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#61 | |
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ヒットハード&高速
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Aincrad
Posts: 13,681
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Quote:
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#62 |
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Unrelenting
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Canada
Posts: 2,056
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If it feels good on console, why not.. Was hoping it wouldn't be out of place and them push it anyways. The loot ideas sound good, the way it was before didn't work. It was perfect for farm bots. ![]() Players are locked at level 60 cap?... Was hoping they didn't just unlock a few levels every expansion. Last edited by Dynamo; August 18th, 2011 at 22:33.. |
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#63 |
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...and now they do.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Null
Posts: 20,000
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Ah, but the thing about Starcraft Ghost is that it wasn't being developed solely by Blizzard, and thus didn't manage to meet their quality criteria. On the Diablo 3 side of things, I saw some of the higher level armor pics... Pretty lame looking. Like something that escaped from NCSoft.
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No, I don't like anime, Street Fighter, Japanese music or download video game music. Yes, I know, I'm weird. |
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#64 |
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Unrelenting
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Location: Canada
Posts: 2,056
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#65 |
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Unlimited...
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Vials!
Posts: 6,386
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GW2 have awesome looking armors.
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#66 |
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ヒットハード&高速
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Location: Aincrad
Posts: 13,681
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Depends on what game are we talking about, NCSoft does have some nice armors to, for example lineage.
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#67 | |
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Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,108
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Quote:
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#68 |
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Unrelenting
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Location: Canada
Posts: 2,056
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#69 |
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Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,108
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This is what I meant: ![]()
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#70 |
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Wheee
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Qc, Can
Posts: 3,104
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I'm not entirely sure what you're trying to compare. Either it's the art design (which wouldn't make sense, they're not aiming for the same thing at all) or simply the quality of the models (which also wouldn't make sense).
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Land: burned; sea: boiled; unable to acquire sky, please wait... |
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#71 |
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Unrelenting
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Location: Canada
Posts: 2,056
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I mean at a quick glance, that does look like Guild Wars models when I played vanilla way back. Mostly comparable to a few of the warrior armor sets. Of course there are differences, but just a quick look makes it seem that way looking at it in a little box. @Kuriboh Yeah, GW 2 is looking good. Can't wait to give it a try. I played the original for a long time, ran out of stuff to do. |
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#72 | |
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Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,108
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Quote:
Both the art direction and quality of models(though I'll admit the backgrounds at least look decent) in Diablo 3 is crap. Which is my point. It was directed at Exodus's comment that implied it looking like an NCsoft title is a bad thing.
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#73 |
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Unrelenting
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Location: Canada
Posts: 2,056
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#74 |
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Eating your Future
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Location: The Shadow Realm.
Posts: 8,108
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Its a consequence of Blizzard having the game in development for 6 years. EDIT: Pardon me, 10 years. Now of course I'm not bashing the game gameplay(which at this point in time should be flawless) but blizzard needs to up on the anti on the visuals. There is no reason for a triple AAA title with such a seemingly endless budget to look like it come out in 2006. Specially considering its being released in 2012(probably).
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Last edited by Xblade; August 20th, 2011 at 22:12.. |
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#75 | |
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Wheee
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Qc, Can
Posts: 3,104
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Comparing the model quality of both is quite ridiculous, to be honest. Same reason why I wouldn't compared the graphics of a open-world game to a corridor shooter. They have a very different aim, and very different limitations. If the characters are to take 5% of the screen, you'd be doing yourself a disservice by wasting power on them. I can see comparing the art design (somewhat), but I actually prefer D3 to that screenshot. That's just personal taste tho, half-naked top models were never my thing in video games.
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Land: burned; sea: boiled; unable to acquire sky, please wait... |
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#76 |
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Unrelenting
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Location: Canada
Posts: 2,056
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#77 | ||
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Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,108
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Quote:
Quote:
Dragon Age: Origins.
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#78 |
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Wheee
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Qc, Can
Posts: 3,104
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Blizzard having money won't magically let them bypass limitations. Dragon Age dealt with much smaller areas and frequent load screens for a reason. I also rarely dealt with more than 10 enemies at once in DA:O. I rarely dealt with less than 10 enemies at once in a Diablo game. Could they make D3 look better? Sure, and they should have. But it's not nearly as bad as you're making it to be considering this type of game.
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#79 |
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Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,108
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What limitations? How much money they can **** in a day? ![]() The game is a Triple AAA title from one of the largest companies in gaming, 10 years in the making. There really is no excuse. Spoiler:
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Last edited by Xblade; August 20th, 2011 at 22:53.. |
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#80 |
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Wheee
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Qc, Can
Posts: 3,104
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"What limitations"? Have you just skipped over what was said? And Dragon Age 2 is an even WORSE example. The game dealt with smaller areas, LESS enemies (instead coming in waves) and repeated the same decorations in the world all the time. (And yet the world was still mostly empty) You could try offering more answers instead of simply "They have money, they're a big player in the gaming world" and naming random games.
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