|
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging
![]() |
|
|
Thread Tools | Display Modes |
|
|
#141 |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
|
turok is running ok... even on a p4 with geforce 2 gpu. panzer dragon, was bit strange.. but go it running. other games... mm dump the log files to disk and see what errors you get. most commen problem is the KSetTimer error issue. but on x64 in most cases the conversion from xbe to exe is not even working correct. this because x64 uses a other structure then x32. but most important is to dump the debug files to disk so you know what is happening. for exmple.. do you have ksettimer errors.. then your game is not supported yet. is the bmp24 conversion not working.. then your game is not yet supported. do you ave problems with directx initilization.. then your gpu does not support dx8 (however this not commen)... shaders are a commen item for ladtops. these are using software shaders in cxbx. this will slowdown cxbx. but these items are all very well good described into the debug logging. to set debuglogging to disk... goto edit, dump xbe info to. file set both options to disk. for example to your desktop. ( Remember, the debug logging files can become huge... for 5min playing turok 300mb log files are a commen thing... so store your debug logs to a place where you got space availible). If you play turok... yust wait for screens... after few seconds you need to see the intro. WARNING: log files can go large. and 500mb log files are not supported by viewers like notepad and notepad++. opening these large files can hang your pc. and only way to stop is to reboot your system. hope this will help.. greetings, shadow_tj |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
#142 |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Brazil
Posts: 618
|
good news
|
|
|
|
|
|
#143 |
|
将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
|
News? ![]() What news?
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
|
|
|
|
|
#144 |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Brazil
Posts: 618
|
The http://forums.ngemu.com/members/23205.html said's before: turok is running ok... even on a p4 with geforce 2 gpu. ... |
|
|
|
|
|
#145 |
|
Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
|
hehe is not a news, i don`t understand why the dxbx is not exactly or better because has a lot of dumps, all the progres only is bellow the words of patrick....i `m crazy for to see a dxbx video i make me old waiting hehe
|
|
|
|
|
|
#146 |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Brazil
Posts: 618
|
sorry...
|
|
|
|
|
|
#147 |
|
Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
|
i was looking the xeon emulator and has a log with a lot of specifications for halo game is posible make or use this implements in cxbx ? can be any utility?
|
|
|
|
|
|
#148 |
|
Registered User
![]() ![]() Join Date: Jul 2003
Location: London, England
Posts: 173
|
The xbe dumps used to help dxbx are also being used to help cxbx. Also as far as I know they DON'T contain masses of info. However the info they do have is also available to cxbx devs. Dxbx currently only executes Cxbx code to run xbox games anyway so some devs are naturally working on Cxbx more so that compatibility is raised.
|
|
|
|
|
|
#149 | |
|
Registered User
Join Date: May 2008
Location: Emulation
Posts: 5
|
Quote:
ok. can't dxbx or cxbx run dino crisis3 ?? is true??? thanks.
__________________
Last edited by artoor32; July 10th, 2009 at 11:05.. |
|
|
|
|
|
|
#150 | |
|
将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
|
Quote:
Dino Crisis 3 do not work neither in Dxbx nor Cxbx Hope you understand now .....
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
|
|
|
|
|
|
#151 |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
|
saintseiya: we are stuck on dxbx with a exception somewhere in the threading. prehaps some pointers are switched or a procedure call is not yet translated. its taking alot of time to find the problem, and thats the bigest problem.. free time is a thing we dont have at the moment. when i got the time i spend time on learning new directx stuff. so this will help dxbx alot, but its not much because with this exception we can not display things. the initialization is working, thats why you see a black window. thats a windows called by the dll with a init of your gpu. but the next call is lost in translation :P hopefully got some free time next month .. then i got vacation |
|
|
|
|
|
#152 |
|
Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
|
shadow_tj Emu author.....well friend is your vacation is time for you give a revolution with you´re dxbx..or maybe you can to learn better c++ and write changes in cxbx or traslating dxbx progress about xdk and xbe dumps to cxbx, cxbx has winappi input and all this solved, ram and memory solved, sdk aplication and good interfase graphics, bios ok. you´ve seen the changes for unreal maked for blues, well there area internal crash fuc....the progress but maybe you can make a lot of changes, is a idea for you friend? we will be very grateful with you, i know that you´re a excellent dev, and if you see more posibility of change to cxbx port and code is better because is more advanced in ide and aplications hehe...well at least xbox emulation is something alive .. thanks to all xbx emu coders...the problem for this codes is that i´dont understand analize to binary codes.. 1.- can be usefull the chip8 emu for to learn to understand the codes hex to binaries? 2.- how do you know if the arows and columns of codes that show debug is 3d graphics to give a declaration interfase 3d in cxbx or dxbx ?..... if you´ve some tutorial i will be very grateful Last edited by saintseiya; June 8th, 2009 at 20:28.. |
|
|
|
|
|
#153 |
|
Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
|
there are a long time of silence for cxbx devs...well is very sad this, maybe is up coming , we´re waiting for a new svn changes, specially the cxbx fans, but there are nothing...but all the lilfe is a surpise like dead of michael jackson maybe |
|
|
|
|
|
#154 |
|
Need more coffee.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Ohio
Posts: 5,086
|
I'm sure Blueshogun is still working on it, but he's a busy man so he has little coding time and even less time to post about it.
__________________
![]() |
|
|
|
|
|
#155 |
|
Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
|
bigig i try with visual2005 and never did can compile cxbx, with visual 6.0 is possible to compile the old sources right? i´ve vc 6.0 and sdk 8.1 something like this, but the old sources need microsoft platafform mandatory too?
|
|
|
|
|
|
#156 | ||
|
Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
|
Quote:
![]() I haven't completely forgotton about Cxbx and nor have I stopped working on it completely. The last major update I can recall adding is support for Dot3 bumpmapping (used extensively in Halo2). It was just a missing "Deferred Texture State"; easy to fix. The D3DDeferredRender/TextureState code hasn't been updated in ages (afaik) and some values need to be changed. I still have future plans for updates.
Wow, I typed more than I originally planned. I have a 3 day weekend so maybe I'll have some time soon. No garuntees, but Cxbx isn't dead until I (or Caustik) says it is!Quote:
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() Last edited by blueshogun96; July 3rd, 2009 at 22:34.. Reason: Automerged Doublepost |
||
|
|
|
|
|
#157 |
|
将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
|
Glad to hear you are still around blues, keep up the good work and I´m looking forward for your nexts updates .
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
|
|
|
|
|
#158 |
|
Registered User
![]() ![]() Join Date: Jul 2003
Location: London, England
Posts: 173
|
Yeah glad to know you're still there. Good luck with the 2nd job even if it means less time for c/dxbx.
|
|
|
|
|
|
#159 |
|
Registered User
Join Date: Jul 2011
Location: USA/Ny
Posts: 7
|
thanks you all guys i traied to hard really hard but i still have this problme i am sorry i must stop work i try play ninga gaiden black but same error thanks guys |
|
|
|
|
|
#160 |
|
Registered User
Join Date: Jul 2011
Location: Canada
Posts: 2
|
Sorry for double post, internet died and I tried to reload the page.
Last edited by Corpsey; July 7th, 2011 at 06:16.. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|