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#1 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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NextGL v1.9
Since I can't login to upload the changes to my web site, I've attached the plugin here. <center> <table border="1" cellspacing="0" width="480"> <tr><td rowspan="2" width="13%"><img src="http://ev.dhs.org/tails_small.jpg"></td> <td bgcolor="#0000FF" bordercolor="#0000FF"><font face="Verdana" size="2">NextGL v1.9</font></td> <td bgcolor="#0000AA" bordercolor="#0000AA"><font face="Verdana" size="1">4/20/2002 - 11:30pm</font></td> </tr> <tr><td bgcolor="#000077" bordercolor="#000077" colspan="2"><font size="1" color="#000055">.</font></td></tr> <tr><td bgcolor="#000077" bordercolor="#000077" colspan="3"><font face="Verdana" size="2"> It sure took me long enough but here it is finally! Here are the changes: - Blending mode 1B - 1F (reverse subtraction) should be working a lot better on cards that don't support this blending mode in hardware. (No more white shadows!) - Added support for block data writes (ePSXe) this provides a really HIGH increase in performance! (MDECs too!) - Added more options in the "emulation options" menu for control over the data input, output, and movement operations. - Removed all of the old stuff which was really annoying me. Added new texture caching configuration menu. It's really simple to use. No thinking required. - Updated the "debug ouput" configuration menu. - Fixed a bug in the "dump plugin info" option. - Removed that old old primitive layer which was probably slowing things down. - Ripped up the primitive rendering code. It's new and improved now. - Got a little bit of a performance gain by reducing redundant calls to the OpenGL API. - New true color texture cache, version 1.3! - New palettized texture cache, version 1.2! - Completely rewrote the texture caching scheme! - Texture cache initial seek time reduced almost 100%! - Added support for vertical display ranges. - Added new texture region update. Everything's super fast now, including the dynamic updates which are truly dynamic now. * 2D games, like Mega Man X4, now completely kick a** (in terms of speed) even with the non palettized texture cache! - Added 16 and 24 bit RLE TGA screen shot formats. - Added 16 and 24 bit BMP screen shot formats. - Added 24 bit RLE PCX screen shot format. - You can now select the screen shot format in the "screen settings" menu. - Finally added proper screen shot support! (Limit: 256 pictures per format.)- Fixed interlaced timing bug with Chrono Cross. This should also improve compatibility! ![]() - Fixed load save state bug. The display and everything should be set correctly after loading. ![]() - Fixed more semi transparency problems with the hardware 1B - 1F blending mode not setting or reseting itself properly. - Fixed poly line drawing (it works now.) Major speed ups in the games that use poly lines (like GT2.) Thanks to Pete for some help! ![]() - Added vertical display range emulation. - Now using PlayStation frequency calculations for frame limiting. Should be a bit smoother now. - Fixed a bug which caused NextGL to crash in games like Xenogears when an incorrect CLUT page mode is sent. - VRAM data move now uses faster block transfers. - Added mask bit emulation! - Added mask bit emulation toggle to the "emulation options" menu. - Added "disable update on move" to the texture cache menu. - Fixed memory access bug thanks to Shiori! - Adjusted the post bilinear filter, it should look nicer now! - Everything's super smooth! - Slow motion blur looks much nicer ![]() - Added FPSE support - Fixed all textured semi transparency problems! - Removed "brightness" as an option. It is no longer needed. - Added P-Lines (proportional lines) - Creating new textures should be faster - Added fast texture updates! - Fixed a 2xSaI memory access bug thanks to Shiori! - Added the Dutch translation thanks to Dante "Toshin Fighting"! - Added the Danish translation thanks to Mads Sabroe Jensen! - Added the Finnish translation thanks to Taisto Kuikka! - Added the French translation thanks to Eric Khodja and seb64! - Added the German translation thanks to Nezzar! - Added the Italian translation thanks to Darcome and Luke, lo Steccalecca! - Added the Polish translation thanks to -=Elendil=-! - Added the Portuguese (Brazilian) translation thanks to Fou-lu! - Added the Portuguese (Standard) translation thanks to chikitop! - Added the Spanish translation thanks to Tomas "Zanzetsuken" Hearne and Guillermo Steren! - Added the Swedish translation thanks to Mikaelj and D-Code! * IMPORTANT! Minor issues with this release that will be fixed soon: 1.) Display flicker with video cards such as the VooDoos. I know exactly how to fix this problem, but I ran out of time to do it. 2.) Choppy MDECs. Sometimes the MDEC update doesn't "latch" onto each frame properly. Some are at the normal speed, and some skip one or more frames per second. 3.) Frame skipping. This is a feature that will definitely be in the next release, and it should be very helpful to speed up some games! 4.) MDEC flicker. Some MDEC frames might flash on and off during frame switches. This only seems to be something that really doesn't happen very often, but it will eventually be fixed. People with epilepsy should be aware that this could cause unexpected strobing effects. </font></td></tr> </table> </center> If you have any feedback, I would like to hear it
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#2 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,429
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Great news nickk.A lot of people were waiting for this.
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#3 |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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#4 |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,128
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Oh well, nothing new for me. ![]() Go for NextSoft this time, NickK!
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My PC specs: AMD Athlon Thunderbird 1.1 Ghz, ECS Elitegroup K7S5A, 256MB PC133 SDRAM, Geforce2 MX200 32MB, 20GB Seagate, Windows XP Pro. Ok, what else... Shiori figurine on top of case, assorted anime stickers on the side, lazy tabby cat on top of monitor. Last edited by Shiori; April 21st, 2002 at 08:07.. |
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#5 |
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Learning PHP
![]() ![]() ![]() Join Date: Nov 2001
Location: Front of my Computer
Posts: 386
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I hope this good ^_^
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Learning PHP and Designing a Website PC Spec: Pentium II 333Mhz; SDRAM 64 Mb; I740 Graphic Card NextGen PC Spec: AMD AthlonXP 2.6GHz; DDRAM 512Mb; PixelView FX5200 Ultra; MoBo Abit NF7 |
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#6 |
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Registered User
Join Date: Jan 2002
Posts: 41
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yay!
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#7 |
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Registered User
Join Date: Oct 2001
Location: Germany
Posts: 40
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have tested it with my kyro2(and no its not my card and please no stupid comments about kyros) in pe2 and other games my charakter flickers a lot if i move its totaly unplayable please try to fix that tet |
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#8 |
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rpg freak
![]() ![]() Join Date: Nov 2001
Posts: 163
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well, don't use a kyro
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#9 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Posts: 2,954
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Sigh wont work on my voodoo5 5500 too slow and it gives an illegal operation
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#10 |
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Registered User
Join Date: Oct 2001
Location: Germany
Posts: 40
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@atze.i said no stupid comments please its not only the kyros who have problems
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#11 |
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Registered User
Join Date: Apr 2002
Location: Denmark
Posts: 8
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Well, it's a bit slower than Pete's plugin, but the 2xsai is awesome, improves a lot of aweful textures made for a weak PSX machine Also, the 2xsai doesn't seem to cause much of an extra slowdown. Awesome!I hope to see compatibility and performance for this improve; I would use it for every game ![]() Why can't you enable frame skipping now, though? It's running rather slow if you want it to look good. |
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#12 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Posts: 2,954
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Hahahahaha!! burned... @atze
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#13 |
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Mobile Suit Gundam Pilot
![]() ![]() ![]() ![]() Join Date: May 2001
Location: Malaysia
Posts: 536
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nice improve....
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My Pc spec: P4 1.5Ghz Windows XP Pro/DX9.0b Geforce4MX 420 64MB RAMS 256MB RAMS |
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#14 |
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Prepare for Descent...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Canada
Posts: 2,619
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Great!!!! I have been waiting for this release for the longest time and it is finally released!! Now I'm gonna go play around with 2xSai.
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My Computer specs: Pentium 4 2.6Ghz 512 MB of RAM Geforce FX 5700 128 MB Windows XP SP1 Click here for Flaretech.Biz Web Hosting |
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#15 |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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So great, Thanx Nickk I were waiting for this so long (really Nickk? ;P) testing now...<span style="height: 11; Filter: Glow(Color=black)>
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#16 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Quote:
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#17 |
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:: [ Sauron's Eye ] ::
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: In the Land of Mordor, where the Shadows lie...
Posts: 3,258
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great on to testing!
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*sig removed. hosted on infected site* |
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#18 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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#19 |
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Registered User
![]() ![]() ![]() Join Date: Jun 2001
Posts: 275
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1.9 has definately come a long way since 1.8. Now I can play fullscreen without having 1/4 of the screen cropped in the corner. Just a couple new issues though (besides video problems). My FPS limiting seems broken, when Both auto and manual were checked at 60hz, the game played at 30hz, when only manual, 30hz. When auto, 30hz. When everything turned off, 60hz. Most games didnt run at a smooth 60fps though, most would slow down when no motion is going on in the game at all. The only exeption to this is Gran Turismo 2, which played flawlessly (better than any of Pete's). I also like the option to save screenshots in different formats. Also could someone check Tales Of Destiny 2? It seems that in the overworld map, the fps slows to 5-8fps and there are black lines covering the ground.
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AMD Athlon 1700+ / 512mb DDRam / GeForce2 GTS / Windows XP |
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#20 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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