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Old July 13th, 2008, 23:58   #1
Falcon4ever
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Dolphin (SVN) Shots

Please state which plugins you have used and which rev. of Dolphin is used to play the game.

New GUI:


And remember, play safely!




Using the opengl plugin / dynarec and Dolphin Rev. 4:

Game: Wii: Rayman Raving Rabbids 2

Shots are from the intro video, not in-game stuf...






























Using the directx9 plugin / interp. and Dolphin Rev. 4:

Game: Wii: Sega Superstar Tennis

Shots are from the intro video, not in-game stuf...
























Super Mario Galaxy

* a lot of error messages
* wii safety instructions appear
* window stays black
* when pressing the pause button a few times the image (attached) appears.



Last edited by Falcon4ever; July 13th, 2008 at 23:59.. Reason: Automerged Doublepost
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Old July 14th, 2008, 00:02   #2
daco
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wait, dolphin -> wii?!?!?
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32bit clickme and 64bit clickme
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Old July 14th, 2008, 00:02   #3
Falcon4ever
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Quote:
Originally Posted by daco View Post
wait, dolphin -> wii?!?!?
GC and Wii emulation yes
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Old July 14th, 2008, 00:14   #4
daco
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Quote:
Originally Posted by Falcon4ever View Post
GC and Wii emulation yes
ye i read it after i posted. i like it. and since they now released the code i hope a bunch of ppl with pick on it and finnish it
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Old July 14th, 2008, 00:36   #5
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Amazing! I can't imagine what kind of computer would we need to run this beast!?
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Old July 14th, 2008, 00:39   #6
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Quote:
Originally Posted by Butz_san View Post
Amazing! I can't imagine what kind of computer would we need to run this beast!?
I'm using an Intel Core2 Duo T7500, 2.20 GHz, NVIDIA GeForce 8600M GT with 2GB notebook. Under xp 32bit speed improvements are clearly visible, under vista 64bit it runs a lot faster.
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Old July 14th, 2008, 00:45   #7
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Old July 14th, 2008, 00:58   #8
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Ccooool, great, awesome
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Old July 14th, 2008, 01:03   #9
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Last edited by CoDeX[ESP]; July 14th, 2008 at 01:20.. Reason: Automerged Doublepost
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Old July 14th, 2008, 01:26   #10
Butz_san
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Quote:
Originally Posted by Falcon4ever View Post
I'm using an Intel Core2 Duo T7500, 2.20 GHz, NVIDIA GeForce 8600M GT with 2GB notebook. Under xp 32bit speed improvements are clearly visible, under vista 64bit it runs a lot faster.
Is there a 32bit version of the last release? I know it has been released for Xp64 and Vista 64bits, but is there any chance for 32bit?
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Old July 14th, 2008, 01:27   #11
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my shots is 32bits
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Old July 14th, 2008, 01:31   #12
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my shots is 32bits
I know, but I'm talking about the last beta released man the 1.0.3.2 x64 vesion
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Old July 14th, 2008, 01:43   #13
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I take it there were some graphics improvement with the latest build and plugins? Super Mario Sunshine looks significantly better over the 1.03.2 32-bit Dolphin beta and the Dolphin 64 Beta 3.
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Old July 14th, 2008, 01:59   #14
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Are you means user the old Emulation with the new plugins to play the Wii games?
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Old July 14th, 2008, 02:04   #15
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the latest build has an OpenGL plugin made by zerofrog and its emulation is very accurate (SMS looks pwetty).

The source compiles in 32bit and 64bit. (Im playing around with 32 bit right now since my VS isnt setup for x64 compiles).

I added compiled binaries to the downloads in NGEmu's database.
Dont count on getting Wii games running....

x86: http://www.ngemu.com/gc/dolphin.php?action=get&id=733
x64: http://www.ngemu.com/gc/dolphin.php?action=get&id=734

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Old July 14th, 2008, 02:15   #16
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Thanks, I'm going to compile it myself

Note: I didn't read quite right, the emu is already compiled. Thanks!!
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Old July 14th, 2008, 02:42   #17
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wow, at last! , dolphin is open source , great news . And begins supports WII. I do not want to wake up!
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Dolphin SVN Builds r2239 (x86 & x64)
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Old July 14th, 2008, 03:01   #18
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Very nice, the shots do look very pretty.
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Old July 14th, 2008, 03:01   #19
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Theres no FPS counter on the emu?
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Old July 14th, 2008, 03:02   #20
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Use fraps. The OpenGL plugin doesnt have one. The old DX9 does though.
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