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#61 |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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It would be great!!! Also as you said, Team Ninja games would be great too.
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#62 | ||
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,853
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Quote:
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![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() Last edited by blueshogun96; September 19th, 2008 at 01:18.. Reason: Automerged Doublepost |
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#63 | |
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Registered User
![]() Join Date: Aug 2005
Location: GMT +1.00h
Posts: 76
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Quote:
Code:
------ Build started: Project: CxbxKrnl, Configuration: Release Win32 ------ Compiling... VertexShader.cpp C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\winbase.h(330) : error C2146: syntax error : missing ';' before identifier 'INIT_ONCE' C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\winbase.h(330) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\winbase.h(330) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\winbase.h(331) : error C2146: syntax error : missing ';' before identifier 'PINIT_ONCE' |
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#64 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
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well the error messages pretty much tells you how to fix them so... so add 'int' where it says its missing a type specifier and add the ';' where it says to.
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#65 |
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Registered User
![]() Join Date: Aug 2005
Location: GMT +1.00h
Posts: 76
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well that's usually right if it doesn't happen with a standard microsoft sdk header file. That's probably related to msvc setup.
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#66 |
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Registered User
Join Date: Sep 2008
Location: China
Posts: 1
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If the XBox works like a PC, these APIs would be translated into system calls, and the kernel should be unique - it should be the one that is installed in the console. So why we have to care about the difference between XDKs? Could you be going to say that every games distributes with a kernel and so they access hardware with different version of kernel? And the emulator should determine the version of XDK, capture these system calls and translate/reimplement them? About the Xbox360, I guess Microsoft can ask developers recompile their codes uses the XBox360 SDK, with a library that provides the same APIs as the XDK. Then thay bundle the pack and ask end-users to install it - that may be the fact of the Xbox Game Support Update. When a XBox game is inserted, the system can just detect the title of it, and run the corresponding binary that targeted to the XBox360. That's the best way. Well, the update pack is too small for me too believe it. Last edited by Miliardo; September 19th, 2008 at 14:33.. |
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#67 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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#68 | |
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Registered User
![]() Join Date: Aug 2005
Location: GMT +1.00h
Posts: 76
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Quote:
Code:
------ Build started: Project: CxbxKrnl, Configuration: Release Win32 ------ Compiling... VertexShader.cpp Note: including file: ..\..\src\CxbxKrnl/CxbxKrnl.h Note: including file: ..\..\src\Cxbx.h Note: including file: ..\..\src\Common/Xbe.h Note: including file: ..\..\src\Common/Error.h Note: including file: ..\..\src\Cxbx.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\cstdio Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\yvals.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\sal.h Note: including file: c:\program files\microsoft visual studio 9.0\vc\include\codeanalysis\sourceannotations.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtassem.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\vadefs.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\use_ansi.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\swprintf.inl Note: including file: ..\..\src\Common\Win32\AlignPrefix1.h Note: including file: ..\..\src\Common\Win32\AlignPosfix1.h Note: including file: ..\..\src\Common\Win32\AlignPrefix1.h Note: including file: ..\..\src\Common\Win32\AlignPosfix1.h Note: including file: ..\..\src\Common\Win32\AlignPrefix1.h Note: including file: ..\..\src\Common\Win32\AlignPosfix1.h Note: including file: ..\..\src\Common\Win32\AlignPrefix1.h Note: including file: ..\..\src\Common\Win32\AlignPosfix1.h Note: including file: ..\..\src\Common\Win32\AlignPrefix1.h Note: including file: ..\..\src\Common\Win32\AlignPosfix1.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\windows.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\sdkddkver.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\excpt.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdarg.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\windef.h Note: including file: ..\..\dx81\include\winnt.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\ctype.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\specstrings.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\specstrings_adt.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\specstrings_strict.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\specstrings_undef.h Note: including file: ..\..\dx81\include\basetsd.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\guiddef.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\pshpack4.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\poppack.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\pshpack4.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\pshpack2.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\poppack.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\pshpack2.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\pshpack2.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\poppack.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\poppack.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\pshpack8.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\poppack.h Note: including file: c:\program files\microsoft sdks\windows\v6.1\include\poppack.h Note: including file: C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\winbase.h C:\Program Files\Microsoft SDKs\Windows\v6.1\\include\winbase.h(330) : error C2146: syntax error : missing ';' before identifier 'INIT_ONCE' Last edited by kekko; September 19th, 2008 at 16:12.. |
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#69 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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#70 | |
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Registered User
![]() Join Date: Aug 2005
Location: GMT +1.00h
Posts: 76
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Quote:
keep up the excellent work (and eventually switch to dx9! just kidding)EDIT: just tried to run my copy of futurama, but it crashes with the following message, I guess it's a memory access error... is there something I'm missing? ![]() here's a link to the kernel log: krnldebug.txt thanks for your help. p.s. I guess it's normal the opening movies flickers... Last edited by kekko; September 19th, 2008 at 23:23.. |
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#71 | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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![]() Disable all debug tracking when testing performance. Yes, I just added a very dirty hack just to check if the decoding worked. I recommend removing the movie files to cut down loading time and avoid epileptic seizures. The game will just skip files that are not found. I'm attaching some hand-crafted, unsigned savegames for Futurama that I use when testing. Last edited by Nisse; September 19th, 2008 at 23:54.. |
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#72 | |||||
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Registered User
![]() Join Date: Aug 2005
Location: GMT +1.00h
Posts: 76
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Thanks for everything, I really appreciated that! Please let me know of anything you need. |
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#73 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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The Wine project have already done most of the work... Quote:
userdir\Application Data\Cxbx\EmuDisk\U Nevermind, I checked the wrong log. ![]() 99% of the time working on Cxbx is spent debugging, and as discussed above, we still have some issues to track down.
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#74 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,853
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@everyone, I think only the PAL version of Futurama works in this latest source build. The NTSC crashes rather hard. The same goes for Battlestar Galactica (NTSC only shows intros if you add the anti-WBINVD hack for the NTSC version yourself), and Celebrity Deathmatch. Just so everybody knows...
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![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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#75 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,853
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Oh God, I think I'm getting a bit jealous now that everyone on the team is making more progress than me Just a little motivation...Anyway, I managed to get some stuff working with Smashing Drive (XDK 4242) a few hours ago. It took a handful of hacks and render state additions, but I got it (sorta). I couldn't get to the menus or ingame because the game like to crash at random locations and usually it's never the same twice. Xbox handles exceptions differently than a PC does (afaik) so some faulty code doesn't effect the Xbox. The problem seems almost impossible to track -_- Just keeping you all updated on my end...More about XDK 4242, it's closely similar to 4361 so you can just count it as the same. Just make the conversion in HLEIntercept.cpp and you're good to go. ![]()
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![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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#76 |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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Way to go shogun .
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#77 | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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Quote:
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I've begun debugging 4x4 Evo 2 (3911). One of the fixes also got Star Wars: Clone Wars (5233) to boot to loading screen. |
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#78 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
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Good job to the both of you
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#79 |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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And now I must say way to go Nisse .
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#80 |
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Customized User Title
![]() ![]() ![]() Join Date: Apr 2004
Location: usa
Posts: 350
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Man, a lot has happened since I've last checked. Keep it up, guys.
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Intel Xeon X3350 @ 3.5GHz 4GB G.SKILL DDR2-1066 RAM NVIDIA GeForce 9600GT 512MB (720/2150MHz) 120GB Western Digital SATA Harddisk Generic 585 Watt Power Supply |
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