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Old November 24th, 2008, 23:16   #761
ChaosCode
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Quote:
Originally Posted by Super Nest View Post
That Metroid Prime shots look awesome, bu isn't the game working because of hacks?
Or is it real progress of the graphic plugin?
its a hack :P
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Old November 24th, 2008, 23:22   #762
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Quote:
Originally Posted by xcedf View Post
Resident Evil Zero (PAL)
Playable, Fullspeed
rev 1283 (DC)
OGL
DSP_HLE
Njoy
I heard bad things about PAL. I heard that it runs at 50fps instead of 60fps, and also miss a lot of bloody scenes.

Last edited by JoonKimDDS; November 24th, 2008 at 23:48..
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Old November 24th, 2008, 23:29   #763
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Managed to get a bit farther in Interpreter. The game crashes at the very moment that I took the shot. Seems like full sound emulation. ;p
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Old November 24th, 2008, 23:36   #764
JoonKimDDS
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wow~! RE zero finally has background! and also has higher FPS, and I can see the opening CG and game menu!!! GO GO GO !
by the way, my pc spec is 5600+dual core(2.88Ghz I think), 2gb ram, 1440x900 monitor, windows xp sp2, and 8800GT 512mb.
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Old November 25th, 2008, 00:39   #765
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Quote:
I heard bad things about PAL. I heard that it runs at 50fps instead of 60fps, and also miss a lot of bloody scenes.
I was not aware of RE Zero being censored in European regions. And with PAL 50hz it ran at 25 fps rather than the 29fps that NTSC ran at. Though most GC games you were given the option of 60hz mode (NTSC format).
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Old November 25th, 2008, 04:22   #766
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what's the problem?
Use R1292
both DX9 and opengl are the same.
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Old November 25th, 2008, 04:27   #767
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Quote:
Originally Posted by JoonKimDDS View Post
wow~! RE zero finally has background! and also has higher FPS, and I can see the opening CG and game menu!!! GO GO GO !
by the way, my pc spec is 5600+dual core(2.88Ghz I think), 2gb ram, 1440x900 monitor, windows xp sp2, and 8800GT 512mb.
HELL YEAH !!

Who ever fixed this is the man
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Old November 25th, 2008, 04:38   #768
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ok, how the hell have Sonicadvance's posts not made waves?!! It's ****ing F-ZERO GX for gadsakes.
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Old November 25th, 2008, 05:10   #769
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Quote:
Originally Posted by drwilsonng View Post
what's the problem?
Use R1292
both DX9 and opengl are the same.
you need disable Optimize Quantizers
for fix this.
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Old November 25th, 2008, 05:26   #770
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REmake

Rev 1292 x86

3800x2 @2.1ghz ,2gb ddr2 ,x1300

Really big FPS gain in this rev!!! can pretty much run 30fps in most parts,menus run like 200 fps ! used to be like 60, still seetru characters still , but big speed increase, well done very much appreciated to whoever has done this



Also RE zero now has backgrounds and movies as you guys said, still slow compared to REmake,but a huge step up on how it used to be emulated!

Great work SVN guys!!
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Old November 25th, 2008, 05:32   #771
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Quote:
Originally Posted by AHE View Post
REmake

Rev 1292 x86

3800x2 @2.1ghz ,2gb ddr2 ,x1300

Really big FPS gain in this rev!!! can pretty much run 30fps in most parts,menus run like 200 fps ! used to be like 60, still seetru characters still , but big speed increase, well done very much appreciated to whoever has done this



Also RE zero now has backgrounds and movies as you guys said, still slow compared to REmake,but a huge step up on how it used to be emulated!

Great work SVN guys!!
nice pic! It seems RE games are having the equal problems now meaning they will most likely be fixed at the same time

Unfortunately, RE remake is the only RE game that I don't like

oh by the way, don't be offended, I just want to let you know that there is advanced option when you write something and if you scroll down, it says attach files => manage attachments and that's how you can upload a picture with thumbnail. I didn't know it until yesterday so I thought maybe you didn't know it either
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Old November 25th, 2008, 06:31   #772
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ok ill use pic attach thing from now

Yes this is big progress with OGL in RE games!! You SVN guys are doing awesome!

also Zero is the only one im yet to finish ,so im looking forward to that,trying to play up to project neptune on REmake at the mo{Zombie shark} ill post some pics

It sucks my cpu doesnt OC well thanks to lame mobo, there not even any options in bios... clockgen does little good... at least its dual core i suppose
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Old November 25th, 2008, 06:59   #773
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i kinda new here, and im syked about that F-zero Gx
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Old November 25th, 2008, 08:38   #774
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You can check CK's site for compat.
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Old November 25th, 2008, 08:58   #775
50CALBR
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Excellent work coders!, Here is a quick frame comparison between Rev 1274 and 1292.

(Lower frames are rev 1274)
Attached Images
File Type: jpg DolphinWx 2008-11-25 01-04-41-45.jpg (192.8 KB, 104 views)
File Type: jpg DolphinWx 2008-11-25 01-05-39-39.jpg (109.8 KB, 76 views)
File Type: jpg RER.jpg (83.5 KB, 74 views)
File Type: jpg TOS.jpg (140.5 KB, 104 views)
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Old November 25th, 2008, 09:08   #776
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Mmmm, My RE Remake crashes the emulator after the violence warning screen with 1292.
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Old November 25th, 2008, 09:19   #777
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Mmmm, My RE Remake crashes the emulator after the violence warning screen with 1292.
Im not to sure why? im using NTSC

OGL

Ticked-

Enable Dual core

Enable Idle SKipping

HLE the BIOS all the time

Enable Dynamic Recompilation
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Old November 25th, 2008, 10:48   #778
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Baten Kaitos Origins no longer plays music and if I turn on the optimizations it won't play the menu sounds ant stuff.

It used to play it in an old revision..
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Old November 25th, 2008, 11:16   #779
JoonKimDDS
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Quote:
Originally Posted by 50CALBR View Post
Excellent work coders!, Here is a quick frame comparison between Rev 1274 and 1292.

(Lower frames are rev 1274)
I am little curious about TOS 30fps and 60fps. R u sure that there was no fps limit when u were playing with 30fps?
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Old November 25th, 2008, 11:37   #780
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Metroid Prime1 (USA-NTSC)
Status=Plyable
OGL Plugin- save texture cache must be on
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File Type: jpg 1.jpg (175.7 KB, 56 views)
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