x01 for that instead of 0x03. |
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#11 |
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Registered User
Join Date: Sep 2010
Location: Sweden
Posts: 10
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I'm using PCSX-Reloaded and PEOPS DSound 1.10b repair SVN7. I cannot say exactly how to reproduce the bug, but it happens ever so often as you run through the castle. I guess it could be some other incompatibility, but I have never been able to reproduce it without using your pad driver.
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#12 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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I played half an hour with LilyPad (XInput), half with Pokopom and another half with SSSPSX/Keyboard. I didn't notice any sound of place. =S Try with this one: http://www.mediafire.com/?7dgkjbcbcxru1hd |
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#13 |
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Registered User
Join Date: Sep 2010
Location: Sweden
Posts: 10
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I already had v1.12 yesterday, is this the same? Anyway, a short playtest with the file you linked to gave no sound errors. I will try more this evening. Duty calls... ;-)
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#14 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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Great. Please also test the "official" 1.12 for comparison. #UPDATE! Open source: http://code.google.com/p/magical-tools/downloads/list =D Last edited by KrossX; March 10th, 2012 at 14:07.. |
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#15 |
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Registered User
Join Date: Sep 2010
Location: Sweden
Posts: 10
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Using v2.0r7, I've been playing for about 40 mins without any sound bugs. Have you made any changes that could possibly affect the sound or have I just not been able to reproduce the problem?
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#16 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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Nah, just refactoring so that it was more presentable. So... dunno... weird. XD There was only one potential issue, which I replaced with a warning too. But you should've seen some messages on the console and possible some controller problems while at it. So nope, should be just the same. =S |
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#17 |
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Registered User
Join Date: Sep 2010
Location: Sweden
Posts: 10
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Been testing some more now, still using v2.0 r7... the sound bug happened again, thou only once in a loading area (going into reversed cursed library) but it did happen. I could however not reproduce it at all. :-/ I have played through the game once with LilyPad on XInput settings and I had no such bugs happen (lots of other bugs thou ;-p). I also played it through with SSSPSX v1.7 DirectInput and it also worked ok. By this I only suggest that most likely no other of the plugins used should be the cause of this. |
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#18 |
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Registered User
![]() Join Date: Nov 2007
Location: France
Posts: 69
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Doesn't work at all with my dualshock 2 + usb-to-psx|n64 converter. No controls and no rumble either. |
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#19 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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#20 |
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Registered User
Join Date: Sep 2009
Location: Sweden
Posts: 1
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This is the only plugin that works with the limited corner range (analog) of the xbox 360 controller. With others I couldn't run diagonally in games like FF8/9. Thanks! |
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