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#1 |
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Sad Hotdog
Join Date: Mar 2009
Location: Places.
Posts: 18
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Mouse/Keyboard Configuration with Dolphin
I'm emulating Rune Factory Frontier on the latest version of Dolphin, and although game starts fine I have no idea how to set it up for mouse/keyboard to work together. Currently my mouse cursor does not emulate the Wii cursor. If one of you can post a screenshot of your working configuration that would be awesome. Here are my specs, if that's necessary: Intel i7 Q740M 1.73 Ghz HD Radeon 5870M 1TB HDD Windows 7 Using Dolphin r6537 x64
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#2 |
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Lurker, pretty much...
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 296
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The "Upright Wiimote" option should be what prevents you from pointing onto the screen. Try unchecking it.
__________________
My computer specs: OS: Windows 7 Ultimate x86 CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM GPU: NVIDIA GeForce 8800 GTS 512 My recommended settings for iDeaS: *possibly outdated!* DirectSound 1.0.1.4 beta: 22050 Hz - Stereo - Synchronize (or No Synchronize if speed is really slow) - buffer of 7 seconds OpenGL 3D: unless stated otherwise, enable Software Lights and disable Shaders and Fog. |
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#3 |
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Sad Hotdog
Join Date: Mar 2009
Location: Places.
Posts: 18
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#4 |
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Registered User
Join Date: Feb 2010
Location: Italy
Posts: 22
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I have the same problem, on last revisions (I don't know when this has started..) the WII cursor does not recognize the mouse movements (for example on Mario Kart WII) an it appears "locked" on the screen, on Dolphin 2.0 RC1 it works perfect, any idea?
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#5 |
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Sad Hotdog
Join Date: Mar 2009
Location: Places.
Posts: 18
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Sounds to me like we need to switch to an earlier, more stable revision. I'm kind of new to this so it would also be much appreciated if someone can tell us which one currently works best.
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#6 |
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Registered User
![]() Join Date: Feb 2009
Location: Portugal
Posts: 53
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I'm currently using Dolphin 2.0 and i'm very satisfied that it works perfectly, but there's another rev i use sometimes r6321 <.< Dolphin Emulator - Download |
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#7 | |
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Sad Hotdog
Join Date: Mar 2009
Location: Places.
Posts: 18
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Quote:
Would you mind posting your mouse/keyboard setup as a screenshot so we can replicate it? Also Dolphin 2.0 gives me very bad framerates because I'm assuming it wasn't built for x64. One thing that's funny though, when I tried Rune Factory 2 on the Revision versions of Dolphin I get some graphical bugs, like black terrain. But Dolphin 2.0 gives me no such problem. Although 2.0 drops my performance down to about 58% while I run a full 100% with the revisions. |
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#8 |
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Registered User
![]() Join Date: Feb 2009
Location: Portugal
Posts: 53
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Dolphin 2.0=performance and stability Revisions=Accuracy You just have to change settings until you see one that works great! And yeh the mouse doesn't work on 2.0 :S |
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#9 | |
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No sir, I don't like it.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Alabama
Posts: 5,282
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I'm beginning to think this is more a hardware or Windows' settings issue than a Dolphin issue. Mouse aiming works fine for me in all revisions listed in this thread and I didn't have to enable/disable any special settings to make it work, either.
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Quote:
Core i7 2600K 4.2GHz | 8GB DDR3 1600MHz AMD Radeon HD6870 Vapor-X | Samsung 24" Widescreen 1920x1200 Realtek HD 7.1 | Klipsch 5.1 Surround Sound Samsung 6X BD-ROM | WD 1TB + 2TB Black Windows 7 Ultimate 64bit Join the NGEmu Folding@Home Team! Info Download the standard client here OR preferably download the GPU or SMP client here. Set your team ID to: 161326 |
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#10 |
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Lurker, pretty much...
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 296
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Does pressing the "Default" button help? I think you should have "Cursor X/Y ±" rather than "Axis X/Y ±" (which varies whenever the mouse moves but tends to come back to the centre of the screen/window, and finally may be confused with the joystick of a gamepad if one is selected is a device instead of Keyboard/Mouse)... Then, try to confirm whether you can move the dot under "IR" (by moving the mouse cursor over the game window) in the Wiimote Config window or not.
__________________
My computer specs: OS: Windows 7 Ultimate x86 CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM GPU: NVIDIA GeForce 8800 GTS 512 My recommended settings for iDeaS: *possibly outdated!* DirectSound 1.0.1.4 beta: 22050 Hz - Stereo - Synchronize (or No Synchronize if speed is really slow) - buffer of 7 seconds OpenGL 3D: unless stated otherwise, enable Software Lights and disable Shaders and Fog. |
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#11 | |
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Sad Hotdog
Join Date: Mar 2009
Location: Places.
Posts: 18
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Quote:
Unless I'm a total idiot and totally missing it, which is actually quite probable. |
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#12 |
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Registered User
![]() Join Date: Feb 2009
Location: Portugal
Posts: 53
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I see a default button in your pic o.o Try it! |
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#13 |
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Sad Hotdog
Join Date: Mar 2009
Location: Places.
Posts: 18
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#14 |
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Registered User
![]() Join Date: Feb 2009
Location: Portugal
Posts: 53
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Lol then i have no idea :l i never use the mouse in any game BUT i did notice it's not working D:
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#15 |
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Registered User
Join Date: Aug 2011
Location: Indonesia/East Java
Posts: 11
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it's great with the latest version.. just use the default, don't change anything.. but u can change the X Y Z button.. |
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#16 |
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Registered User
Join Date: Jan 2012
Posts: 8
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Actually, you need to follow these steps for Dolphin 3.0 1> Open the Wiimote Config 2> RIGHT CLICK on the UP direction for the IR pointer 3> another window will pop up 4> scroll ALL the way down 5> choose CURSOR Y- 6> click on the select button on the right 7> click on set 8> follow the same for Down, Right, Left 9> Enjoy! Last edited by mariowiiplayer1; January 18th, 2012 at 06:02.. |
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#17 | |
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Lurker, pretty much...
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 296
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Quote:
1) Open the "Dolphin Wiimote Configuration" window. 2) Click the "Configure" button (which opens a sub-window allowing you to set up button mappings). 3) In the button mapping window, click the "Default" button between "Device" and "Profile", and near the "Clear" button. 4) ??? 5) Profit. The "right-click a control in order to create advanced button mappings" trick can prove useful, for example, if you want both the left mouse button and a gamepad button to have an effect on the Wiimote A button (by OR-ing the two inputs).
__________________
My computer specs: OS: Windows 7 Ultimate x86 CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM GPU: NVIDIA GeForce 8800 GTS 512 My recommended settings for iDeaS: *possibly outdated!* DirectSound 1.0.1.4 beta: 22050 Hz - Stereo - Synchronize (or No Synchronize if speed is really slow) - buffer of 7 seconds OpenGL 3D: unless stated otherwise, enable Software Lights and disable Shaders and Fog. |
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#18 |
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Registered User
Join Date: Aug 2012
Location: Norway
Posts: 1
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Dolphin on Mac
I'm having the exact same problem as you.. I've been searching over the entire internet! But i'm using Mac OS X 10.7.3, and I have the newest Dolphin emulator out.. I tried follow your advice and set all the IR (up, down, left and right), to Y-. The problem is just that.. I only have Axis? However, if I click the "Default", the cursor-keys appears again. But it won't respond to my mouse-cursor.
Last edited by TinieMx; August 24th, 2012 at 22:59.. |
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