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#61 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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#62 |
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Registered User
Join Date: Sep 2008
Location: brasil
Posts: 13
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I am now using 4 ps2+usb joysticks using Njoy 0.4, running smoothly and that all joystics for Mario Kart
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#63 |
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Registered User
Join Date: Nov 2008
Location: cailfornia
Posts: 26
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just tried two player mode and the square does go away. If you look at the video thought he still gets square at about 1.18 min into video. But hey no square for 2 player mode that's cool speed also seems about same.
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#64 |
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Registered User
Join Date: Nov 2008
Location: france
Posts: 5
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So is it possible to play with 2 wiimotes on that game or dolphin doesn"t support it for now? |
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#65 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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It doesn't support for now.
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#66 |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Portugal
Posts: 454
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But I think Mario Kart Wii supports gamecube controllers, so you might try using the gamecube controler. The GC controller plugin supports multi-player.
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#67 | |
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Registered User
Join Date: Sep 2008
Location: brasil
Posts: 13
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Quote:
http://img228.imageshack.us/my.php?image=joyaz8.jpg |
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#68 |
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Registered User
![]() Join Date: Nov 2008
Location: Australia
Posts: 95
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Im getting 45-60 fps on an e6600 at 3.7ghz with the settings John Peterson mentioned in the first post, absolutely quality!! Thankyou...
Last edited by stegsy; December 10th, 2008 at 21:52.. |
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#69 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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just found out that you can enable the rumble effect of the gamecube controller (using a 360 pad here) and it works in menu & inagme (dunno if it has been posted before)
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#70 | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 378
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Quote:
It does work with nJoy, I only tried SimplePad and assumed it didn't work
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#71 |
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Registered User
![]() Join Date: Aug 2008
Location: Canada
Posts: 84
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I'm just having problem with njoy 0.4v. Every time I click on the button I want to map, it just takes my mouse input and assigns it.
__________________
-Intel E8400 @ 3.9ghz -4 GB Ram -Nvidia GeForce 9800 GTX+ -Vista x64 |
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#72 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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how is the game working with the wii remote? are the controls working well or are there any issues (like slow movement detection or something)?
Last edited by Flat; December 10th, 2008 at 20:53.. |
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#73 |
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Registered User
![]() Join Date: Mar 2008
Location: Florida
Posts: 51
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Mario Kart Wii doesn't work for me. I replace the save file and I'm using one of the latest revisions (1474) but the video doesn't load, all I hear is sound and dolphin still says 'Loading' at the top. This happened in both vista x64 and vista x86, I tried dolphin x86 as well. Nothing...can anyone help? I know this was mentioned earlier in the post, but I did not see an actual fix for the problem.
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#74 |
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Registered User
![]() Join Date: Nov 2008
Location: Australia
Posts: 95
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No issues with the wii mote for me. @ Ciosman check that you dont have progressive scan enabled |
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#75 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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#76 |
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Registered User
Join Date: Dec 2008
Location: Paraguay
Posts: 8
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Oh, great news.... Thanks for the support ... I'll try Mario Kart ...
__________________
![]() CASE: Gateway2000 w/500W Power Supply Black DR HANK OS: Windows XP Professional X64 "SP2" CPU: AMD Athlon X2 4200+ (2x 2.2GHz/2MB L2 Cache/2000FSB) Processor Cooling: Artic Cooling Freezer PRO 64 CPU Cooling Fan Graphics Card: NVIDIA GeForce 8600GTS 256MB w/DVI + TV Out Video Memory: 4GB [2048GB X2] DDR2-800 PC6400 Memory Module Corsair XMS2 |
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#77 |
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Registered User
![]() Join Date: Mar 2008
Location: Florida
Posts: 51
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Oh yeah Progressive Scan was it. But the game still isn't playable past menus... Also when I exit and try to open it again it says the save is corrupt and won't load, and I have to replace it again :o I hope this becomes playable sometime in the near future! Sound is phenomenally good... |
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#78 |
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Registered User
Join Date: Nov 2008
Location: cailfornia
Posts: 26
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It is playable you are doing something wrong "# Enable Progressive Scan: Off, on gave a black screen # Optimize Quantizers: Off, otherwise there will be graphical errors" also remember to enable both hack and use ogl plugin |
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#79 |
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Registered User
![]() Join Date: Mar 2008
Location: Florida
Posts: 51
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Finally, ingame! I found that enabling copy EFB texture allows for the menus to show up correctly, but it slows down the game considerably. I disabled it in game for full speed 1 player, and 45fps with 2. That black box is kind of annoying, though...
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#80 |
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Banned
Join Date: Dec 2008
Location: chile
Posts: 5
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full speed is 60 fps on mario kart wii, check on youtube one video of mario kart wii on a real wii, and you will see the real speed, is very very fast.
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