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Old February 14th, 2005, 06:57   #21
hushypushy
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heh, i remember that. mine was 'I will be called a ***** from now on" :d
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Old February 16th, 2005, 19:28   #22
charcoalitis
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Cleyra, Odin and Bahamut
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Old February 16th, 2005, 21:13   #23
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Garnet, Kuja, Bahamut attacks Alexandria
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File Type: jpg Bahamut Attacks Alexandria.jpg (83.5 KB, 191 views)
File Type: jpg Garnet 1.jpg (79.1 KB, 281 views)
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Old February 17th, 2005, 03:25   #24
hushypushy
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what plugin are you using? direct3D? your shots look like crap
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Old February 17th, 2005, 04:30   #25
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Quote:
Originally Posted by hushypushy
what plugin are you using? direct3D? your shots look like crap
Pete's OPengl2 Driver 2.6
1024X768 resolution
ATI 9700 Pro

Ooops!! Looks like I'm blind. I had fast settings enabled instead of nice.

Pics with Opengl:
Attached Images
File Type: jpg Opengl B.jpg (72.9 KB, 406 views)
File Type: jpg Opengl C.jpg (144.1 KB, 567 views)
File Type: jpg Opengl D.jpg (57.3 KB, 313 views)

Last edited by charcoalitis; February 17th, 2005 at 05:07..
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Old February 17th, 2005, 05:54   #26
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there you go, much better
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Old February 20th, 2005, 06:45   #27
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Quote:
Originally Posted by ex0r
wow 10 fps >.<
check out my FF9 shots thread to its pretty big
dont have the fps showed on screen but its 60 constant

If u want 60fps, why dont u play on the playstation? i find the best reason for psx emulators is playing throught parts at 170 fps...
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Old February 21st, 2005, 04:05   #28
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Quote:
If u want 60fps, why dont u play on the playstation?
Better graphics, better sound, easier access to downloaded save games and cheats...anything else?
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Old February 21st, 2005, 04:30   #29
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actually it'd be 30 fps on the PSX
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Old February 22nd, 2005, 18:29   #30
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Quote:
Originally Posted by hushypushy
actually it'd be 30 fps on the PSX
When lucky

A lot of games are below 30fps...
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Old February 23rd, 2005, 09:29   #31
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Why is that? I thought that PAL is at 50fps, and NTSC is at 60fps. So, if the PSX only runs at 30fps (if lucky), then it means the emulatorz are running it BETTER than on the actual PSX (Of course, disregarding the fact that graphics, sounds, etc.. is better)?

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Old February 23rd, 2005, 11:14   #32
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Chuck FRAPs at ePSXe. The FPS shown in plugins isn't the real FPS, but VI/s IIRC. The figure is around half of what it shows. Hell, ePSXe still shows 60FPS when it's playin an FMV. Most short FMVs were around 15FPS IIRC.
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Old February 23rd, 2005, 20:18   #33
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True, FMV's are at 15fps, at least that's what the movie ripping program told me

And you can see for yourself when you play the game. It's easy to see that the FMV's aren't running at 30 fps, and something I saw recently: GTA 1 on PS runs at around 15 fps during gameplay at certain times

Quote:
Originally Posted by R2RX
Why is that? I thought that PAL is at 50fps, and NTSC is at 60fps. So, if the PSX only runs at 30fps (if lucky), then it means the emulatorz are running it BETTER than on the actual PSX (Of course, disregarding the fact that graphics, sounds, etc.. is better)?

r2rX
PAL runs at 50 Hz, which means the tv screen is 'refreshed' 50 times a second, and running at 25 FPS means that the Playstation puts 25 new images on the 50 Hz tv screen per second. (to put it in a simple way )
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Old April 5th, 2005, 19:44   #34
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shuts from fightingscenes.
for more and my statment against OGL2 look in the FF8 section :
http://www.ngemu.com/forums/showthre...909#post843909
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5600/AGP/SSE/3DNOW!

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- B8G8R8A8
- Filtering: 2 - edge clamping supported
- Hi-Res textures: 0
- Palettized tex windows: on
- VRam size: 256 MBytes - 196 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 53

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0 (with antialias you must set 1)
- Framebuffer access: 4 (with antialias you must set 0) (wirleffect is off)
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on (hardware)
- Subtractive blending: activated

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00010001]
SPU Peops 1.9 (mode: 2 |reveb:1|interpolation:2 XA: all off)
better is Ethernal 1.41 (directsound|Buffer 64|SPUasync |smuth or simple|reverb neills) but needs more power :xomunch: i have only a AMD XP 1700+(pushed to 2000)
i think 2400 is ok

!!The Fightwirl must of if Antialias is on (with ATI ? must Test it ), but by 1024x768 must not antialaised

in action you coutnīt see the divrence

The first two and the last two pictures are not antialiased
Attached Images
File Type: jpg PSOGL018.jpg (99.4 KB, 376 views)
File Type: jpg PSOGL019.jpg (102.5 KB, 348 views)
File Type: jpg freyadracm.jpg (98.3 KB, 297 views)
File Type: jpg quina.jpg (98.1 KB, 224 views)
File Type: jpg steinerfire.jpg (110.4 KB, 206 views)
File Type: jpg steinerfly.jpg (115.3 KB, 147 views)
File Type: jpg steinerice.jpg (132.4 KB, 281 views)
File Type: jpg viviblitz.jpg (84.0 KB, 208 views)
File Type: jpg weide.jpg (122.1 KB, 232 views)
File Type: jpg eicoweide.jpg (110.9 KB, 352 views)
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Old April 6th, 2005, 07:35   #35
hushypushy
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looking good. is that the german version? cool.
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Old April 6th, 2005, 08:01   #36
Erzesel
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Quote:
Originally Posted by Cid Highwind
True, FMV's are at 15fps, at least that's what the movie ripping program told me

And you can see for yourself when you play the game. It's easy to see that the FMV's aren't running at 30 fps, and something I saw recently: GTA 1 on PS runs at around 15 fps during gameplay at certain times


PAL runs at 50 Hz, which means the tv screen is 'refreshed' 50 times a second, and running at 25 FPS means that the Playstation puts 25 new images on the 50 Hz tv screen per second. (to put it in a simple way )

It isīnīt tru ! PAL refreshes 25 odd lines and 25 even lines per sec.
also 25 complete pictures (50 halfpictures {interleasing})
The EMU puts 50 Fullpics/sec on the screen by 1024x768 (the PSX PAL have resolutoin of 576x288) now can you calc what more power is needed for the EMU.
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Old April 6th, 2005, 16:43   #37
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Actualy IIRC, the FPS counter in the emus are 'virtual updates', meaning if you use Fraps, etc you end up with a vigure half that shown.
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Old April 6th, 2005, 19:46   #38
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Quote:
Originally Posted by Erzesel
It isīnīt tru ! PAL refreshes 25 odd lines and 25 even lines per sec.
also 25 complete pictures (50 halfpictures {interleasing})
The EMU puts 50 Fullpics/sec on the screen by 1024x768 (the PSX PAL have resolutoin of 576x288) now can you calc what more power is needed for the EMU.
Thanx for the info
I knew there was more to it but I was too lazy to look things up
Meanwhile I forgot I actually post in here

Hmm, but do you suggest that emulating PAL games costs more power?
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Old April 6th, 2005, 20:00   #39
Erzesel
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Quote:
Originally Posted by Cid Highwind
Thanx for the info
I knew there was more to it but I was too lazy to look things up
Meanwhile I forgot I actually post in here

Hmm, but do you suggest that emulating PAL games costs more power?
No i think in the American norm must 20% more calculaded 60 Frames
My EMU normaly runs with 53 Frames
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Old April 10th, 2005, 12:53   #40
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Hmmm... not bad
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