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Old November 22nd, 2008, 21:15   #721
Butz_san
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Rayman Raving Rabbids 3
The intro works great but when you try to press any button, the emu gave an error, something about a wrong instruction
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File Type: jpg Rayman3.jpg (44.4 KB, 112 views)
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Old November 23rd, 2008, 01:51   #722
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[Wii] The House of the Dead 3 (on THOTD 2 & 3 Return)

A real one, and another one with what those guys told me after they killed me.
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File Type: jpg hotd3.jpg (147.0 KB, 68 views)
File Type: jpg hotd3-2.jpg (144.6 KB, 88 views)
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Old November 23rd, 2008, 06:32   #723
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How would I do this with keyboard on wario shake demention? Also why is that enemy invisible i am holding?
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File Type: jpg wario.JPG (81.0 KB, 55 views)
File Type: jpg wario1.JPG (84.2 KB, 47 views)
File Type: jpg wario2.JPG (82.7 KB, 55 views)
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Last edited by coolcat12; November 23rd, 2008 at 06:41..
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Old November 23rd, 2008, 11:29   #724
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Quote:
Originally Posted by coolcat12 View Post
How would I do this with keyboard on wario shake demention? Also why is that enemy invisible i am holding?
Sometimes they are invisible, it is a small bug, if you go back they are visible.
for ball, use '1' to take the ball and then use <- or -> or 4,5,6 or 8 of numpad.
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Old November 23rd, 2008, 12:24   #725
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I have the same problem about enemy invisible see picture

and

I can't propel diagonally wario because i haven't the Wiimote on my PC
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File Type: jpg 1.jpg (301.5 KB, 23 views)
File Type: jpg 2.jpg (285.9 KB, 26 views)
File Type: jpg Sans titre-1 coie.jpg (83.7 KB, 35 views)
File Type: jpg Sans titre-1 copie.jpg (85.0 KB, 23 views)
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Old November 23rd, 2008, 15:43   #726
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Here screenshots of Final Fantasy : Chocobo's Dungeon on Wii.

The game is playable but works in 10-15 fps.
Really beautiful.
Attached Images
File Type: jpg chocobodungeon1.jpg (189.0 KB, 22 views)
File Type: jpg chocobodungeon2.jpg (152.3 KB, 26 views)
File Type: jpg chocobodungeon3.jpg (199.7 KB, 5 views)
File Type: jpg chocobodungeon4.jpg (152.8 KB, 3 views)
File Type: jpg chocobodungeon5.jpg (141.2 KB, 2 views)
File Type: jpg chocobodungeon6.jpg (305.2 KB, 2 views)
File Type: jpg chocobodungeon7.jpg (247.1 KB, 6 views)
File Type: jpg chocobodungeon8.jpg (171.5 KB, 4 views)
File Type: jpg chocobodungeon9.jpg (319.0 KB, 15 views)
File Type: jpg chocobodungeon10.jpg (166.7 KB, 5 views)
File Type: jpg chocobodungeon11.jpg (173.5 KB, 13 views)
File Type: jpg chocobodungeon12.jpg (175.2 KB, 13 views)
File Type: jpg chocobodungeon13.jpg (169.3 KB, 1 views)
File Type: jpg chocobodungeon15.jpg (106.3 KB, 15 views)
File Type: jpg chocobodungeon16.jpg (177.5 KB, 7 views)
File Type: jpg chocobodungeon17.jpg (176.3 KB, 37 views)
File Type: jpg chocobodungeon18.jpg (172.3 KB, 18 views)
File Type: jpg chocobodungeon19.jpg (160.9 KB, 28 views)
File Type: jpg chocobodungeon20.jpg (111.7 KB, 8 views)
File Type: jpg chocobodungeon21.jpg (99.0 KB, 9 views)
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Last edited by RazLaron; November 23rd, 2008 at 16:08..
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Old November 23rd, 2008, 15:57   #727
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New screenshots.
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File Type: jpg chocobodungeon22.jpg (91.4 KB, 19 views)
File Type: jpg chocobodungeon23.jpg (142.8 KB, 28 views)
File Type: jpg chocobodungeon24.jpg (94.0 KB, 9 views)
File Type: jpg chocobodungeon25.jpg (136.8 KB, 14 views)
File Type: jpg chocobodungeon26.jpg (84.9 KB, 15 views)
File Type: jpg chocobodungeon27.jpg (72.6 KB, 13 views)
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Old November 23rd, 2008, 16:04   #728
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LOL! Neat. It would be nice to show the title shot then those ingames.. I always show the title shot first then ingames shots.
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Old November 23rd, 2008, 16:06   #729
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i already post these screens in a previous post, that is why i didn't post it again.
http://forums.ngemu.com/dolphin-disc...-shots-36.html
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Last edited by RazLaron; November 23rd, 2008 at 16:13..
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Old November 23rd, 2008, 16:11   #730
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Where ? I missed something.
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Old November 23rd, 2008, 16:14   #731
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Previous page.
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Old November 23rd, 2008, 17:16   #732
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Oh yeah. I saw it now. Thanks.

Captain Rainbow:

Text is a little bit mess up at pic 1:

Face is weird.. pic 2::

PLAYABLE!

GOOD JOB team... This game is finally playable but slow and graphic is not correct.. Look at the pics. The Rev SVN 1274 is the first that allow this CAPTAIN RAINBOW to be playable.
Attached Images
File Type: png 1.PNG (253.1 KB, 34 views)
File Type: jpg 2.jpg (66.0 KB, 53 views)
File Type: jpg 3.jpg (75.5 KB, 55 views)

Last edited by RockmanForte; November 23rd, 2008 at 18:31..
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Old November 23rd, 2008, 19:50   #733
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Resident Evil 3 for gamecube.
I used DX9 graphic plugin with Dolphin SVN 1274.
OpenGL graphic plugin had background missing just like Resident evil Zero.
All I can say at this moment is that it looks much better than RE3 of PSX emulated version.
I believe it's because GC version has higher native resolution than PSX version to start with.

Last edited by JoonKimDDS; November 23rd, 2008 at 20:17..
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Old November 23rd, 2008, 19:52   #734
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Quote:
Originally Posted by JoonKimDDS View Post

Resident Evil 3 for gamecube.
I used DX9 graphic plugin with Dolphin SVN 1274.
OpenGL graphic plugin had background missing just like Resident evil Zero.
All I can say at this moment is that it looks much better than RE3 of PSX emulated version.
I believe it's because GC version has higher native resolution than PSX version to start with.
This is shot screens. Please use the pics here. If you dont have screenshots then dont post here. Read the rules. The topic said screen shots mean post your pics here.

If you cannot for any reasons.. then remove it and post somewhere else. Here is for pics only.
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Old November 23rd, 2008, 20:02   #735
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Quote:
Originally Posted by RockmanForte View Post
This is shot screens. Please use the pics here. If you dont have screenshots then dont post here. Read the rules. The topic said screen shots mean post your pics here.

If you cannot for any reasons.. then remove it and post somewhere else. Here is for pics only.
I took it
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Old November 23rd, 2008, 20:11   #736
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Nice pic.. Thanks, JoonKinDDS for sharing.
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Old November 23rd, 2008, 20:25   #737
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Finally I entered GC/Wii emulation.

Here is a shot from Top Spin 3 using Rev 1240 and DX9 plugin. Opengl plugin is messed up ingame (35-50 fps) while its perfect in menus while DX9 plugin is messed up in menus but almost perfect ingame (but only around 10 fps).

I tried 1274 and it doesnt go ingame anymore.
Attached Images
File Type: jpg tp3.jpg (79.5 KB, 42 views)
File Type: jpg tpopengl.jpg (89.7 KB, 45 views)
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Last edited by Prafull; November 23rd, 2008 at 20:40..
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Old November 23rd, 2008, 20:28   #738
JoonKimDDS
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Quote:
Originally Posted by Prafull View Post
Finally I entered GC/Wii emulation.

Here is a shot from Top Spin 3 using Rev 1240 and DX9 plugin. Opengl plugin is messed up ingame (30-40 fps) while its perfect in menus while DX9 plugin is messed up in menus but almost perfect ingame (but only around 10 fps).

I tried 1274 and it doesnt go ingame anymore.
yeah, that sometimes happens. Sometimes higher # of SVN works not as good as lower # of SVN.
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Old November 24th, 2008, 10:37   #739
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Hey guys, I've been lurking for a good while but thought I would contribute.
Here are shots with frame rate from Rev.1274

Current specs are:

AMD 5200X2 (2.6ghz)
6 Gig ram
ATI 4870 512
Attached Images
File Type: jpg DolphinWx 2008-11-24 00-34-21-92.jpg (143.5 KB, 62 views)
File Type: jpg DolphinWx 2008-11-24 00-38-00-54.jpg (177.0 KB, 61 views)
File Type: jpg DolphinWx 2008-11-24 00-42-40-56.jpg (234.5 KB, 90 views)
File Type: jpg DolphinWx 2008-11-24 00-43-52-73.jpg (90.2 KB, 54 views)
File Type: jpg DolphinWx 2008-11-24 00-45-16-39.jpg (180.8 KB, 86 views)
File Type: jpg DolphinWx 2008-11-24 00-46-18-75.jpg (104.2 KB, 63 views)
File Type: jpg DolphinWx 2008-11-24 00-46-59-73.jpg (178.7 KB, 74 views)
File Type: jpg DolphinWx 2008-11-24 00-49-48-93.jpg (159.2 KB, 58 views)
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Old November 24th, 2008, 10:48   #740
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WOW joon the floor on RE3 looks great compared to psx! what sorta pc you got?

Welcome 50CALBR {nice name} also who is the new rugby league world champs LOL
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