Emuforums.com

Go Back   Emuforums.com > Gamecube Emulation > Dolphin Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old July 22nd, 2008, 14:12   #41
Nivalis
Registered User
 
Join Date: Jul 2008
Location: UK
Posts: 42
Just a heads up on VS2005 compile of latest R55 svn
Code:
13>.\Src\main.cpp(223) : error C2065: 'SDL_INIT_JOYSTICK' : undeclared identifier
13>.\Src\main.cpp(223) : error C3861: 'SDL_Init': identifier not found
13>.\Src\main.cpp(225) : error C3861: 'SDL_GetError': identifier not found
13>.\Src\main.cpp(228) : error C3861: 'SDL_NumJoysticks': identifier not found
13>.\Src\main.cpp(229) : error C3861: 'SDL_JoystickName': identifier not found
13>.\Src\main.cpp(231) : error C2065: 'joy' : undeclared identifier
13>.\Src\main.cpp(231) : error C3861: 'SDL_JoystickOpen': identifier not found
13>.\Src\main.cpp(236) : error C3861: 'SDL_JoystickName': identifier not found
13>.\Src\main.cpp(237) : error C3861: 'SDL_JoystickNumAxes': identifier not found
13>.\Src\main.cpp(238) : error C3861: 'SDL_JoystickNumButtons': identifier not found
13>.\Src\main.cpp(239) : error C3861: 'SDL_JoystickNumBalls': identifier not found
13>.\Src\main.cpp(240) : error C2065: 'numaxes' : undeclared identifier
13>.\Src\main.cpp(240) : error C3861: 'SDL_JoystickNumAxes': identifier not found
13>.\Src\main.cpp(241) : error C2065: 'numbuttons' : undeclared identifier
13>.\Src\main.cpp(241) : error C3861: 'SDL_JoystickNumButtons': identifier not found
13>.\Src\main.cpp(242) : error C2065: 'numballs' : undeclared identifier
13>.\Src\main.cpp(242) : error C3861: 'SDL_JoystickNumBalls': identifier not found
Code:
Error	401	fatal error LNK1181: cannot open input file '..\..\..\binary\x64\plugins\plugin_padsimple.lib'	DolphinWX
Second error i believe is due to the SDL errors in the Plugin_PadSimple build
right now it's not possible to fully compile the entire project without excluding those two plugins from the release.

Edit NOT Fixed by adding SDL libs/includes
__________________
Latest Dolphin SVN binaries

Last edited by Nivalis; July 22nd, 2008 at 14:34..
Nivalis is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old July 22nd, 2008, 14:15   #42
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
so it now compiles in linux but not in windows, great :P
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 22nd, 2008, 15:51   #43
Falcon4ever
Plugin coder / Betatester
 
Falcon4ever's Avatar
 
Join Date: Jun 2003
Posts: 323
yea, will fix it later tonight. Just add a bunch of ifdefs to exclude sdl
OR add SDL.h and sdl.lib to the project (for win32)
Falcon4ever is offline   Reply With Quote
Old July 22nd, 2008, 17:59   #44
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
i fixed it (i think)
i didn't get any complaints of the compiled version so ye

i posted the .patch on google code.


EDIT: damn you dev team! why are you always faster then i am XD
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 30th, 2008, 12:11   #45
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
I'm getting tons of errors trying to compile Dolphin. I have Visual Studio 2008 and the latest DirectX SDK (June 2008).

Here are the errors I get:

Code:
1>------ Build started: Project: Common, Configuration: Release Win32 ------
1>Performing Pre-Build Event...
1>'e:\My' is not recognized as an internal or external command,
1>operable program or batch file.
1>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."
1>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Core\Common\Win32\Release\BuildLog.htm"
1>Common - 1 error(s), 0 warning(s)
2>------ Build started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------
3>------ Build started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------
2>Compiling...
3>Linking...
2>GLInit.cpp
3>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
2>.\Src\GLInit.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\GLInit.cpp(21) : fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory
2>Fifo.cpp
2>.\Src\Fifo.cpp(18) : warning C4627: '#include <string.h>': skipped when looking for precompiled header use
2>        Add directive to 'Globals.h' or rebuild precompiled header
2>.\Src\Fifo.cpp(20) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\Fifo.cpp(170) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexShaderManager.cpp
2>.\Src\VertexShaderManager.cpp(20) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\VertexShaderManager.cpp(788) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexShader.cpp
2>.\Src\VertexShader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\VertexShader.cpp(464) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>PixelShaderManager.cpp
2>.\Src\PixelShaderManager.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\PixelShaderManager.cpp(580) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>PixelShader.cpp
2>.\Src\PixelShader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\PixelShader.cpp(819) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexLoader_Normal.cpp
2>.\Src\VertexLoader_Normal.cpp(21) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\VertexLoader_Normal.cpp(420) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexLoader.cpp
2>.\Src\VertexLoader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\VertexLoader.cpp(1161) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>OpcodeDecoding.cpp
2>.\Src\OpcodeDecoding.cpp(27) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\OpcodeDecoding.cpp(287) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>DataReader.cpp
2>.\Src\DataReader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\DataReader.cpp(97) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>BPStructs.cpp
2>.\Src\BPStructs.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\BPStructs.cpp(723) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm"
2>Plugin_VideoOGL - 22 error(s), 1 warning(s)
3>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_DSP_LLE\Win32\Release\BuildLog.htm"
3>Plugin_DSP_LLE - 1 error(s), 0 warning(s)
4>------ Build started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------
4>Compiling...
4>main.cpp
5>------ Build started: Project: Plugin_PadSimple, Configuration: Release Win32 ------
5>Linking...
5>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
5>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_PadSimple\Win32\Release\BuildLog.htm"
5>Plugin_PadSimple - 1 error(s), 0 warning(s)
6>------ Build started: Project: Plugin_DSP_NULL, Configuration: Release Win32 ------
6>Linking...
6>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
6>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_DSP_NULL\Win32\Release\BuildLog.htm"
6>Plugin_DSP_NULL - 1 error(s), 0 warning(s)
7>------ Build started: Project: Plugin_nJoy_SDL, Configuration: Release Win32 ------
7>Linking...
4>.\Src\main.cpp(7) : fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory
7>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
4>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_VideoDX9\Win32\Release\BuildLog.htm"
4>Plugin_VideoDX9 - 1 error(s), 0 warning(s)
7>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_nJoy_SDL\Win32\Release\BuildLog.htm"
7>Plugin_nJoy_SDL - 1 error(s), 0 warning(s)
8>------ Build started: Project: DolphinWX, Configuration: Release Win32 ------
8>Performing Pre-Build Event...
8>'e:\My' is not recognized as an internal or external command,
8>operable program or batch file.
8>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."
8>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
8>DolphinWX - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 8 failed, 9 up-to-date, 0 skipped ==========
I decided to post here rather than my other thread which I opened on accident because of forgetting about the compiling thread (This Thread).
__________________
Xtreme2damax is offline   Reply With Quote
Old July 30th, 2008, 12:20   #46
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
ye i tought it would be something like that
i got an easy fix for that. and imo it should be changed but i doubt anyone is planning to do that as some i know disagree with me

right click the common project on the right and click properties
go to build events ->pre-build events

change that command line to this
Code:
"$(ProjectDir)SubWCRev.exe" "$(SolutionDir)\." "$(ProjectDir)\src\svnrev_template.h" "$(ProjectDir)\src\svnrev.h"
click ok and do the same for DolphinWX but this time use this line
Code:
"$(ProjectDir)..\Common\SubWCRev.exe" "$(SolutionDir)\." "$(ProjectDir)..\Common\src\svnrev_template.h" "$(ProjectDir)..\Common\src\svnrev.h"
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 30th, 2008, 12:33   #47
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
With quotes or without?

I added those lines without quotes and still got errors:

Code:
1>------ Build started: Project: Common, Configuration: Release Win32 ------
1>Performing Pre-Build Event...
1>'e:\My' is not recognized as an internal or external command,
1>operable program or batch file.
1>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."
1>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Core\Common\Win32\Release\BuildLog.htm"
1>Common - 1 error(s), 0 warning(s)
2>------ Build started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------
3>------ Build started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------
2>Compiling...
3>Linking...
2>GLInit.cpp
3>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
3>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_DSP_LLE\Win32\Release\BuildLog.htm"
3>Plugin_DSP_LLE - 1 error(s), 0 warning(s)
4>------ Build started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------
4>Compiling...
4>main.cpp
2>.\Src\GLInit.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
4>.\Src\main.cpp(7) : fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory
4>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_VideoDX9\Win32\Release\BuildLog.htm"
4>Plugin_VideoDX9 - 1 error(s), 0 warning(s)
2>.\Src\GLInit.cpp(21) : fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory
2>Fifo.cpp
2>.\Src\Fifo.cpp(18) : warning C4627: '#include <string.h>': skipped when looking for precompiled header use
2>        Add directive to 'Globals.h' or rebuild precompiled header
5>------ Build started: Project: Plugin_PadSimple, Configuration: Release Win32 ------
2>.\Src\Fifo.cpp(20) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
5>Linking...
5>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
5>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_PadSimple\Win32\Release\BuildLog.htm"
5>Plugin_PadSimple - 1 error(s), 0 warning(s)
2>.\Src\Fifo.cpp(170) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexShaderManager.cpp
2>.\Src\VertexShaderManager.cpp(20) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
6>------ Build started: Project: Plugin_DSP_NULL, Configuration: Release Win32 ------
6>Linking...
6>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
6>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_DSP_NULL\Win32\Release\BuildLog.htm"
6>Plugin_DSP_NULL - 1 error(s), 0 warning(s)
2>.\Src\VertexShaderManager.cpp(788) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexShader.cpp
2>.\Src\VertexShader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\VertexShader.cpp(464) : fatal error C1903: unable to recover from previous error(s); stopping compilation
7>------ Build started: Project: Plugin_nJoy_SDL, Configuration: Release Win32 ------
2>PixelShaderManager.cpp
2>.\Src\PixelShaderManager.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
7>Linking...
7>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
7>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_nJoy_SDL\Win32\Release\BuildLog.htm"
7>Plugin_nJoy_SDL - 1 error(s), 0 warning(s)
2>.\Src\PixelShaderManager.cpp(580) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>PixelShader.cpp
2>.\Src\PixelShader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\PixelShader.cpp(819) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexLoader_Normal.cpp
2>.\Src\VertexLoader_Normal.cpp(21) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\VertexLoader_Normal.cpp(420) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>VertexLoader.cpp
2>.\Src\VertexLoader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\VertexLoader.cpp(1161) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>OpcodeDecoding.cpp
2>.\Src\OpcodeDecoding.cpp(27) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\OpcodeDecoding.cpp(287) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>DataReader.cpp
2>.\Src\DataReader.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\DataReader.cpp(97) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>BPStructs.cpp
2>.\Src\BPStructs.cpp(18) : error C2471: cannot update program database 'e:\my documents\my archived programs\dolphin\source\plugins\plugin_videoogl\win32\release\vc90.pdb'
2>.\Src\BPStructs.cpp(723) : fatal error C1903: unable to recover from previous error(s); stopping compilation
2>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm"
2>Plugin_VideoOGL - 22 error(s), 1 warning(s)
8>------ Build started: Project: DolphinWX, Configuration: Release Win32 ------
8>Performing Pre-Build Event...
8>'e:\My' is not recognized as an internal or external command,
8>operable program or batch file.
8>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."
8>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
8>DolphinWX - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 8 failed, 9 up-to-date, 0 skipped ==========
__________________
Xtreme2damax is offline   Reply With Quote
Old July 30th, 2008, 12:36   #48
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
the quotes are the whole deal

cause like i said earlier in some topic
windows hates paths like C:\Documents and settings
it sees Documents as the command(that should be located on C:\) and "and" & "settings" as parameters to that command
adding the quotes makes it see it as a path instead.


and that is why i think that "fix" should be applied
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 30th, 2008, 12:39   #49
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
I am getting some warnings here and there, but it appears to be compiling unlike before.
__________________
Xtreme2damax is offline   Reply With Quote
Old July 30th, 2008, 12:41   #50
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
warnings are "normal" ( +/- 53 warnings for 32bit build and +/- 320 warnings for 64bit iirc)
ignore those lol
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 30th, 2008, 13:06   #51
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
I have to apply that command line when compiling both the x86 and 64-bit builds right or else I'll get errors?
__________________
Xtreme2damax is offline   Reply With Quote
Old July 30th, 2008, 13:07   #52
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
that is correct

EDIT: as soon as you choose 64bit it loads a diffrent config
so both 64 and 32 have their own config
so yes, you'll need to apply it to both
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 30th, 2008, 13:13   #53
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
I did that and I had a problem with compiling the 64-bit build. The x86 build compiled fine.

Here are the errors I get when trying to compile the 64-bit build:

Code:
15>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_PadDX9\x64\Release\BuildLog.htm"
15>Plugin_PadDX9 - 0 error(s), 1 warning(s)
16>SubWCRev: 'E:\My Documents\My Archived Programs\Dolphin\Source'
16>Last committed at revision 102
16>Updated to revision 102
16>Local modifications found
17>------ Rebuild All started: Project: Plugin_nJoy_SDL, Configuration: Release x64 ------
17>Deleting intermediate and output files for project 'Plugin_nJoy_SDL', configuration 'Release|x64'
16>Compiling...
16>main.cpp
17>Compiling...
17>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
17>config.cpp
17>ConfigBox.cpp
16>PluginManager.cpp
17>AboutBox.cpp
16>ISOFile.cpp
17>nJoy.cpp
16>FileSearch.cpp
16>Config.cpp
17>Compiling resources...
17>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
17>Copyright (C) Microsoft Corporation.  All rights reserved.
17>Linking...
17>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\x64\release\common.lib'
17>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Plugins\Plugin_nJoy_SDL\x64\Release\BuildLog.htm"
17>Plugin_nJoy_SDL - 1 error(s), 1 warning(s)
16>BootManager.cpp
16>PluginOptions.cpp
16>Globals.cpp
16>GameListCtrl.cpp
16>.\src\GameListCtrl.cpp(186) : warning C4267: 'argument' : conversion from 'size_t' to 'long', possible loss of data
16>.\src\GameListCtrl.cpp(247) : warning C4267: 'argument' : conversion from 'size_t' to 'long', possible loss of data
16>.\src\GameListCtrl.cpp(279) : warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data
16>.\src\GameListCtrl.cpp(293) : warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data
16>Frame.cpp
16>Generating Code...
16>Compiling...
16>stdafx.cpp
16>Linking...
16>LINK : fatal error LNK1181: cannot open input file '..\common\x64\release\common.lib'
16>Build log was saved at "file://e:\My Documents\My Archived Programs\Dolphin\Source\Core\DolphinWX\x64\Release\BuildLog.htm"
16>DolphinWX - 1 error(s), 4 warning(s)
========== Rebuild All: 8 succeeded, 9 failed, 0 skipped ==========
__________________
Xtreme2damax is offline   Reply With Quote
Old July 30th, 2008, 13:16   #54
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
clean the build (build->clean solution) and try again
it looks like the common project didn't get compiled
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 30th, 2008, 13:53   #55
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
Ok, I did as you suggested however I have a new problem now when trying to compile the x64 build, I had to attach it as a text file since it contains too many characters and the forum won't let me post it:
Attached Files
File Type: txt errors.txt (56.9 KB, 7 views)
__________________
Xtreme2damax is offline   Reply With Quote
Old July 30th, 2008, 14:00   #56
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
its trying to open SubWCRev when compiling core O_o
i dont have such an instruction here.
do the same you've done before but this time do it for core(right click core,properties. config properties->build events->pre build events)
and remove that line.
core doesn't need the pre build event...
only common & DolphinWX do
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old July 30th, 2008, 14:17   #57
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
Success! Thanks daco for helping me solve this problem.

Btw, menu's are still slightly funky when compiling under Visual Studio 2008.

:Edit: This seems much slower than before, am I supposed to add optimizations before compiling? If so, how can I achieve this?
__________________

Last edited by Xtreme2damax; July 30th, 2008 at 14:33..
Xtreme2damax is offline   Reply With Quote
Old July 30th, 2008, 19:52   #58
eyepopper776
Registered User
 
Join Date: Jan 2006
Location: Romania
Posts: 105
Hi there! I have managed to succesfully compile it with VC2005 express. However there's a catch. If you try to install & use WTL and ATL in VC2005,
you come to a point where you can't compile and get a LINK error like:

Code:
error LNK(can't remeber number, I think 2505) : 'class ATL::CComModule _Module&(/*class identifier here*/)' already defined in (your subproject's obj where the int main() function resides).
Here's the catch:

1) In stdafx.h comment out (or remove all atl references),then exclude all the AboutDlg's and ConfigDlg's (inheriting from ATL) from your project.

2)Comment out all the instances of the AboutDlg's and ConfigDlg's from step 1.

3)Replace #include "afxres.h" with #include "windows.h"

4)Add "#define IDC_STATIC -1" to all the "resource.h" files.

5)Add the standard win32 libs (gdi32, ole32,user32,etc.) to the projects and remove the odbc libs.

6)Compile.

If you don't use the njoy pad plugin (only pad plugin without an ATL dialog), either edit the config manually (notepad) or use the config from the previous revision.

The GPU plugins have dialogs.

The DSP plugins dialogs are pretty useless (the DSP not being fully emulated and all that), but for the few games that have sound, use the same trick as with the pad plugins.(Unfortunately, this means NO dsp debbuger!!!)

Enjoy compiling for free!

Compile log posted as proof:
Code:
------ Build started: Project: Bochs_disasm, Configuration: Release Win32 ------
Compiling...
stdafx.cpp
Compiling...
dis_decode.cpp
syntax.cpp
resolve.cpp
PowerPCDisasm.cpp
dis_groups.cpp
.\dis_groups.cpp(553) : warning C4244: 'initializing' : conversion from 'bx_address' to 'Bit32u', possible loss of data
.\dis_groups.cpp(553) : warning C4244: '+=' : conversion from 'bx_address' to 'Bit32u', possible loss of data
.\dis_groups.cpp(562) : warning C4244: 'initializing' : conversion from 'bx_address' to 'Bit16u', possible loss of data
.\dis_groups.cpp(578) : warning C4244: 'initializing' : conversion from 'bx_address' to 'Bit16u', possible loss of data
.\dis_groups.cpp(604) : warning C4244: 'initializing' : conversion from 'bx_address' to 'Bit32u', possible loss of data
.\dis_groups.cpp(604) : warning C4244: '+=' : conversion from 'bx_address' to 'Bit32u', possible loss of data
Generating Code...
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Externals\Bochs_disasm\Win32\Release\BuildLog.htm"
Bochs_disasm - 0 error(s), 6 warning(s)
------ Build started: Project: DiscIO, Configuration: Release Win32 ------
Compiling...
stdafx.cpp
Compiling...
aes_cbc.c
aes_core.c
Generating Code...
Compiling...
FileHandlerARC.cpp
.\Src\FileHandlerARC.cpp(228) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(215) : see declaration of 'stricmp'
BannerLoaderWii.cpp
BannerLoaderGC.cpp
BannerLoader.cpp
FileSystemGCWii.cpp
.\Src\FileSystemGCWii.cpp(167) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(215) : see declaration of 'stricmp'
Filesystem.cpp
Blob.cpp
VolumeWiiCrypted.cpp
VolumeGC.cpp
VolumeCreator.cpp
Generating Code...
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\DiscIO\Win32\Release\BuildLog.htm"
DiscIO - 0 error(s), 2 warning(s)
------ Build started: Project: Common, Configuration: Release Win32 ------
Performing Pre-Build Event...
SubWCRev: 'C:\dolphin-emu-read-only\Source\'
Last committed at revision 92
Updated to revision 93
Local modifications found
Compiling...
stdafx.cpp
Compiling...
Common.cpp
x64Emitter.cpp
x64Analyzer.cpp
Thread.cpp
TestFramework.cpp
StringUtil.cpp
PortableSockets.cpp
Plugin.cpp
MemoryUtil.cpp
MemArena.cpp
MathUtil.cpp
MappedFile.cpp
IniFile.cpp
.\Src\IniFile.cpp(334) : warning C4018: '<' : signed/unsigned mismatch
HTTP.cpp
Hash.cpp
FileUtil.cpp
DynamicLibrary.cpp
CPUDetect.cpp
Generating Code...
Compiling...
Timer.cpp
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\Common\Win32\Release\BuildLog.htm"
Common - 0 error(s), 1 warning(s)
------ Build started: Project: zlib, Configuration: Release Win32 ------
Compiling...
adler32.c
zutil.c
uncompr.c
trees.c
inftrees.c
inflate.c
inffast.c
infback.c
gzio.c
deflate.c
crc32.c
compress.c
Generating Code...
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Externals\zlib\Win32\Release\BuildLog.htm"
zlib - 0 error(s), 0 warning(s)
------ Build started: Project: VideoCommon, Configuration: Release Win32 ------
Compiling...
BPMemory.cpp
XFMemory.cpp
TextureDecoder.cpp
LookUpTables.cpp
CPMemory.cpp
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\VideoCommon\Win32\Release\BuildLog.htm"
VideoCommon - 0 error(s), 0 warning(s)
------ Build started: Project: wxCore28, Configuration: Release Win32 ------
Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h
genrcdefs.h
Creating ..\..\lib\vc_lib\msw\wx\setup.h
        1 file(s) copied.
Compiling...
dummy.cpp
Compiling...
hyperlink.cpp
fontpickerg.cpp
filepickerg.cpp
dragimgg.cpp
dirctrlg.cpp
dcpsg.cpp
combog.cpp
collpaneg.cpp
clrpickerg.cpp
choicdgg.cpp
choicbkg.cpp
buttonbar.cpp
busyinfo.cpp
aboutdlgg.cpp
window.cpp
volume.cpp
uxtheme.cpp
uuid.cpp
utilsgui.cpp
treectrl.cpp
Generating Code...
Compiling...
toplevel.cpp
tooltip.cpp
timer.cpp
tglbtn.cpp
textctrl.cpp
tbar95.cpp
tabctrl.cpp
stattext.cpp
statline.cpp
statbr95.cpp
statbox.cpp
statbmp.cpp
spinctrl.cpp
spinbutt.cpp
slider95.cpp
settings.cpp
scrolbar.cpp
renderer.cpp
region.cpp
radiobut.cpp
Generating Code...
Compiling...
radiobox.cpp
printwin.cpp
printdlg.cpp
popupwin.cpp
pen.cpp
palette.cpp
ownerdrw.cpp
oleutils.cpp
notebook.cpp
nativdlg.cpp
mslu.cpp
msgdlg.cpp
minifram.cpp
metafile.cpp
menuitem.cpp
menu.cpp
mdi.cpp
main.cpp
listctrl.cpp
listbox.cpp
Generating Code...
Compiling...
iniconf.cpp
imaglist.cpp
icon.cpp
helpwin.cpp
helpchm.cpp
gsockmsw.cpp
graphics.cpp
gdiobj.cpp
gdiimage.cpp
gauge95.cpp
frame.cpp
fontutil.cpp
fontenum.cpp
fontdlg.cpp
font.cpp
filedlg.cpp
fdrepdlg.cpp
evtloop.cpp
enhmeta.cpp
droptgt.cpp
Generating Code...
Compiling...
dropsrc.cpp
dragimag.cpp
display.cpp
dirdlg.cpp
dib.cpp
dialup.cpp
dialog.cpp
dcscreen.cpp
dcprint.cpp
dcmemory.cpp
dcclient.cpp
dc.cpp
dataobj.cpp
data.cpp
cursor.cpp
control.cpp
combobox.cpp
combo.cpp
colour.cpp
colordlg.cpp
Generating Code...
Compiling...
clipbrd.cpp
choice.cpp
checklst.cpp
checkbox.cpp
caret.cpp
button.cpp
brush.cpp
bmpbuttn.cpp
bitmap.cpp
automtn.cpp
app.cpp
access.cpp
accel.cpp
aboutdlg.cpp
xpmdecod.cpp
wincmn.cpp
valtext.cpp
validate.cpp
valgen.cpp
utilscmn.cpp
Generating Code...
Compiling...
treebase.cpp
toplvcmn.cpp
timercmn.cpp
textcmn.cpp
tbarbase.cpp
stockitem.cpp
statbar.cpp
srchcmn.cpp
sizer.cpp
settcmn.cpp
rgncmn.cpp
rendcmn.cpp
radiocmn.cpp
quantize.cpp
prntbase.cpp
popupcmn.cpp
pickerbase.cpp
paper.cpp
overlaycmn.cpp
nbkbase.cpp
Generating Code...
Compiling...
msgout.cpp
menucmn.cpp
matrix.cpp
listctrlcmn.cpp
lboxcmn.cpp
layout.cpp
imagxpm.cpp
imagtiff.cpp
imagtga.cpp
imagpnm.cpp
imagpng.cpp
imagpcx.cpp
imagjpeg.cpp
imagiff.cpp
imaggif.cpp
imagfill.cpp
image.cpp
imagbmp.cpp
imagall.cpp
iconbndl.cpp
Generating Code...
Compiling...
helpbase.cpp
graphcmn.cpp
gifdecod.cpp
geometry.cpp
gdicmn.cpp
gbsizer.cpp
gaugecmn.cpp
fs_mem.cpp
framecmn.cpp
fontpickercmn.cpp
fontmap.cpp
fontenumcmn.cpp
fontcmn.cpp
fldlgcmn.cpp
filepickercmn.cpp
fddlgcmn.cpp
evtloopcmn.cpp
event.cpp
effects.cpp
dseldlg.cpp
Generating Code...
Compiling...
dpycmn.cpp
docview.cpp
docmdi.cpp
dobjcmn.cpp
dndcmn.cpp
dlgcmn.cpp
dcgraph.cpp
dcbufcmn.cpp
dcbase.cpp
datacmn.cpp
ctrlsub.cpp
ctrlcmn.cpp
cshelp.cpp
containr.cpp
combocmn.cpp
colourcmn.cpp
cmndata.cpp
cmdproc.cpp
clrpickercmn.cpp
clipcmn.cpp
Generating Code...
Compiling...
choiccmn.cpp
bookctrl.cpp
bmpbase.cpp
artstd.cpp
artprov.cpp
appcmn.cpp
anidecod.cpp
Generating Code...
Compiling...
accesscmn.cpp
vscroll.cpp
vlbox.cpp
treectlg.cpp
treebkg.cpp
toolbkg.cpp
tipwin.cpp
textdlgg.cpp
statusbr.cpp
srchctlg.cpp
splitter.cpp
spinctlg.cpp
selstore.cpp
scrlwing.cpp
renderg.cpp
progdlgg.cpp
prntdlgg.cpp
printps.cpp
panelg.cpp
numdlgg.cpp
Generating Code...
Compiling...
logg.cpp
listbkg.cpp
Generating Code...
Compiling...
pngwutil.c
..\..\src\png\pngwutil.c(635) : warning C4244: '+=' : conversion from 'int' to 'png_byte', possible loss of data
..\..\src\png\pngwutil.c(1559) : warning C4244: 'initializing' : conversion from 'int' to 'png_byte', possible loss of data
pngwtran.c
pngwrite.c
pngwio.c
pngvcrd.c
pngtrans.c
pngtest.c
pngset.c
pngrutil.c
pngrtran.c
pngrio.c
pngread.c
pngpread.c
pngmem.c
pngget.c
pnggccrd.c
pngerror.c
png.c
Generating Code...
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Externals\wxWidgets\build\msw\wxCore28_Win32\Release\BuildLog.htm"
wxCore28 - 0 error(s), 2 warning(s)
------ Build started: Project: wxBase28, Configuration: Release Win32 ------
Compiling...
dummy.cpp
Compiling...
appbase.cpp
volume.cpp
utilsexc.cpp
utils.cpp
thread.cpp
..\..\src\msw\thread.cpp(545) : warning C4535: calling _set_se_translator() requires /EHa
stdpaths.cpp
stackwalk.cpp
snglinst.cpp
registry.cpp
regconf.cpp
power.cpp
mslu.cpp
mimetype.cpp
main.cpp
dlmsw.cpp
dir.cpp
debughlp.cpp
dde.cpp
crashrpt.cpp
basemsw.cpp
Generating Code...
Compiling...
zstream.cpp
zipstrm.cpp
xtistrm.cpp
xti.cpp
wxchar.cpp
wfstream.cpp
variant.cpp
utilscmn.cpp
uri.cpp
txtstrm.cpp
tokenzr.cpp
textfile.cpp
textbuf.cpp
tarstrm.cpp
sysopt.cpp
string.cpp
..\..\src\common\string.cpp: building with Multithreaded non DLL runtime has a performance impact on wxString!
stream.cpp
strconv.cpp
stopwatch.cpp
stdpbase.cpp
Generating Code...
Compiling...
sstream.cpp
regex.cpp
process.cpp
powercmn.cpp
platinfo.cpp
object.cpp
mstream.cpp
msgout.cpp
module.cpp
mimecmn.cpp
memory.cpp
longlong.cpp
log.cpp
list.cpp
ipcbase.cpp
intl.cpp
init.cpp
hashmap.cpp
hash.cpp
fs_mem.cpp
Generating Code...
Compiling...
fs_filter.cpp
fs_arc.cpp
fmapbase.cpp
filtfind.cpp
filtall.cpp
filesys.cpp
filename.cpp
filefn.cpp
fileconf.cpp
fileback.cpp
file.cpp
ffile.cpp
event.cpp
encconv.cpp
dynload.cpp
dynlib.cpp
dynarray.cpp
dircmn.cpp
datstrm.cpp
datetime.cpp
Generating Code...
Compiling...
convauto.cpp
config.cpp
cmdline.cpp
clntdata.cpp
archive.cpp
arcfind.cpp
arcall.cpp
Generating Code...
Compiling...
extended.c
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Externals\wxWidgets\build\msw\wxBase28_Win32\Release\BuildLog.htm"
wxBase28 - 0 error(s), 1 warning(s)
------ Build started: Project: Core, Configuration: Release Win32 ------
Compiling...
stdafx.cpp
Compiling...
HLE.cpp
VolumeHandler.cpp
Tracer.cpp
PatchEngine.cpp
MemTools.cpp
.\Src\MemTools.cpp(237) : warning C4293: '>>' : shift count negative or too big, undefined behavior
LogManager.cpp
.\Src\LogManager.cpp(55) : warning C4996: 'unlink': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _unlink. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(290) : see declaration of 'unlink'
CoreTiming.cpp
CoreParameter.cpp
.\Src\CoreParameter.cpp(58) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(215) : see declaration of 'stricmp'
.\Src\CoreParameter.cpp(95) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(215) : see declaration of 'stricmp'
.\Src\CoreParameter.cpp(102) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(215) : see declaration of 'stricmp'
.\Src\CoreParameter.cpp(108) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(215) : see declaration of 'stricmp'
Core.cpp
Console.cpp
WII_IPC_HLE_WiiMote.cpp
WII_IPC_HLE_Device_usb.cpp
WII_IPC_HLE_Device_sdio_slot0.cpp
.\Src\IPC_HLE\WII_IPC_HLE_Device_sdio_slot0.cpp(140) : warning C4060: switch statement contains no 'case' or 'default' labels
WII_IPC_HLE_Device_FileIO.cpp
WII_IPC_HLE_Device_DI.cpp
WII_IPC_HLE.cpp
PPCDebugInterface.cpp
Dump.cpp
Debugger_SymbolMap.cpp
.\Src\Debugger\Debugger_SymbolMap.cpp(113) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(215) : see declaration of 'stricmp'
Debugger_BreakPoints.cpp
Generating Code...
Compiling...
ElfReader.cpp
Boot_ELF.cpp
Boot_DOL.cpp
Boot.cpp
JitRegCache.cpp
JitCore.cpp
JitCache.cpp
JitBackpatch.cpp
JitAsm.cpp
Jit_SystemRegisters.cpp
Jit_Paired.cpp
Jit_LoadStorePaired.cpp
.\Src\PowerPC\Jit64\Jit_LoadStorePaired.cpp(318) : warning C4065: switch statement contains 'default' but no 'case' labels
Jit_LoadStore.cpp
Jit_Integer.cpp
Jit_FloatingPoint.cpp
Jit_Branch.cpp
Jit.cpp
Interpreter_SystemRegisters.cpp
Interpreter_Paired.cpp
Interpreter_LoadStore.cpp
Generating Code...
Compiling...
Interpreter_Integer.cpp
Interpreter_FloatingPoint.cpp
Interpreter_Branch.cpp
Interpreter.cpp
PPCTables.cpp
PPCAnalyst.cpp
PowerPC.cpp
Plugin_Video.cpp
Plugin_PAD.cpp
Plugin_DSP.cpp
WII_IPC.cpp
WII_IOB.cpp
.\Src\HW\WII_IOB.cpp(130) : warning C4065: switch statement contains 'default' but no 'case' labels
PeripheralInterface.cpp
VideoInterface.cpp
GPFifo.cpp
DVDInterface.cpp
DSP.cpp
CommandProcessor.cpp
StreamADPCM.cpp
AudioInterface.cpp
Generating Code...
Compiling...
PixelEngine.cpp
MemoryInterface.cpp
SerialInterface_Devices.cpp
SerialInterface.cpp
EXI_DeviceMemoryCard.cpp
EXI_DeviceIPL.cpp
EXI_DeviceAD16.cpp
EXI_Device.cpp
EXI_Channel.cpp
EXI.cpp
SystemTimers.cpp
Memmap.cpp
HW.cpp
CPUCompare.cpp
CPU.cpp
HLE_OS.cpp
HLE_Misc.cpp
Generating Code...
Creating library...
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\Core\Win32\Release\BuildLog.htm"
Core - 0 error(s), 10 warning(s)
------ Build started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------
Compiling...
Globals.cpp
Compiling...
XFB.cpp
TextureMngr.cpp
Render.cpp
main.cpp
GLInit.cpp
Fifo.cpp
VertexShaderManager.cpp
VertexShader.cpp
PixelShaderManager.cpp
PixelShader.cpp
VertexLoader_Normal.cpp
VertexLoader.cpp
OpcodeDecoding.cpp
DataReader.cpp
BPStructs.cpp
Compiling...
memcpy_amd.cpp
ConfigDlg.cpp
rasterfont.cpp
Win32.cpp
Linking...
   Creating library c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_VideoOGL.lib and object c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_VideoOGL.exp
Generating code
Finished generating code
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm"
Plugin_VideoOGL - 0 error(s), 0 warning(s)
------ Build started: Project: DebuggerWX, Configuration: Release Win32 ------
Compiling...
BreakpointView.cpp
RegisterWindow.cpp
MemoryWindow.cpp
MemoryCheckDlg.cpp
LogWindow.cpp
Debugger.cpp
CodeWindow.cpp
BreakpointWindow.cpp
BreakPointDlg.cpp
RegisterView.cpp
MemoryView.cpp
CodeView.cpp
Generating Code...
Compiling...
toolbar_play.c
toolbar_pause.c
toolbar_delete.c
toolbar_add_memorycheck.c
toolbar_add_breakpoint.c
Generating Code...
Creating library...
rpcrt4.lib(RPCRT4.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in comctl32.lib(COMCTL32.dll); second definition ignored
rpcrt4.lib(RPCRT4.dll) : warning LNK4221: no public symbols found; archive member will be inaccessible
Debugger.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
toolbar_play.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
toolbar_pause.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
toolbar_delete.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
toolbar_add_memorycheck.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
toolbar_add_breakpoint.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\DebuggerWX\Win32\Release\BuildLog.htm"
DebuggerWX - 0 error(s), 8 warning(s)
------ Build started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------
Compiling...
stdafx.cpp
Compiling...
Tools.cpp
c:\dolphin-emu-read-only\source\plugins\plugin_dsp_lle\src\Globals.h(41) : warning C4005: '_dbg_assert_' : macro redefinition
        c:\dolphin-emu-read-only\Source\Core\Common\Src\Common.h(297) : see previous definition of '_dbg_assert_'
c:\dolphin-emu-read-only\source\plugins\plugin_dsp_lle\src\Globals.h(42) : warning C4005: '_dbg_assert_msg_' : macro redefinition
        c:\dolphin-emu-read-only\Source\Core\Common\Src\Common.h(298) : see previous definition of '_dbg_assert_msg_'
main.cpp
Globals.cpp
DSoundStream.cpp
gdsp_registers.cpp
gdsp_opcodes.cpp
gdsp_memory.cpp
gdsp_interpreter.cpp
gdsp_interface.cpp
gdsp_ext_op.cpp
gdsp_aram.cpp
opcodes.cpp
disassemble.cpp
Generating Code...
Compiling resources...
Linking...
   Creating library c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_DSP_LLE.lib and object c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_DSP_LLE.exp
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_DSP_LLE\Win32\Release\BuildLog.htm"
Plugin_DSP_LLE - 0 error(s), 2 warning(s)
------ Build started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------
Compiling...
stdafx.cpp
Compiling...
XFB.cpp
Utils.cpp
main.cpp
Globals.cpp
Fifo.cpp
DlgSettings.cpp
EmuWindow.cpp
D3DUtil.cpp
D3DTexture.cpp
D3DShader.cpp
D3DPostprocess.cpp
D3DBase.cpp
VertexShader.cpp
TransformEngine.cpp
TextureCache.cpp
ShaderManager.cpp
Render.cpp
PixelShader.cpp
IndexGenerator.cpp
XFStructs.cpp
Compiling...
VertexLoader_Normal.cpp
VertexLoader.cpp
VertexHandler.cpp
OpcodeDecoding.cpp
DecodedVArray.cpp
DataReader.cpp
CPStructs.cpp
BPStructs.cpp
Thread.cpp
TabControl.cpp
File.cpp
DialogManager.cpp
ChunkFile.cpp
Compiling...
ShellUtil.cpp
Compiling...
PropertySheet.cpp
Compiling...
Misc.cpp
Compiling resources...
Linking...
   Creating library c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_VideoDX9.lib and object c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_VideoDX9.exp
Generating code
Finished generating code
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_VideoDX9\Win32\Release\BuildLog.htm"
Plugin_VideoDX9 - 0 error(s), 0 warning(s)
------ Build started: Project: Plugin_PadSimple, Configuration: Release Win32 ------
Compiling...
stdafx.cpp
Compiling...
main.cpp
DirectInputBase.cpp
Generating Code...
Compiling resources...
Linking...
   Creating library c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_PadSimple.lib and object c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_PadSimple.exp
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_PadSimple\Win32\Release\BuildLog.htm"
Plugin_PadSimple - 0 error(s), 0 warning(s)
------ Build started: Project: Plugin_DSP_NULL, Configuration: Release Win32 ------
Compiling...
stdafx.cpp
Compiling...
main.cpp
MailHandler.cpp
Globals.cpp
DSPHandler.cpp
Config.cpp
UCodes.cpp
UCode_Zelda.cpp
UCode_ROM.cpp
UCode_Jac.cpp
UCode_InitAudioSystem.cpp
UCode_CARD.cpp
Mixer.cpp
DSoundStream.cpp
Generating Code...
Compiling...
UCode_AX.cpp
Compiling resources...
Linking...
   Creating library c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_DSP_NULL.lib and object c:\dolphin-emu-read-only\Binary\win32\Plugins\Plugin_DSP_NULL.exp
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_DSP_NULL\Win32\Release\BuildLog.htm"
Plugin_DSP_NULL - 0 error(s), 0 warning(s)
------ Build started: Project: Plugin_PadDX9, Configuration: Release Win32 ------
Compiling...
main.cpp
Compiling...
IniFile.cpp
stdafx.cpp
multidi.cpp
DIHandler.cpp
Compiling resources...
Linking...
   Creating library .\Release/Pad_DirectX9.lib and object .\Release/Pad_DirectX9.exp
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_PadDX9\Win32\Release\BuildLog.htm"
Plugin_PadDX9 - 0 error(s), 0 warning(s)
------ Build started: Project: DolphinWX, Configuration: Release Win32 ------
Performing Pre-Build Event...
SubWCRev: 'C:\dolphin-emu-read-only\Source\'
Last committed at revision 92
Updated to revision 93
Local modifications found
Compiling...
Main.cpp
PluginManager.cpp
ISOFile.cpp
FileSearch.cpp
Config.cpp
BootManager.cpp
PluginOptions.cpp
Globals.cpp
GameListCtrl.cpp
Frame.cpp
Generating Code...
Compiling...
stdafx.cpp
Linking...
Embedding manifest...
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
DolphinWX - 0 error(s), 0 warning(s)
------ Build started: Project: Plugin_nJoy_SDL, Configuration: Release Win32 ------
Compiling...
AboutBox.cpp
nJoy.cpp
config.cpp
Compiling resources...
Linking...
   Creating library ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL.lib and object ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL.exp
Generating code
Finished generating code
Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_nJoy_SDL\Win32\Release\BuildLog.htm"
Plugin_nJoy_SDL - 0 error(s), 0 warning(s)
========== Build: 17 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
__________________
My development (& gaming) PC:
OS: Windows XP Pro 64 SP1
CPU: AMD Sempron 1150-LE @ 2 ghz
GPU: GeForce 6200 128 MB RAM
HDD: Western Digital 80GB SATA
Mem: 1024 MB DDR2
Mobo: K8M800 Micro AM2
---------------------
Out of lazyness when posting.

Last edited by eyepopper776; July 30th, 2008 at 21:50.. Reason: forgot something
eyepopper776 is offline   Reply With Quote
Old July 31st, 2008, 23:45   #59
daco
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
guys, you forgot to upload jitABI.cpp from the core project lol
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old August 1st, 2008, 00:11   #60
Xtreme2damax
Mr. Technological
 
Xtreme2damax's Avatar
 
Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,427
Anyone know how to pack compiled revisions into an installer package?

I haven't seen Nivalis for a while, so I wanted to provide both an installer package and the files packed in a rar archive.
__________________
Xtreme2damax is offline   Reply With Quote
Reply

Tags
compiling, dolphin, gamecube, svn discussion, wii

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 04:57.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.